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Old 03-11-2016, 06:23 AM   #9
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Modern Monster Hunting Guns [XM500, MICOR Leader 50, etc.]

Quote:
Originally Posted by weby View Post
Depends on what you want to do. Basically the short .50 bmg rifles are really not suitable for use as carbines, you need to use the rest.
Normal people do. World class experts in the real world, like Jerry Miculek, can do just fine standing up. And if the PCs are supposed to take on supernaturally tough monsters and survive, not once but multiple times, I'd prefer that they were at least as capable as the top real experts.

Quote:
Originally Posted by weby View Post
As for building a suitable carbine doing more damage:
.50 beowulf from loadouts monster hunters is a good candidate, but below the 7d (6d+1 pi+), but if you use the optional bigger is better rules it gets the nice x1.8 multiple, so that compensates..
.450 Bushmaster is lower energy and smaller cartridge(only 1.6x multiple with bigger is better)
.45 Raptor is quite a lot higher energy, I wonder how well it can be shot without rest. But the damage profile would fit your criteria as it would be order of magnitude 7d+something of pi+ (though only 1.6x with bigger is better)
I use a modified version of Bigger is Better, where I figure out a Wound Channel Modifier from the size of the projectile, expected tumbling and fragmentation, etc. I use Douglas Cole's system for WCM and eyeball corrections.*

I don't reallly want a .50 pistol bullet that weights 300 grains to have a better Wound Channel Modifier than a 400 grain rifle bullet that happens to be chambered in .375 or a 510 grain rifle bullet that happens to be chambered in .458.

*Because the ever-increasing linear WCM produced by his system does not play well with GURPS.

Quote:
Originally Posted by weby View Post
In something like .408 CheyTac or .416 Barrett you are talking around 11kj of energy and that is a lot to shoot from anything except a rest and the rifles for such tend to be pretty heavy too...
If ST 14+ is going to be worth it, it helps if there are options for weaponry that really take advantage of the added bulk and strength.
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