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Old 11-24-2021, 01:28 PM   #276
TGLS
 
Join Date: Jan 2014
Default Re: Corco's Villa (IC)

OK, assuming this meeting is over, I'll:
1) Slip through the gate again to root through my bag for a cord of rope and a knife.
2) Disrobe sufficiently for the full Chameleon bonus. Then I'll stash my clothes in my backpack.
3) I'll hide my backpack somewhere.
4) I'll find somewhere to hide on the other side of the gate.
5) Then it's just waiting for Kunnifax. Possibly also lunch time.

Quote:
[143] 21-11-24 20:19:50 GMT
IQ rolls to remember to have brought things.
3d6 <= 16
1: 1 + 3 + 6 = 10 ... success
2: 5 + 6 + 3 = 14 ... success
[144] 21-11-24 20:20:26 GMT
Escape rolls getting through the gate
3d6 <= 16
1: 1 + 3 + 1 = 5 ... success
2: 1 + 2 + 2 = 5 ... success
[145] 21-11-24 20:20:57 GMT
Camouflage to hide the backpack
3d6 <= 16
6 + 1 + 6 = 13 ... success
[146] 21-11-24 20:23:11 GMT
Camouflage to hide me
3d6 <= 16
5 + 6 + 1 = 12 ... success
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