Quote:
Originally Posted by Skarg
I've done some playtesting with a similar house rule, but I simply used the RAW hits stopped as the DX penalty to be hit. That way the original balance is impacted less.
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We started with the same, more moderate, 'to hit' penalties, but in our playtesting the conclusion was that the shields didn't feel
shield-y enough (how's that for a technical term?). Plus we also agreed that the opportunity cost wasn't quite balanced since using a shield means giving up a second or larger, more damaging weapons.