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Old 06-21-2021, 06:24 PM   #98
Agemegos
 
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Join Date: May 2005
Location: Oz
Default Re: How to Be a GURPS GM: Managing Expectations

Quote:
Originally Posted by Tuk the Weekah View Post
GURPS is easy.
Only if someone generates a character for you.

And even then, I think you are sweeping considerable complexity under the rugs with

Quote:
Originally Posted by Tuk the Weekah View Post
Heck, it's easier to learn how to play than Yahtzee. Want to do something? Roll 3 dice, see what happens.
  • Want to hit someone? Roll 3 dice; see what happens
because seeing what happens when someone hits someone in GURPS is often an involved procedure. It may involve blocks, dodges. margin of success, hit location, damage type, split armour type, hardened armour, DR reduction, a damage roll, flexible armour, hit location and damage type again, major wounds, crippling wounds, mortal wounds, shock, stunning, knockdown, knockback, having 1/3 or fewer of your hit points left, rolling to avoid unconsciousness, and rolling death checks. Just what's involved there depends on a lot of situational and conditional checks.
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Last edited by Agemegos; 06-21-2021 at 07:17 PM.
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