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Old 05-03-2021, 08:17 PM   #59
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: How to Be a GURPS GM: Managing Expectations

Quote:
Originally Posted by Calvin View Post
I've played my fair share of RPG systems and I find GURPS does firearm combat better than most.
SJG has graciously allowed me permission to write a complete, stand-alone Powered by GURPS product in Mission X which will (finally!) put the ballistics into Gaming Ballistic.

If that goes nutso and sees 1,500 or 2,000 backers that will tell us something. If it goes bonkers and sees 4,000 (slightly larger than TFT) that will say even more.

If it goes "thud" and gets my usual 500-600, that will tell us something too [1].

So we'll see!


[1] For a new, full game, "only" my usual sales numbers will not indicate a break-out of the fantasy genre. It will be "The same 500-650 people like Doug, but that's that." That's not "there's clearly a hole that's been identified that hard work and good ideas will fill!" That's "GB is a 600-backer company at best."
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Last edited by DouglasCole; 05-03-2021 at 08:20 PM.
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