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Old 05-03-2021, 04:50 PM   #54
kenclary
 
Join Date: Aug 2004
Default Re: How to Be a GURPS GM: Managing Expectations

Quote:
Originally Posted by Willy View Post
That would be of interest for me too, I found a lot of complains about GURPS but that seems to break down the problem into a much to simple solution. I never read I´m scared to use GURPS, and this forum is quite helpful, I´ve never seen a newbie dissed because he asked something, the only thing is the answer to his question can go astray in the finer details of fan discussion.
My basic expectation is that some potential fan reads a forum and sees a bunch of arguments about handgun bore size or spiderman's punch strength or the exact point cost of some esoteric resurrection limitation...and gets totally turned off. Or they say "hey, we could play this GURPS thing" and some other gamer says "no, that's way too complicated" or "no, that's only for playing decepticons-vs-monty-python-in-an-anime-setting" or whatnot...and get turned off.

But, I'm actually really interested in hear Kromm's take on this, because his ear is to the ground.

Last edited by kenclary; 05-03-2021 at 07:10 PM.
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