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Old 06-15-2020, 10:25 AM   #12
Varyon
 
Join Date: Jun 2013
Default Re: Meteoric iron immunities

Quote:
Originally Posted by naloth View Post
That's a questionable line. Is the strengthening effect due to a magical coating or magical infusion that dissipates on contact? A barrier could just as easily be defined as some sort of naturally strengthened effect (air stiffening). How would it work on elements that are being moved or shaped magically?
That's a question for the GM. If the GM sees an armor-strengthening spell as something that just adds a small force-field of sorts to the armor, meteoric iron will ignore the additional DR; if the GM sees that spell as something that simply bolsters the armor (by making it more resistant to deformation/penetration and having enhanced energy dissipation, say), the additional DR will work just fine against meteoric iron. A fireball made entirely of magic would probably dissipate harmlessly if striking a meteoric iron breastplate; a fireball made of superheated gas and contained and directed by magic would work just fine against it, heating and possibly penetrating it as readily as one controlled by psionics or superscience. I think the default for the GURPS magic system is that both of the above cases are actually the latter (isn't there a ruling somewhere that a fireball can be thrown through a NMZ without issue?), in which case the meteoric iron has no interaction with the magical effects, but a GM can certainly change that.
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