Thread: Different Dice? View Single Post
 03-20-2010, 06:03 AM #13 Kuroshima MIBPyramid ContributorMad Spaniard Rules Lawyer     Join Date: Aug 2004 Location: The ASS of the world, mainly Valencia, Spain (Europe) Re: Different Dice? Well, the ST table works like this: Code: ```ST sw thr nsw nthr 10 1d 1d-2 1d6 1d2 11 1d+1 1d-1 1d8 1d4 12 1d+2 1d-1 1d10 1d4 13 2d-1 1d 1d6+1d4 1d6 14 2d 1d 2d6 1d6 15 2d+1 1d+1 1d6+1d8 1d8 16 2d+2 1d+1 1d6+1d10 1d8 17 3d-1 1d+2 2d6+1d4 1d10 18 3d 1d+2 3d6 1d10 19 3d+1 2d-1 2d6+1d8 1d6+1d4 20 3d+2 2d-1 2d6+1d10 1d6+1d4 and so on``` Basically, use this conversion: 1d-3->1d2-1 1d-2->1d2 1d-1->1d4 1d->1d6 1d+1->1d8 1d+2->1d10 1d+3->1d12 If the bonus exceeds +3, and there is more than one dice, use this table: 2d+4->1d12+1d8 2d+5->1d12+1d10 2d+6->2d12 This has the funny side effect of turning per die increases into increased dice sizes: +1/dice->Increase all dice by one step Beware, this will make damage more random, while it keeps the average damage the same. This will mean that when before, the armor protected almost all the time, and sometimes left a small amount of damage in, now the armor will negate more attacks, but when it gets penetrated, the chances that the damage is significant exist. EDIT: basically, this is an alternate convert to dice. Instead of referring to the tables above, the rule is simple: Get Dice+adds as usual, and then for each +3, convert 1d->1d12. Then, if you can, "spend" a +2 to convert 1d->1d10. Then, if you can, spend a +1 to convert 1d->1d8. If you have negatives, every -1 converts 1d->1d4, and if you have leftovers, every -1 converts 1d4->1d2. Any leftover -1 are applied to the total. __________________ Antoni Ten MIB3119 My GURPs character sheet My stuff on e23 Last edited by Kuroshima; 03-20-2010 at 06:12 AM.