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Old 06-29-2007, 12:04 AM   #3
vicky_molokh's Avatar
Join Date: Mar 2006
Location: Kyv, Ukraine
Default (u)FAQ: Advantages and Powers, part 2


How do I build the ability to transfer FP from myself to others?
Originally Posted by Kromm
You can come close simply by taking Healing, allowing one of the FP-healing modifiers for Regeneration (Heals FP Only -0% or Heals FP +100%), and simply ruling that the rate is 1:1 because 2:1 would be abusive.

Why is a Fatigue Attack the most expensive Innate Attack? It doesn't even kill targets!
Originally Posted by Rev. Pee Kitty
To summarize:

1. Remember that knocking someone out lets you kill them easily. Bearing that in mind, it should be clear that the ability to capture or kill someone is a whole lot more useful than the ability to only kill someone.

2. Any kewl powerz rely on FP for power or at least extra effort. On top of the above, Fatigue Attack lets you deprive your foe of the juice he needs for his powerz.

3. Bricks, elephants, supers, and so on, typically have many more HP than they do FP. A Fatigue Attack will bring such an opponent down much easier and faster than any other Innate Attack will.

And there ya go. Try building and running (in a game) some PCs with both, and you'll find that the one with the Fatigue Attack uses it all the time and accomplishes more, while the one with (e.g.) Impaling Attack uses it more rarely and in more specific situations. This demonstrates utility.
Oh, and too much FP damage does kill.

When weapons have a minimum ST requirement, can I add Arm ST, Lifting ST, and/or Striking ST to my ST for this purpose?
Originally Posted by PK View Post
Arm ST always helps if it applies to all arms necessary to use the weapon. It's rather useful! If you have a two-handed weapon, however, and only one arm has the Arm ST, it doesn't help at all; always use the "weakest link."

Lifting ST helps with non-muscle-powered weapons, like firearms. The ST requirement for these weapons is primarily due to their mass, and Lifting ST helps with that. Their standard operation requires you to hold them steady, not to swing or a stab with them dynamically. (With some weapons, like heavy-recoil slugthrowers, Striking ST could be argued to help, but this kickback is still less of an issue than the weapon's mass -- thus, always use Lifting ST.)

Striking ST helps with muscle-powered weapons, from swords to thrown daggers to bows. The ST requirement for these weapons is primarily due to the need to use them dynamically -- you have to be able to swing, thrust, or pull with great force, which is what Striking ST is all about. (To some degree, Lifting ST could be argued to help, as it allows you to more easily support the weapon, but that's less of an issue than the need to attack with the weapon -- thus, always use Striking ST.)

So note that you can combine ST, Arm ST, and one of Lifting ST or Striking ST for the purpose of meeting a weapon's minimum ST requirement -- but you'll never combine Lifting ST and Striking ST.
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper

Last edited by vicky_molokh; 09-13-2017 at 05:51 AM.
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