I do release notes by the build over at my GCA5 blog
https://www.misersoft.com/gca5/ while I work, so exactly what's new in this release is everything that was noted since the previous release.
However, these things are probably most relevant or important to folks:
- shield items now calculate their block score (as charblockscore), so accessing that from sheets and exporters is much easier.
- added the option to have your shield DB add to your active defense scores. (GCA by default does not, and you have to remember to add shield DB; with this option set, you instead need to subtract it when it doesn't apply.)
- fixed an issue related to calculating things based off of ST values, when the character doesn't have a Striking ST.
- updated some routines that draw the Protection graphic, so they're a better match with the one used in the Protection dialog.
- Prerequisites that rely on groups of things should be properly checked more reliably.
- fixed some things related to sizing in Windows 11
- the default 'display name' of equipment items now includes modifiers, as all other trait types do.