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Re: Monster Hunters: Justice (OCC)
Spoiler:
Inspiration
The spell inspiration let's those under its sway fight harder and better. Despite the fact that to the reciepients the spell feels like a mental burden is being lifted and their drive is renewed the effects are physical. ST, DX and HT are all increased, but no more than by 30%. This spell does affect temporary HP and FP totals increasing and decreasing by the same amounts as HT and ST when the spell is cast and ended.
Effects: Lesser Strength Body*3, Area of Effect, Altered Traits, +ST/DX/HT
Typical Casting Lesser Strength Mind*3, [9] 1 Yard Radius [2], 300 lbs [3], 1 month [11] +3 ST/HT/DX [120] Total=145
Brilliance
The people caught in this spells effect are simply put smarter, and more able to see through and withstand coercion or manipulation. The effects aren't hugely obvious. You simply pick out details more often, see through the used carman, or make the logical leap. You almost never have a word on the tip of your tongue. Its optimizing your current brain so you can always be at the top, not letting you accomplish things you couldn't.
Effects: Lesser Strengthen Mind*3, Area of Effect, Altered Traits +IQ/Per/Will
Typical Casting Lesser Mind*3, [9] 1 Yard Radius [2], 300 lbs [3], 1 month [11] +4 IQ/Per/Will [120] Total=145
Brew Healing Potion
This ritual is a simple one that allows the caster to create a healing potion for later consumption. The effects are immediate and obvious, wounds close, bones knit together, and blood is refilled. This an even regenerate lost limbs, or similar crippling wounds if the injury can be completely healed by the potion. The spell can be made into other alchemical items besides just potions. Salves are also common.
Effects: Greater Restore Body, Lesser Create Magic, Healing, Altered Traits: Regrowth
Typical Casting: Greater Restore Body [4] Lesser Create Magic [6], Healing 3d+2, [10] Regrowth [10] Weight [3] Cost=33*3=99
Terrify II
This spell creates horrid frights in the victims mind forcing them to make two fear checks with a penalty equal to their margin of failure on their resistance roll.
Effects: Lesser Control Mind*2
Typical Casting Lesser Control Mind*2 [10] Range 50 yrds [8]
Form of the Angel
The target of this spell transforms their entire body, gaining two powerful wings from their back and their entire appearance changing to be more "ideal", or in game terms gaining levels of appearance. The wings' feathers glow softly in the dark, but as the light gets brighter they glow brighter as well letting the light be seen even in conditions as bright as day. Physicists are not entirely sure how someone stays aloft and are sure it should burn huge amounts of energy, but it doesn't. Especially when the user hovers.
Effects, Greater Transform Body, Altered Traits: Flight (Winged), Appearance, Increased Air Move
Typical Casting: Greater Transform Body [8], Altered Traits Flight (Winged) [30] Beautiful [12], Increased Air Move 5 [10] Weight 300 lbs [3], Accessory: Lights! [1] Duration: 1 day [9]
Armor of the Beserker
Drawn from the ancient tradition of the beserker, men and women can fight under its effects ignoring even fairly serious wounds or blows. Even while it protects them, to all but the most well trained eye it seems the attacks do as much damage as they should, but the victim fights on uneffected. Some stories tell of warriors who are struck by countless spears and arrows, piercing into their flesh while they fight as if unpained and whole of body.
Effects: Greater Strengthen Body [3] DR: Tough Skin, Absorbition+100%, No Sig+20% 9/level. Area of Effect
Typical Casting: Greater Strengthen Body [3], Weight 300lbs [2], Duration 1 month [11], Area of Effect 2yrds [2], 7 DR, (Absorption+100%, Tought Skin, No Sig) [63] Total: 81*3=243
Luck
This spell does exactly what it says. Makes everyone affected by it lucky. In game terms it grants the luck advantage. Simple.
Effects: Lesser Restore Chance, Altered Traits: Luck, Area of Effect
Typical Casting: Lesser Restore Chance [4], Area of Effect: 2 yrds [2] Weight [3] Altered Traits Luck [15], Duration: 1 month [11] Total: 35
Stay Safe
This spell grants a bit of safety. In the heat of battle people don't have the time to make perfect plans so need to rely on luck and intuition when defending themselves. By making sure luck is in their favour the targets have a much better chance of defending themselves.
Effects: Lesser Control Luck [5], Bestow A Bonus: Broad, all defense rolls, Area of Effect
Typical Casting: Lesser Control Luck [5], All Defense Rolls+3 [20] 2 yrd radius [2] Weight [3] Duration 3 months [13] Total: 43
Repair:
Very few people always have the parts, skills or tools on hand to repair all objects. Hence the invention of this spell. The targetted object is repaird, restoring some of the damage. A completely destroyed object can't be repaired, but otherwise essentially any damage can be fixed.
Effects: Greater Restore Matter [4] Healing
Typical Casting Greater: Restore Matter [4] Healing 3d [8] Weight: 3000lbs [5] Total Cost=17*3=51
Harden:
The duribility of the target object increases significantly, in game terms this means up to 100% extra DR and up to 100% extra HP. Commonly used on armor to protect the wearer.
Effects: Lesser Strengthen Matter, Altered Traits Increased HP, DR
Typical Casting: Lesser Strengthen Matter [3] Weight 100 lbs [2] Increased DR 5 [25] Increased HP 5 [10] Duration 1 month [11] Total Cost 51
Here is the spell list in full. Yeah ideas!
Spoiler:
Equip:
Ranged Weapons-4280$ total
Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost Notes
SniperRifle,7.62mm:7dpi:5+3:1,000/4,200:15/1:1:10+1(3):11B†:-6:3:$2,350/$9($50):[2]
AssaultRifle,5.56mm:5dpi:5:800/3,500:8.9/1:13:30+1(3):8†:-5:2:$850/$15($34):
10 clips each-1080$
Melee Weapons-22100$ total
Two Holy, Balanced, Very Fine, Titanium, Silver-Coated Katanas
Weapon Damage Reach Parry Cost Weight ST Notes
Katana sw+1 cut 1,2 0 $650 5 11
or thr+1imp 1 0 11
Katana sw+3 cut 1,2 0 $10400 3.75
11 Holy, Balanced, Very Fine, Titanium, Silver-Coated
or thr+3imp 1 0 11 Holy, Balanced, Very Fine, Titanium, Silver-Coated
Magic Tools 18k:
Worskspace Kit, Basic 3k
Alchemical Kit, Good 15k
Grimoires: 33.75k
Inspiration+6 3.5k
Brilliance+6 3.5k
Brew Healing Potion Formulary+7 3.75k
Form of the Angel+6 3.5k
Armor of the Beserker+7 7.5k
Luck+5 1.5k
Stay Safe+6 3.5k
Harden+6 3.5k
Repair+6 3.5k
Now I just need to figure out some armour and the equipment is done.
And I'll look at it tonight.
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