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Old 12-30-2014, 08:14 PM   #61
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: How Far is too Far with Cursed?

Quote:
Originally Posted by Daigoro View Post
That would make it a very cheap Affliction, and I believe RPM energy cost is also based on CP cost of disadvantages.
It would reduce the cost of Curse from Psionic Powers by about 7 or 8 points and reduce the cost from giving someone Cursed in RPM from 15 energy (already cheap!) to a mere 1.

The problem isn't price (well, it's not just price) the problem is that there isn't a adequate description explaining what a GM should do when a character has this disadvantage. And really, no sane person should expect there to be a in-depth explanation of every single trait in a book meant to be a basic set. This thread has convinced me of two things: a) there are traits that need either to be beefed up some for the cost or offer a optional alternate pricing; and b) some traits need more explanation on how the GM should treat them in game play. Cursed or Terminally Ill isn't the only two that could do with such a treatment. Divine Curse. Dread. Weakness. I could go on. Some of the best disadvantages (and not surprisingly the most flexible) are simply too broad for a complete understanding of them to be had with a supplement that has to contend with word count or cannot specifically focus on them. Overall, some guidelines might help deal with some of these issues and they seem to crop up on the fora fairly frequently. Hmmm...
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Last edited by Christopher R. Rice; 12-30-2014 at 08:18 PM.
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