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Old 05-14-2012, 03:11 PM   #4
Doctor of GURPS Ballistics
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: [MA] Suggestions needed for BEAT!

Originally Posted by aesir23 View Post
Yes, this bothers me too, so I've house-ruled that Beat affects the next attack as well as the next defense (only with that weapon, of course.)
That's a nice house rule. If your margin of victory is applied to both attack and defense, and a particularly good beat can either unready or disarm the weapon in question, that would be pretty self-consistent and give a really nice effect.
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