04-01-2012, 10:12 PM
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#254
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Re: [OOC] Weird Supers
In light of this post, my character sheet has one more slight modification.
Name: Cee Age: 19
Character Sheet
Spoiler:
Attributes [100]
ST 8 [-20] IQ 18 [160] HT 10 [0] DX 10 [0]
Basic Speed 5 Basic Move 5 HP 8 [0] FP 10 [0]
Will 18 [0] Per 10 [-40]
Reaction Rolls: Disturbing Voice, Phantom Voice (sometimes), Low Status, -3 or -5
Powers: True Psionics: As from psi-powers except, due to training from an angel (or hallucinations), the power is cosmic, and gets the advantages of being a cosmic power as per Powers. In addition, all the “powers” (psychokinesis, telepathy, probability alteration ect.) are under one power, and use one talent: True Psionics, and True Psionics Talent. Total Cost [287]
Power: Alter Reality
Skill: Reality Revision
Description: The mightiest of psionic powers, the ability to undo and redo reality. Unfortunately, it’s not as easy as it sounds; the new reality needs to be prepared ahead of time, and it will collapse if left unpowered. The basic power is the affliction. The enhancements represent pre-built bits of reality, stored in the user’s soul and ready to be copied into the overworld.
Affliction [Power Mod +50%, Fixed Duration +0% Duration*1000 +120% (3000 minutes) Malediction +200% Selectivity +10% No Signature +20%
Modular Abilities: Cosmic Unslotted 1: (Reduced Time 1 +20%) +120%
Destiny 2 (MH) (game-time) +100%
Extraordinary Luck (game time) +300%
Alternative Enhancements
Injury Tolerance: Damage Reduction: 2 +500% OR Heart Attack +300% Cursed +75% Quadriplegic +80%
162
Power: Psychic Regeneration
Skill: Psychic Healing
Description: A specialized version of normal Psychic Healing, this version constantly and subconsciously works on the user.
Regeneration (slow): Power Modifier +50% [15]
Power: Build Reality
Skill: Reality Revision
Description: This build and sustains chunks of reality on the fly. Then they are stored in the user’s soul until they are ready to be copied into the overworld. In game terms the slot can be used to add enhancements to afflictions.
Modular Abilities: Cosmic Slotted: 1 slot 25 points:
(Power Mod +50% Immediate Preparation Required: 8 hours -90% Physical Attributes: +50%, Only for enhancing afflictions to grant advantages that last 3000 minutes -50%)
Cost: [80]
Power: Adjustment
Skill: Adjustment
By thinking of an outcome the users bends probability to make the desired outcome happen. This is much easier if the user can account for all factors. This works as the visualization power except a skill roll is used. Skill above IQ may only be used to help negate penalties, otherwise the skill gets a bit silly. Note: In combat this may only be used once per turn.
Visualization: (Reduced time 7+140% Power Mod+50%+reliable 2 +10%)
[30]
Perks [3]:
SOP: Afflict whoever is on her sense of duty list (and herself) of people with all the good* parts of her affliction, once an hour when she is awake and near them. *Specifically all the advantages, except for the parts relating to her looks.
No nuisance rolls: Doesn't need to roll in non-adventuring situations for standard uses of reality revision.
Accessory: Clothes always has a decent set of clothes. Loose cargo pants, a shirt and a trench coat. They somehow avoid serious damage no matter what happens, unless someone specifically targets them. And in cases of death she ends up with a new set upon revival, and if they are destroyed or damaged they always end up replaced in a few days.
Advantages [190]
Less Sleep [8]
Independent Income [7]: 700/month
Unkillable III [150]
Quick Gadgeteer [50]
Disadvantages [-135]
Fragile: Unnatural: [-50]
Skinny: [-5]
Phantom Voices: [-5]
Low-Pain Threshold: [-10]
Disturbing Voice: [-10]
SoD: Friends [-5]
Timesickness: [-10]
Quirks: [-5], Nervous Stomach, Attentive, Careful, Responsive, Alcohol Intolerance
Xenophilia (9) [-15]
Insomniac [-15]
Status -1 [-5]
Skills and Techniques: [30]
Acting: IQ/Average IQ-1 17 [1]
Science! IQ/WC IQ-1 17 [12]
Computer Operation IQ/E 17 [1]
Computer Programming IQ/H IQ-2 16 [1]
Computer Programming (AI) IQ/H IQ-2 16 [1]
Dancing DX/A DX+1 10 [2]
Diplomacy IQ/H IQ-2 16 [1]
Machinist IQ/A IQ-1 17 [1]
Observation Per/A Per-1 13 [1]
Psychology IQ/H IQ-2 15 [1]
Physician IQ/H IQ-2 15 [1]
Reality Revision Will/H Will+0 18 [4]
Adjustment IQ/H IQ-1 17 [2]
Writing IQ/A IQ-1 17 [1]
Notes on Advantages/disadvantages:
The affliction uses the new rule in power-ups 4 for alternative abilities. I assume that you can have other enhancements that are just always on.
Her modular ability power (not the slot from the affliction) is normally set too adding unaging, Resistant: All diseases and environmental syndromes attractive and perk: passing looks androgynous. The unaging thing only started about a month ago.
For those of you who didn’t buy MH 1, it is a) awesome and b) has a slightly different version of destiny. You can store “destiny points” equal to your destiny level. They can be spent like CP as per the side bar on pg 347 (although the costs for influencing the scene are dependent on how big the change is). In addition destiny points can be used to help pay for extra life post death (although I suspect Michael will still require an in game justification), or reduce an injury to 1 HP for a destiny point.
You get a new one each week of game time*, up to your destiny level.
*Normally each session but the “game time” enhancement changes hours to days of game time and sessions to weeks of game time.
Cee's equipment 2 unspent CP
Last edited by Lamech; 05-14-2012 at 12:01 PM.
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