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Old 09-18-2010, 11:49 AM   #9
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [OOC] Worlds of Fire

Name: Douglas Trask

Attributes [155]
ST 12 [20]
DX 13 [60]
IQ 11 [20]
HT 12 [20]

HP 12
Will 12 [5]
Per 14 [15]
FP 12

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 7 [15]
Basic Move 7

Social Background
TL: 6
Cultural Familiarities: Western-Sorta
Languages: English

Advantages [56]
Combat Reflexes [15]
Cultural Adaptability [10]
Cutting-Edge Training (Armoury skill is TL7) [1]
Fit [5]
Gunslinger (Revolvers Only, -60%) [10]
Hard to Kill 1 [2]
Hard to Subdue 1 [2]
Jumper (Psi, Requires 5 FP) [0]
Payload 10 (External, -50%) [5] (Allows him to carry twenty-nine pounds outside his body that don't count as encumbrance)
Social Chameleon [5]
Weapon Bond (Colt Walker) [1]

Disadvantages [-45]
Low TL 2 [-10]
Loner [-5]
Motion Sickness [-10]
Sense of Duty (Adventuring Companions) [-5]
Phobia (Oceans) (15) [-5]
Wealth (Struggling) [-10]

Quirks [-5]
Distinctive Features: Big beard, Bald head
Careful
Minor Code of Honor (Keeps his word)
Minor Addiction (Caffeine)
Lactose Intolerance

Skills [59]
Acrobatics (H) DX 13 [4]
Armoury (Small Arms)/TL7 (A) IQ-1 10 [1]
Body Language (A) Per-1 13 [1]
Brawling (E) DX 13 [1]
Carpentry (E) IQ 11 [1]
Chemistry/TL6 (H) IQ-2 9 [1]
Climbing (A) DX-1 12 [1]
Detect Lies (H) Per-2 12 [1]
Escape (H) DX-2 11 [1]
Fast-Draw (Grenade) (E) DX 13 [1]
Fast-Draw (Pistol) (E) DX+2 15 [4]
Fast-Talk (A) IQ+2 13 [8]
First-Aid/TL6 (E) IQ 11 [1]
Forced Entry (E) DX 13 [1]
Guns/TL6 (Pistol) (E) DX+4 17 [12]
Holdout (A) IQ+1 12 [4]
Knife (E) DX 13 [1]
Machinist/TL6 (A) IQ-1 10 [1]
Mechanic/TL6 (A) IQ-1 10 [1]
Observation (A) Per-1 13 [1]
Scrounging (E) Per 14 [1]
Search (A) Per-1 13 [1]
Smith/TL6 (Iron) (A) IQ-1 10 [1]
Stealth (A) DX+1 14 [4]
Survival (Desert) (A) Per-1 13 [1]
Throwing (A) DX 13 [2]
Wrestling (A) DX 13 [2]

Equipment
x2 Colt Walker (TL 7 version that doesn't explode!) Fine (Accurate) 3 Acc - Very Fine (Reliable) 17 Malf. (roll twice) - 2d+2 pi+ - range 110/ 1,200 - $1650 each - Bulk -4 - Weight 4.7/0.15

Bulletproof Vest - Torso - 6 DR - $750 - Weight 8
Steel-Toed boots - Feet - 6/2 DR - $100 - Weight 4 - +1 to kicking damage
Sunglasses - Eyes - 1 DR - $10
Duster (+4 to Holdout) - $50 - Weight 5

Balanced, Fine Long Knife - $1680 - Weight 1.5

Multi-Function Knife - $25
Multi-Tool $50 - Weight .5
Duct Tape (69 yards) $1 - Weight 2
Belt - $10
Collapsible Cup - $3
Grooming Kit - $25 - Weight .5
Mirror - $5
Pocket Watch - $100
Sewing Kit - $1
Binoculars (TL6 - 6x magnification) - $150 - Weight 3
Compass - $25
Canteen - $10 - Weight 3
Small Backpack - $60 - Weight 3
Rope, 1/2" (10 yards) - $10 - Weight 2.2
Fishing Kit - $5
Black powder (1 lb in steel can) - $5 - Weight 3
Bullet-molding equipment - $25 - Weight 1
Cigarette Light - $10
Matches - $1.50
Personal basics - $5 - Weight 1
Small Pouch - $3
Water Purification Tablets - $5
Belt Holster x2 - $50 - Weight 1

MK III Grenade (x6) - 8d+2 cr ex - $120 - Weight 6

Small First Aid Kit (bandages, one dose of morphine, and two doses of sulfa) - $10 - Weight 1

$3,000 worth of gold (should be almost three ounces)

Stats [155] Ads [56] Disads [45] Quirks [5] Skills [59] = Total [220]

Background

Douglas is from a world that slipped into darkness, after the technological age passed. The sky burned bright. All was a desert. The few who survived drifted through the ruins, used what little they could find. Douglas found a machine. It bored into his brain, changed him. he can move across worlds. But if he so much as moves on a train or in a car, he becomes ill. He's searched across the worlds. Most are empty. None have answers.

Last edited by ErhnamDJ; 12-01-2010 at 11:23 PM.
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