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-   -   Newbie having a hard time with RPM (https://forums.sjgames.com/showthread.php?t=99569)

Christopher R. Rice 11-29-2012 06:55 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Onkl (Post 1484023)
The improved version, including Klutz. Thanks for the above Charm, looks tasty!

===The Charm of Fail===
-5 to active defense rolls, -2 to basic speed, DisAd Total Klutz: Any failed DX based roll is a critical fail. Works on any subject up to 300 lbs for 10 minutes up to 20 yards. Subjects resist at -4 to HT.
Lesser Control Magic[5](Charm),
Lesser Control Body[5](-5 to Active Defense Rolls),
Lesser Control Body[5](-2 to Basic Speed),
Lesser Control Body[5](Total Klutz);
Subject Weight: 300 lbs. [3],
Duration: 10 minutes [1],
Range: Normal: 20 yds [6],
Bonus Or Penalty: Broad: -5 [80] (-5 to Active Defense Rolls),
Altered Traits: -40 [8] (-2 to Basic Speed),
Extra Energy: 4 [4] (-4 to Resist with HT roll),
Altered Traits: -15 [3] (Total Klutz).
Cost: 125

As it stands this spell only works on living beings, consider basing it on the Path of Chance and then you can affect all sorts of things...

Christopher R. Rice 11-29-2012 07:18 PM

Re: Newbie having a hard time with RPM
 
BTW, all of those Control Body effects should be Destroy Body effects...

vierasmarius 11-29-2012 07:21 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Ghostdancer (Post 1484040)
BTW, all of those Control Body effects should be Destroy Body effects...

Either one could be justified, though I agree that Destroy (ie, Weaken) Body is the more obvious route. Cost is the same either way.

Christopher R. Rice 11-29-2012 07:55 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by vierasmarius (Post 1484042)
Either one could be justified, though I agree that Destroy (ie, Weaken) Body is the more obvious route. Cost is the same either way.

That's sort of the beauty of RPM - I personally put most 'destructive' effects as Destroy Whatever.

Onkl 11-30-2012 01:52 AM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Ghostdancer (Post 1484032)
That's not how Extra Energy works, adding extra energy makes a spell harder to dispel by another caster. I've been using Bestows a Penalty to make a spell harder to resist. So if you wanted -4 to resist it would cost an additional 8 energy.

Oh, thank you very much! I honestly thought I did it right... thanks for the correction!

Christopher R. Rice 11-30-2012 01:08 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Onkl (Post 1484181)
Oh, thank you very much! I honestly thought I did it right... thanks for the correction!

Just glad I could help. Do note that as far as I am aware that's not strictly RAW, but it's come up in my game often enough that I had to make a decision on it for my campaigns. With a high enough skill you don't really need it, since the roll to affect someone with any given spell is your skill vs. the higher of their HT or Will + Magic Resistance.

Ghostdancer


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