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-   -   Newbie having a hard time with RPM (https://forums.sjgames.com/showthread.php?t=99569)

Christopher R. Rice 11-28-2012 12:20 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Mathulhu (Post 1483227)
Here's my take on it.

Using RPM to generate favorable circumstances that give a bonus (or more reduce a penalty) is a lesser effect. Such as increasing the light level or ensuing a gun is well maintained, either could give a bonus to gun skill as a lesser effect.

Using RPM to just increase something is a greater effect regardless of how minor or major the result is. If you are improving dexterity by augmenting every muscle in the body it is a greater effect.

The RPM book goes into more depth here, but if this is how the GM wants RPM to work in his campaign then he's right. Period. :-)

Onkl 11-29-2012 06:03 PM

Re: Newbie having a hard time with RPM
 
Could you please tell me wheter you think this would be a viable charm under the circumstances discussed above?

Clumsiness Charm
-5 to Active Defenses, -3 to Basic Speed for a target up to 50 yards away, weighing up to 1000 lbs.
Lesser Control Magic[5](Charm),
Lesser Control Body[5](-5 to Active Defense Rolls),
Lesser Control Body[5](-3 to Basic Speed);
Subject Weight: 1,000 lbs. [4],
Duration: 12 hours [6],
Range: Normal: 50 yds [8],
Bonus Or Penalty: Broad: -5 [80] (-5 to Active Defense Rolls),
Altered Traits: -60 [12] (-3 to Basic Speed).
Cost: 125

vierasmarius 11-29-2012 06:23 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Onkl (Post 1483994)
Could you please tell me wheter you think this would be a viable charm under the circumstances discussed above?

Clumsiness Charm
-5 to Active Defenses, -3 to Basic Speed for a target up to 50 yards away, weighing up to 1000 lbs.
Lesser Control Magic[5](Charm),
Lesser Control Body[5](-5 to Active Defense Rolls),
Lesser Control Body[5](-3 to Basic Speed);
Subject Weight: 1,000 lbs. [4],
Duration: 12 hours [6],
Range: Normal: 50 yds [8],
Bonus Or Penalty: Broad: -5 [80] (-5 to Active Defense Rolls),
Altered Traits: -60 [12] (-3 to Basic Speed).
Cost: 125

It looks decent, though I think -5 Defense is rather heavy as a Lesser Effect. Most folks are citing ±3 as the cutoff, and since Defenses are based on 1/2 skill, I'd treat that limit as ±2 for them. I would allow -3 to Combat Skills though, which would drop Parry and Block accordingly. Reduced Dodge would be covered by the reduced Basic Speed.

Kalzazz 11-29-2012 06:24 PM

Re: Newbie having a hard time with RPM
 
Inflicting someone with 4 ranks of the Noncombatant Antitalent would be a sweet thing

Christopher R. Rice 11-29-2012 06:31 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Onkl (Post 1483994)
Could you please tell me wheter you think this would be a viable charm under the circumstances discussed above?

Clumsiness Charm
-5 to Active Defenses, -3 to Basic Speed for a target up to 50 yards away, weighing up to 1000 lbs.
Lesser Control Magic[5](Charm),
Lesser Control Body[5](-5 to Active Defense Rolls),
Lesser Control Body[5](-3 to Basic Speed);
Subject Weight: 1,000 lbs. [4],
Duration: 12 hours [6],
Range: Normal: 50 yds [8],
Bonus Or Penalty: Broad: -5 [80] (-5 to Active Defense Rolls),
Altered Traits: -60 [12] (-3 to Basic Speed).
Cost: 125

Yeah that looks accurate, but I'd reduce the penalty to Basic Speed down to -2 and add Klutz instead. Klutz would be just mean with the above penalty considering a -5 to Dodge *shiver*. Personally I'd put the penalty down to -3 (ish).

Ghostdancer


Edit: the -5 is a bit heavy, but if your the GM it doesn't matter. Keep in mind RPM is pretty GM subjective.

Onkl 11-29-2012 06:34 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Ghostdancer (Post 1484013)
Yeah that looks accurate, but I'd reduce the penalty to Basic Speed down to -2 and add Klutz instead. Klutz would be just mean with the above penalty considering a -5 to Dodge *shiver*.

Ghostdancer

It just feels like it's pushing it cause wouldn't he actually have -8 to dodge, cause of the -3 to basic speed? But yes, you are right, Klutz it is! Thanks!!

Cheers

Christopher R. Rice 11-29-2012 06:44 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Onkl (Post 1484016)
It just feels like it's pushing it cause wouldn't he actually have -8 to dodge, cause of the -3 to basic speed? But yes, you are right, Klutz it is! Thanks!!

Cheers

There are so many ways you can pull off a 'clumsiness charm'; the easiest IMHO would be something like this:

Battle Hex
Spell Effects: Lesser Weaken Body.
Inherent Modifiers: None.
Greater Effects: 0 (x1).

This spell temporarily afflicts the target with the Combat Paralysis and Klutz disadvantages. This lasts for 1 hour.

Typical Casting:
Lesser Weaken Body (5) + Altered Traits, Combat Paralysis and Klutz (6) + Duration, 1 hour (3) + Range, 50 yards (8) + Subject Weight, 1000 lbs (4). 26 energy (26x1).

Christopher R. Rice 11-29-2012 06:44 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Onkl (Post 1484016)
It just feels like it's pushing it cause wouldn't he actually have -8 to dodge, cause of the -3 to basic speed? But yes, you are right, Klutz it is! Thanks!!

Cheers

Yeah it would. Ugh.

Onkl 11-29-2012 06:46 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Ghostdancer (Post 1484022)
Yeah it would. Ugh.

The improved version, including Klutz. Thanks for the above Charm, looks tasty!

===The Charm of Fail===
-5 to active defense rolls, -2 to basic speed, DisAd Total Klutz: Any failed DX based roll is a critical fail. Works on any subject up to 300 lbs for 10 minutes up to 20 yards. Subjects resist at -4 to HT.
Lesser Control Magic[5](Charm),
Lesser Control Body[5](-5 to Active Defense Rolls),
Lesser Control Body[5](-2 to Basic Speed),
Lesser Control Body[5](Total Klutz);
Subject Weight: 300 lbs. [3],
Duration: 10 minutes [1],
Range: Normal: 20 yds [6],
Bonus Or Penalty: Broad: -5 [80] (-5 to Active Defense Rolls),
Altered Traits: -40 [8] (-2 to Basic Speed),
Extra Energy: 4 [4] (-4 to Resist with HT roll),
Altered Traits: -15 [3] (Total Klutz).
Cost: 125

Christopher R. Rice 11-29-2012 06:52 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Onkl (Post 1484023)
Extra Energy: 4 [4] (-4 to Resist with HT roll)

That's not how Extra Energy works, adding extra energy makes a spell harder to dispel by another caster. I've been using Bestows a Penalty to make a spell harder to resist. So if you wanted -4 to resist it would cost an additional 8 energy.


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