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-   -   Newbie having a hard time with RPM (https://forums.sjgames.com/showthread.php?t=99569)

Juballa 11-24-2012 07:32 PM

Re: Newbie having a hard time with RPM
 
What do people use as the cutoff between lesser and greater effects for stat changes and bestows a bonus/penalty?

Personally, I've been eyeballing +3 or better to a stat and +4 or better for BaB/P as greater effects.

Adelus 11-24-2012 07:32 PM

Re: Newbie having a hard time with RPM
 
How would you model an attack that lets you establish telekinetic control over someone to quickly hurl them in one direction? For instance, would this work:

TK Hurl
Greater Control Body[5]();
Subject Weight: 300 lbs. [3],
Speed: 50 yds/second [8],
Range: Normal: 10 yds [4].
Cost: 60 (20x3)
(made using Ritual Designer at http://gurps-monsterhunters.appspot.com/)

Does that only set their top speed though, and if so what is the acceleration? Considering the potential slam damage for a velocity like this, does this seem munchkiny compared to the normal damage method?

Edit: Whoops, missed that bit by PK up a few posts. I'm thinking this would be legal - after all, you could always lift someone up using the method described and then just cancel the effect to let them drop or hurl them off a ledge - if you're in control, whats to stop you from forcing them up to maximum speed and crashing them into an obstacle or flinging them away?

Christopher R. Rice 11-24-2012 07:37 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Juballa (Post 1481469)
What do people use as the cutoff between lesser and greater effects for stat changes and bestows a bonus/penalty?

Personally, I've been eyeballing +3 or better to a stat and +4 or better for BaB/P as greater effects.

I use about ±3 for stats. As for the cutoff between lesser/greater effects for bestows a bonus/penalty of up to ±5. It's worked for me. Your GM's mileage may vary.

Christopher R. Rice 11-24-2012 07:39 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Adelus (Post 1481470)
How would you model an attack that lets you establish telekinetic control over someone to quickly hurl them in one direction? For instance, would this work:

TK Hurl
Greater Control Body[5]();
Subject Weight: 300 lbs. [3],
Speed: 50 yds/second [8],
Range: Normal: 10 yds [4].
Cost: 60 (20x3)
(made using Ritual Designer at http://gurps-monsterhunters.appspot.com/)

Does that only set their top speed though, and if so what is the acceleration? Considering the potential slam damage for a velocity like this, does this seem munchkiny compared to the normal damage method?

Edit: Whoops, missed that bit by PK up a few posts. I'm thinking this would be legal - after all, you could always lift someone up using the method described and then just cancel the effect to let them drop or hurl them off a ledge - if you're in control, whats to stop you from forcing them up to maximum speed and crashing them into an obstacle or flinging them away?

Seems legit to me, I wouldn't worry about the slam damage - you can after all use regular TK for slam damage (a favorite trick of the teke in my current campaign).

Onkl 11-24-2012 07:43 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Ghostdancer (Post 1481467)
I don't think that's legit...perhaps if it were something like +1 to DX-based combat skills or something like that.

What about +0.25 to Basic Speed?

How would you model that?

Christopher R. Rice 11-24-2012 07:45 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Onkl (Post 1481477)
What about +0.25 to Basic Speed?

How would you model that?

Altered Traits, Basic Speed +0.25, (5)

PK 11-26-2012 05:39 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Onkl (Post 1481463)
To give a living subject of a spell +1 to DX
<snip>
what is the difference?

You said it yourself. You didn't say you were trying to give the subject "+1 to a broad set of DX-based rolls." You're trying to give the subject "+1 to DX." So you should use Altered Traits, DX+1. Always look at what you're trying to do with the spell, then choose the option which describes it -- 99% of the time, that'll be the most appropriate choice.

Edges 11-28-2012 11:14 AM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Ghostdancer (Post 1481472)
I use about ±3 for stats. As for the cutoff between lesser/greater effects for bestows a bonus/penalty of up to ±5. It's worked for me. Your GM's mileage may vary.

But in a post above, you agreed with Onkl that you would make a +1DX a greater effect. Did you mean to?

Mathulhu 11-28-2012 12:03 PM

Re: Newbie having a hard time with RPM
 
Here's my take on it.

Using RPM to generate favorable circumstances that give a bonus (or more reduce a penalty) is a lesser effect. Such as increasing the light level or ensuing a gun is well maintained, either could give a bonus to gun skill as a lesser effect.

Using RPM to just increase something is a greater effect regardless of how minor or major the result is. If you are improving dexterity by augmenting every muscle in the body it is a greater effect.

Christopher R. Rice 11-28-2012 12:04 PM

Re: Newbie having a hard time with RPM
 
Quote:

Originally Posted by Edges (Post 1483219)
But in a post above, you agreed with Onkl that you would make a +1DX a greater effect. Did you mean to?

No, I was agreeing with how the DX bonus should be handled. I edited my post above to reflect that. I'd say +1 to +3 DX could be written off as a Lesser effect.


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