Re: Newbie having a hard time with RPM
What do people use as the cutoff between lesser and greater effects for stat changes and bestows a bonus/penalty?
Personally, I've been eyeballing +3 or better to a stat and +4 or better for BaB/P as greater effects. |
Re: Newbie having a hard time with RPM
How would you model an attack that lets you establish telekinetic control over someone to quickly hurl them in one direction? For instance, would this work:
TK Hurl Greater Control Body[5](); Subject Weight: 300 lbs. [3], Speed: 50 yds/second [8], Range: Normal: 10 yds [4]. Cost: 60 (20x3) (made using Ritual Designer at http://gurps-monsterhunters.appspot.com/) Does that only set their top speed though, and if so what is the acceleration? Considering the potential slam damage for a velocity like this, does this seem munchkiny compared to the normal damage method? Edit: Whoops, missed that bit by PK up a few posts. I'm thinking this would be legal - after all, you could always lift someone up using the method described and then just cancel the effect to let them drop or hurl them off a ledge - if you're in control, whats to stop you from forcing them up to maximum speed and crashing them into an obstacle or flinging them away? |
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How would you model that? |
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Re: Newbie having a hard time with RPM
Here's my take on it.
Using RPM to generate favorable circumstances that give a bonus (or more reduce a penalty) is a lesser effect. Such as increasing the light level or ensuing a gun is well maintained, either could give a bonus to gun skill as a lesser effect. Using RPM to just increase something is a greater effect regardless of how minor or major the result is. If you are improving dexterity by augmenting every muscle in the body it is a greater effect. |
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