Re: Dungeon Fantasy party compositions
Our last fantasy game (though not DF) involved
1 - A half elf ranger/mystic archer with a bow and swords, and with a pet dog the size of a warhorse (SM 1) 2 - A baby platinum dragon somewhere in size between an elephant and a thing which eats elephants (SM 2) 3 - A My Little Pony sized winged unicorn (SM -2) wearing kevlar police K9 armor with inserts, who was a RPM Mage / Artillery platform wielding 8 BARs |
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I never played him, but I did write up a nice half ogre scholar. He could carry his whole library with him on adventures.
Besides, I hate making cliche characters. That's why my SM+1 race has no IQ penalty. They have other issues. |
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stand around looking cool & stepping on anything that twitches funny? Quote:
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But this One-Shot is supposed to show some newbies how to play with GURPS, and trying out some really weird races showcases the flexibility of the system IMO. Quote:
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Humans, Elves, Dwarves and Halflings, with Half-Elves and Half-Orcs thrown in for good measure. I never knew anyone to play Gnomes, back in the day. Honestly, the next fantasy game I run will have Humans, and only Humans, as the only sentient race. Monstrous creatures will exist, but will be large and powerful monsters. And otherworldly critters like demons will be entirely made up of spirit, manifesting temporarily on our plane of existence. And even then, I'll wind up with three wizards and a rogue, with no healing and no front-line combat power. |
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AD&D 1st edition royally screwed half orcs so badly it made me want to play one out of spite.
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From my groups in D&D, the only races I'd seen as PCs were humans, elves, half-elves, custom cat-folk with the same attributes as elves, and custom wolf-men with the same attributes as dwaves; these latter two were mostly used for clerics and paladins, respectively. Maybe our rogues were halflings sometimes, but I always remembered them as humans.
This probably contributes to why I've latched onto dwarves as awesome, and don't think they need much if any change from their depiction in bog-standard vanilla fantasy games. A dwarf wizard with a halberd-staff or a mace-wand is my favorite. |
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routing into non-stop laughter & suspension of disbelief entirely shattered. I figured PCs would simply be the staple type of fantasy character, but with the GURPS system. It would be interesting to see something like OD&D in a GURPS system (where standard classes & demi-human races are treated as stand-alone classes). Stories where Dragons & Pixies are the main characters is probably something I'd quickly bypass in a bookstore..but I guess somebody likes it. Quote:
1st Ed, avoid '1.5' other than maybe flavor. I recall friends creating PCs out of all the NPC classes that showed up in Dragon. Like find somebody running a 6th level grave digger..lol. Those would probably be good for an evil PC campaign I suppose. But I guess some of those wild classes are part of the DF books, so I guess I can't complain if somebody uses it. Quote:
some sort of gnome as well. He was always very disruptive to the game but would say he was in character. I think his DMing skill was better than his PC skill. Does anybody play plain jane Fighters anymore?? |
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With a bit of tweaking of the racial template, you'd have OD&D. |
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And the next character is a human swashbuckler...
...with Weirdness Magnet. Come to think about it, the player has given all his characters Weirdness Magnet so far. I really need to come up with something spectacular this time. |
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To be fair, though, AD&D squashed player character monsters really badly . . . but earlier editions of D&D (Holmes blue-box D&D, for example, and OD&D) were fine with stuff like balrog player characters. You still had to start at level 1, so a 1 HD balrog was still pretty weak, and it might take a long time to level, but it was given the nod as okay. Still, some people find it more fun to have pretty bland PCs in a strange world, instead of strange PCs in a strange world. It's really a matter of taste. Quote:
That said, at least one published module violated all the rules for specialization all over the place - characters with multiple specializations, often double (H2 The Mines of Bloodstone). |
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Back to the original topic -
I got three groups of DF players: The “Ruins on the Bluff” vanilla crew: Brother Smyth (Human, Cleric): “Brother Smyth” is a Cleric of Wotan, God of Knowledge and Healing. His spells are mostly for healing, but he can throw a Sunbolt if need arises. In melee combat he uses a Mace and Shield. Gimble Greenwheat (Halfling, Thief): “Gimble” is a burglar. He is a master at hiding and sneaking, and is highly talented at opening locks and finding traps. Combat in not his forte. He will hide and snipe with his cross bow once in combat, or launch a surprise attack with his long knife if he must. “Rook”, Thurin Stonebeard (Dwarf, Knight) “Rook” is a Dwarven warrior. He is very skilled with his Axe and Shield. For ranged attacks, he has a crossbow and knows how to throw axes. Willowwind Greenleaf of the Roanoaks (Wood Elf, Scout): “Willowwind” is an elven ranger from the Roanoaks. She is talented at woodcraft, e.g., tracking, moving silently, navigating, etc. Her preferred weapon is a Composite Bow. She uses a quarter staff in melee combat. Darien Tiberius (Human, Holy Warrior) “Darien” is a Paladin of Protem the Light Bringer god of light and fire. His focus is fighting undead. He fights with a broadsword and shield. For ranged attacks, he has a crossbow. Baer of the Blue Mountain Clan, (Human, Barbarian): “Baer” is a huge (7’6”) human barbarian warrior. He wields a large sword in battle. He has a longbow for ranged attacks. Saboo (Human, Martial Artist) “Saboo” is a Discipline of the Tower of the Winds from the far east. He is skilled at unarmed combat, but will normally use a simple quarter staff. He carries a brace of Shuriken for ranged work. Pascal de la Fort, (Human, Swashbucler): “Pascal” is a wiry dexterous swordsman from the Azure Sea. He dual wields a pair of very fine sabers in battle. He has a brace of throwing knifes for ranged attacks. Arcania Half-Elven (Half-Elf, Wizard) “Arcania” is a wizardess in the Gray Guild. She knows a number of spells in the Air College, but also knows useful spells in the Fire, Knowledge, Light, Mind Control, Protection, and Sound colleges. She knows the Lightning and Explosive Lightning spells, but she is more of a scholar than battle wizard. She has her staff if she is forced into melee combat. The “Blackwatch Legion” (DF Special Ops) current team – “Vidar” (Shadow Elf Thief/Martial Artist); Team Infiltrator “Ra’jir” (Cat-Folk Swashbuckler/Martial Artist); Team Close Combat-Weapons “Forest” (Wood Elf Knight/Scout); Team Weapons/Shooter “M” (High-Elf Wizard (specialist in the Fire College)); Team Demolitions “Gunter” (Were-Bear Barbarian); Team Close Combat-Weapons “Anastay Strix” (Nymph Wizard (Illusionist)); Team Face/Comm Specialist “Azurite” (Mountain Elf Thief/Cleric), Team Medic / Backup Infiltrator I’m preparing for my own one shot “The Monster M*A*S*H” (Murder*Assassination*Shanghai*Highjackers), and here is the current character list: ? (Corpse-Eater Thief) – A crazy (Phantom voices/split personality) Burglar ? (Dark-One Mystic Knight) – Doing the Death Knight thing “Seth” (Elder-Spawn (Drow) Mentalist) – A Psientist / Tempest “Ryder” (Elder-Spawn (Goblin) Cleric) – Earth God worshiper “Oxyn” (Gargoyle Martial Artist) – An interesting build ? (Hell Gnome Bard) – (not sure about this one yet) ? (Infernal Scout) - (not sure about this one yet) “Moag” (Ogre Knight (Halberd Weapon Master)) – Looks deadly |
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I play in two DF groups, both of which are actually pretty balanced.
Group 1: Andreni - Wood Elf Greed Druid - The leader of our group, focusing almost singularly on plant spells. Ironlimb - Ent Barbarian - He's the tank, he and Andreni have the Special Rapport advantage, and they wind up making sure that some of the other party members take care of nature. Azriel - Celestial Cleric of a God of Death - Limited healing capability, lots of zombies. Boziik - Shadow Elf Scout - Always good for putting two arrows into the foes vitals every turn. Eybel/Kane - A human Psi - His has two disadvantage lists linked by Split Personality, so whenever something stressful happens the other personality pops out and takes over. Eybel is nice. Kane sets everything on fire and scalps slain foes... Group 2: Mandar - Human Holy Warrior/Barbarian - Tank, Healer, Leader. Stick in the mud about helping innocents, but that's probably not a bad thing. Lakota - Human Druid - A beastmaster druid with a really good spell list and a bunch of animal allies. Basically he kicks butt better than any character than I've ever seen. I wish I had built Andreni closer to the way Braden built Lakota... Rythe Doomblaster - Dwarf Demolisher - Explosives + Explosive temper for the win! Oberon - Pixie Wizard - Really small and really smart. IQ 17 means that he's our go to for a lot of things because he has really good defaults. Asaph - Nymph Bard - He's all communication skills and bardic magic. With a base +16 to reaction rolls and the Presence spell that's +32; he can reason with anything, although we've not had opportunity to negotiate with dragons or anything like that yet. I play Andreni in Group 1, but in Group 2 I play Rythe and Asaph. Both games are by post, so it works out fine. Interestingly the groups are actually in the same world and have run into each other before, the gm made us split up again though, apparently gming two games of 5-6 is easier than one game of 11 lol. As you can see both groups are pretty well balanced with the exception of sometimes needing a thief, although group 2 makes due with the demolisher. "This door is locked." <Rythe places shattersand charge> BOOM! "What door?" |
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Well, if we're being all on-topic . . . The campaign that most strongly inspired DF had these PCs:
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I find it jarring, personally. |
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Anyway, having met some of Sean's players (during that campaign, actually), a little silliness seems to be expected in the group. |
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In any event, any name that I can recognise from fiction bothers me if there is no plausible reason for it to be duplicated in the case of the character. One character sharing a name with another fictional character can be a coincidence, but once you put him in a relationship with a character that also shares a name with the fictional paramour of his fictional namesake, it more than stretches the bounds of coincidence. To me, that seems like something that would make it impossible to take the character seriously and thus, something designed to reduce the enjoyment I could derive from gaming. |
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2. More generally, I don't find names jarring. After five years coordinating a huge first-year survey course at a university, where I had students whose real, legal names were swear words in English and/or whose parents must have been hippies (Starflower?), I'm immunized. 3. Those specific names you singled out mean nothing to me . . . If they're from fiction, it's fiction unfamiliar to me, and I don't do term searches on PCs' names. |
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*Though cases when not only the PC, but also his Allies or Dependants are taken straight from the same fictional source increase the unlikelihood considerably. Quote:
Furthermore, I find that a PC name that is self-consciously silly or flat-out breaks the fourth wall tends to be a huge warning sign that the player in question is not prepared to roleplay anything beyond an impulsive murder hobo in a vaguely defined world. After all, if he doesn't take his PC seriously, why should he take the setting seriously? *Well, a more accurate term would be 'deliberately silly'. |
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Which isn't to say that I don't let players introduce cultures and such, because I do! However, they are required to do so within a framework – it isn't random. I just prefer to design the frame and let the players solve the setting Sudoku, so to speak. But heroes' names aren't constrained because I have too much real-world experience that suggests to me that far more people are named weirdly, randomly, and culturally atypically than you might at first think. Quote:
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This might be cultural in a different sense . . . It's possible that naming in Iceland is fairly consistent and traditional, I cannot say. I just know that in Canada, I can walk down the street and meet people whose legal names are, well, not traditional anywhere. |
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Off hand in play, I've had a Rand Althor, a Corell Seldarine (named after the elven gods from AD&D), a drow named Szandor, a paladin named "Graylock" because the guy who ran him lived in the Graylock Apartments, a Kurgen, an entire series of Dru the Druids (there was a Dru the 14th, and not because the guy had 13 generations of successful druid delvers), a Crestlin (based on Raistlin), a guy named Furious ("It's pronounced "furry-ous!"), a commando named Action Jackson, a Wyvern Intestineeater, a half-elf ranger/druid named Recon, and more I'm forgetting I'm sure. That's putting aside the endless succession of guys named Rellik Retsam Noegnud run by this guy I knew in Junior High. It used to bother me a bit more, but in the end, who cares? If the knight calls himself Tinkerbell and he's happy every session with that, that's fine. You can always say it's not a normal name, so now he's got a nickname or crazy parents, or just run with it and apply it to the culture. Either way, it doesn't detract from my fun. I do ask people with crazy names if they're sure they want it, but if they say yes, more power to them! Bring on the Wyvern Intestineeaters, I say. |
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I hate naming things. I usually get around it by labelling things and then stuffing the label through Google Translate to some random language and massaging the output until I can pronounce and spell it. The names often would qualify for "silly" except I've hidden them :)
* A large and somewhat thick-headed knight called Zezen Entziero (Basque for "Bull Roundup", last name stolen straight from the Running Of The Bulls), using the Lamborghini badge for his family crest and the little hood ornament on his helmet. * Umptymillionth minotaur brute: Ystävä Karhut, "a friend of bears", with the Destiny "Bear Rider" and his official backround has him coming from Eura, although I'm sure the Finns would be surprised to hear that. * Currently playing a Tiefling called "Torment Thomson" - Torment was a randomly generated name that's officially a "standard" Tiefling cultural name in 4e D&D, Thomson became her last name when we established she was the daughter of one of the GM's NPCs, and then suddenly we realized how... alliterative the name was. Some parents are just cruel like that, though. * Mrugnak my ur-barbarian got his name via The Everchanging Book Of Names, seeded with examples of Tolkein's Black Speech. For the entire first session I played him (online), all of his conversation was generated by EBON as well. |
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A friend of mine said he wanted to try table top gaming because he thought of a name for a D&D character he had to use, but it wasn't until we sat down to roll it up that he told us he wanted to play "Snowjob Banana-monger". We had a lot of fun that night
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That's what I meant about differences in culture . . . I don't think that most people here care, which extends to how they regard the names of fictional characters. As I said, after five years running a course populated by many people with freaky hippy names like Angel-Star, and random quasi-Africanisms like Lashonda and Moshiq, I couldn't find it in me to care that a TL3 barbarian might be called Han Solo. Indeed, if the player thinks that Han Solo is the coolest hero ever, the name might even help her invest in the game, so more power to her. Quote:
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Her brother is "Robert Bruce Scott," which is equally corny in the Scots name department, if you know history. C'est la vie. My real last name is "Punch," shared by no other family in the city where I grew up. It meant that I got punched repeatedly through 13 years of public school. Also, my first name, "Sean," is a joke here in Québec, because nobody has a clue how to say it and I'm forever being asked if it's "Jean" misspelled. |
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The British are a lot freer about this stuff, but are subject to fashion: you can often make a good guess at when someone was born from their name. |
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None of the names mentioned since the topic came up have sounded particularly weird to me, they all just sound like names.
My human wizard was named Thane Q. Greenaxe. I eventually decided that the Q. was short for Queue, once I found out how to pronounce that word and realized it would leave the full and abbreviated versions the same. "Greenaxe" was arrived at by looking through a table for randomly generating names in D&D 3e, but I decided I liked two of the words from the first column so much I wasn't going to bother rolling. |
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The last time I decided to create a setting, I chose to include as much input from my players as possible, as long as it was consistent. Most where non-gamers at the time.
I told them during character generation that they were free to choose whatever name suited them, as long as it was somewhat pronouncable ("please not several glottal stops"). I informed them that I would use their choice to color the world when deciding on the names of places, other people. So by saying : "So if you choose a Iroquois-sounding name for your guy, other guys from his tribe/culture/whatever will have Iroquois-sounding names, your place of birth should sound Iroquois and so on... but of course it does not mean their culture is anything like real-Earth Iroquois." I got some very classical things : - Dwarves with Norse names - Human faux-feodal kingdom with Old French vibe - Sindarin-themed Wood Elves but also Inca pirates, German sounding Grey Elves (as well as some human communities), Welsh and Celts gnomes, a Japanese city-state, Babylonian orcs and so on. My copy of the Extraordinary Book of Names sees a lot of use since this decision :). This is not stricktly enforced for new PCs, but I have been asked before if the culture already had a theme. It works well, I had no problems of either Bobba Fett or "names with a lot of G's and K's". I wanted to convey that a given place had been a commercial waypoint at some point in the past. The names of the NPC made my players realize that. It also worked the other way around, where the names of a few NPC created before the PC became clues on their origins. When, later on, I worked on the history of the setting, divergence points, migration paths and past empires had to be consistent with that. Overall, it was a great experience. |
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In the end, there's nowt as queer as folk. |
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Regarding character names, I said I didn't mind names established as queer in the setting, with appropriate consequences, assuming that the player really wants that. What I dislike is names that break the fourth wall and/or are going to sound silly in setting as well, but are meant to be accepted in-setting as normal.
I'll also admit that in Iceland, names are expected to conform to linguistic and cultural norms and names which do not clearly identify someone as being of foreign origin. Now, being foreign is not automatically bad, but it's an example of a common fictional and real situation, where names denote social status or ethnic origin. This is going to come up a lot in historical or quasi-historical settings. The modern world, especially immigrant polities like those in North America, is actually not representative of much of history in this regard. It is far more common in history for names to mark people as being of a certain origin or social status than for them to mean nothing at all. I'll grant that there exist other cosmopolitian, multi-ethnic societies in the throes of massive social change in history, but this is nowhere near the universal standard. If I am, as I have sometimes been, playing a Roman Late Republic game, I don't want to see characters that are supposed to be aristocrats with names that everyone is going to assume are slave names. Particularly not if the player is not willing to roleplay the subsequent social stigma and misunderstandings, but simply chose a name without thinking about the setting. In general, I don't view choosing a name for a PC as a privilege for players, I see it as one part of their duties to present a character that fits into the setting in a consistent way and enables the GM and other players to collaborate with him in telling stories in the desired genre. And unless that genre is deliberate mockery of gaming, I don't want a name that is deliberately silly and potentially jarring to immersion in the game world. |
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I'm sorry, swear words as names? Anything interesting there? How does that happen?
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The pronunciation in English is different so they're not swear words in English, even if said in front of Quebecois. Chalice shouldn't offend anyone; French doesn't even have the CH sound, and the em-PHA-sis is on the wrong sy-LA-ble (to repeat an old joke). On the other hand, the French word for a baby seal (phoque) is pronounced like an English word for the reproductive act that would be censored on this forum. There's really only so many one-syllable sounds the human body can make, and even less that an Anglophone can hear - short names are popular for the convenience value (either as given names or as commonly used nicknames), and one syllable words also tend to be used for basic swear words so you can scream them properly when you hit your thumb with a hammer. There's eventually bound to be a collision between the two sets. You don't even need to bring in foreign languages though: the short form for Richard is Dick, and although that short form has great historical weight, English-speaking schoolboys all over North America still get the giggles over it. |
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It gets me that they mention sailors and truck drivers specifically.
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So while I am a fan of creativity in character naming, I also think that there should be some sort of law in the US to help protect children from stupid parents who would name them ridiculous things like that. |
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A few years ago me and my dad hired a cleaning lady whose name is Sayonara, we have also met a Madeinchina.
People will name their kids after anything, even a label they dont understand. |
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Kromm, if you ever come to Gothenburg and play in one of my games you should probably expect to be handed a list of names. That's just an unspoken rule of my group. Names carry meaning.
Of course, we might work it out as a quirk. If people react poorly to you when they find out you're named after the Big Bad Necromancer... that might be worth a point. But it's still a name that exists in the world. |
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Since the necro has already been done, I'll say this:
My DF game has had Holden M'Hari-Balzac and his brother Fondlyn. I tolerate this sort of thing in DF, but I do actively discourage it more "serious" games, because I think it ends up being something that the player regrets when they realize they are stuck with it, and of course the SoD issues. |
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Alien Nation had a running joke that the main human character's name Sikes sounds like a swear word in their language, phonetically syikes as in excrement-head.
My mom knew a guy named Harry Dick. Yes, he went by Harry not Harold. |
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EDIT: Apparently I already shared this in the thread. I have no recollection of that. |
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I went to school with a black kid named '******'. I still remember the first day when the teacher asked "so how do you pronounce that? Ni-ger? Ni-GER...?"
"It's pronounced ******." "Ok... Ni-ger." He came from Niger, so I guess the word just didn't have that connotation there. |
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