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-   -   Dungeon Fantasy party compositions (https://forums.sjgames.com/showthread.php?t=99150)

Kalzazz 11-01-2012 11:28 PM

Re: Dungeon Fantasy party compositions
 
Our last fantasy game (though not DF) involved

1 - A half elf ranger/mystic archer with a bow and swords, and with a pet dog the size of a warhorse (SM 1)
2 - A baby platinum dragon somewhere in size between an elephant and a thing which eats elephants (SM 2)
3 - A My Little Pony sized winged unicorn (SM -2) wearing kevlar police K9 armor with inserts, who was a RPM Mage / Artillery platform wielding 8 BARs

ErhnamDJ 11-01-2012 11:31 PM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by Centisteed (Post 1468329)
What is the default campaign setting for DF?

It's called Town. It's where you go to sell your loot and to recharge your power items.

Flyndaran 11-01-2012 11:42 PM

Re: Dungeon Fantasy party compositions
 
I never played him, but I did write up a nice half ogre scholar. He could carry his whole library with him on adventures.
Besides, I hate making cliche characters. That's why my SM+1 race has no IQ penalty. They have other issues.

Centisteed 11-01-2012 11:45 PM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by Kalzazz (Post 1468333)
Our last fantasy game (though not DF) involved

1 - A half elf ranger/mystic archer with a bow and swords, and with a pet dog the size of a warhorse (SM 1)
2 - A baby platinum dragon somewhere in size between an elephant and a thing which eats elephants (SM 2)
3 - A My Little Pony sized winged unicorn (SM -2) wearing kevlar police K9 armor with inserts, who was a RPM Mage / Artillery platform wielding 8 BARs

LOL. So what do your characters do besides
stand around looking cool & stepping on
anything that twitches funny?

Quote:

Originally Posted by ErhnamDJ (Post 1468336)
It's called Town. It's where you go to sell your loot and to recharge your power items.

Interesting. Is there a "Wilderness" element to DF?

Jürgen Hubert 11-02-2012 12:52 AM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by Centisteed (Post 1468329)
True enough. But what of us cloistered, stuffy, dusty,
& bookish types that like our DF more down to Earth
or at least closer to the OD&D/AD&D baseline? :-) And
I agree, I can't even believe a Pixie is a valid PC. Might
as well play a Supers game instead (Wasp from the
Avengers, I'm looking at you!).

Well, you can invoke your GM privilege and restrict any races or classes you deem inappropriate - that's what I did, too, by restricting any races costing more than 25 CP.

But this One-Shot is supposed to show some newbies how to play with GURPS, and trying out some really weird races showcases the flexibility of the system IMO.

Quote:

What is the default campaign setting for DF? I didn't
think Yrth was this wild. Speaking of which, I just got
my hardback from Amazon for Banestorm. I should probably
check the races real quick. :)
GURPS Dungeon Fantasy has no default system - it is kept deliberately generic. Personally, I am using it with my Doomed Slayers setting (available on DriveThruRPG, and hopefully soon on e23 although I have no idea how the submission process is for it at the moment) - the setting was pretty much written for the Dungeon Fantasy genre, but gives adventurers some important social context.

Bruno 11-02-2012 07:05 AM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by Flyndaran (Post 1468339)
Besides, I hate making cliche characters. That's why my SM+1 race has no IQ penalty. They have other issues.

I made Kaberoi specifically to fill the "big strong guy" niche without being "big dumb guy". They aren't SM +1, but I wasn't targeting quite that big. If I were, I'd likely just add another +5 ST and +1 SM and wash my hands of it.

Fez 11-02-2012 09:49 AM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by Centisteed (Post 1468329)
True enough. But what of us cloistered, stuffy, dusty, & bookish types that like our DF more down to Earth or at least closer to the OD&D/AD&D baseline? :-)

Nice to know I'm not the only grognardy grognard in on this discussion. I'm quickly discovering the flipside of the GURPS flexibility - just because the system supports something doesn't mean you should do it!

Jürgen Hubert 11-02-2012 10:49 AM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by Centisteed (Post 1468329)
True enough. But what of us cloistered, stuffy, dusty,
& bookish types that like our DF more down to Earth
or at least closer to the OD&D/AD&D baseline? :-)

You mean, like Hengeyokai, Korobokuru, Minotaurs, Spirit Folk... and Kenders and Gully Dwarves? ;)

Fez 11-02-2012 10:57 AM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by Jürgen Hubert (Post 1468543)

Bite your tongue!

Humans, Elves, Dwarves and Halflings, with Half-Elves and Half-Orcs thrown in for good measure. I never knew anyone to play Gnomes, back in the day.

Honestly, the next fantasy game I run will have Humans, and only Humans, as the only sentient race. Monstrous creatures will exist, but will be large and powerful monsters. And otherworldly critters like demons will be entirely made up of spirit, manifesting temporarily on our plane of existence.

And even then, I'll wind up with three wizards and a rogue, with no healing and no front-line combat power.

Flyndaran 11-02-2012 11:38 AM

Re: Dungeon Fantasy party compositions
 
AD&D 1st edition royally screwed half orcs so badly it made me want to play one out of spite.


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