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Kromm 10-30-2012 10:07 AM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by Kalzazz (Post 1466681)

How do you avoid Telegraphic Eye Poke syndrome and such when berserk?

In past fantasy campaigns, I've seen this avoided by wearing a solid, visorless magic greathelm with DR 8 over the eyes, bearing an Invisibility enchantment so that the thing didn't obstruct vision. Pretty clever, IMO, and an entirely reasonable upshot of common magic.

Flyndaran 10-30-2012 10:18 AM

Re: Dungeon Fantasy party compositions
 
Who needs transparent aluminum, when you can just make good steel invisible?

(Aluminium to you Canadians, and Europeans, and frankly the whole rest of the freaking world and science committee.)

Ji ji 10-30-2012 11:27 AM

Re: Dungeon Fantasy party compositions
 
Yet we have to consider that it's a DF game, so:

- it's likely that many opponent hasn't wrestling skills, so no lock and throw from locks
- in these scenarios, you usually are not alone; a member of a party can count on the others to covers his weakpoints, while making his hard job
- as a GM, I wouldn't allow a 25 kg goblin to simply arm lock and throw a 300 kg minotaur. Probably the former would end buried under the prone minotaur. But perhaps this is not as DF style game is intended to function

Icelander 10-30-2012 11:37 AM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by Ji ji (Post 1466958)
Yet we have to consider that it's a DF game, so:

- it's likely that many opponent hasn't wrestling skills, so no lock and throw from locks

What kind of lame-o intelligent foe has no grappling skills?

Also, Arm Lock defaults to pretty much any Melee Weapon skill at +0. And throwing someone from an Arm Lock defaults to Arm Lock, which means that anyone with Axe/Mace, Broadsword or any other combat skill at 12+ can use it to take down a crazy berserker without much chance of failure.

Quote:

Originally Posted by Ji ji (Post 1466958)
- in these scenarios, you usually are not alone; a member of a party can count on the others to covers his weakpoints, while making his hard job

Yes, good point. Berserkers are not necessarily doomed in their first combat. They may remain an albatross around their fellow party member's necks for longer if everyone else makes sure to tailor their tactics around coming to their rescue in every fight featuring intelligent foes.

Quote:

Originally Posted by Ji ji (Post 1466958)
- as a GM, I wouldn't allow a 25 kg goblin to simply arm lock and throw a 300 kg minotaur. Probably the former would end buried under the prone minotaur. But perhaps this is not as DF style game is intended to function

Fair point and rules are coming to help with this. But in the RAW as it stands, 300 kg minotaurs who AoA, ever, are little female dogs in the hands of any goblin who wants to throw them around.

Bruno 10-30-2012 12:41 PM

Re: Dungeon Fantasy party compositions
 
SM has its usual benefits in close combat, and minotaurs come with CC weapons strapped to their heads. Minotaurs with the longhorn powerup STILL have CC weapons strapped to their heads, but now they do a silly amount of damage and have the option of disgusting reach.

Which means that my SM +1 longhorn minotaur had an alarming area-denial effect, even if you broke his leg and try to sit on him. A goblin tried to judo-throw him, failed, and got turned into a jaunty hat. The Bloody Baron (some kind of wight) broke Mrugnak's legs and turned his back on 'im, only to discover that a minotaur can in fact still charge while on all fours.

The other thing about the giant-berserker archetype is that Bersker hinges on percentage of HP done in a single blow. Having lots of HP and good DR makes it harder to hit the critical number - and playing a race with natural DR, on a template that lets you buy DR, and starts you with tons of HP, that's a LOT harder to hit the critical number.

Kromm 10-30-2012 03:40 PM

Re: Dungeon Fantasy party compositions
 
Telegraphic Attack isn't an option for Quick Contests. It's an option for attacks that face active defense rolls.

Anders 10-30-2012 03:42 PM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by ericthered (Post 1467029)
If I was using MA I'd let beserkers use committed attacks. There's a -2 to defenses, and many are forbidden.

If you do that you should probably lower the value of the disadvantage.

Flyndaran 10-31-2012 08:35 AM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by Aneirin (Post 1467446)
We need a petition to speed things up!

Or a case of Baby back ribs to distract the ogre.

Aneirin 10-31-2012 09:16 AM

Re: Dungeon Fantasy party compositions
 
Let us say, for example, Ogre by some miracle was released before Christmas time...would we then be waiting another few months for technical grappling, or would it be an 'unspecified amount of time'?

Jürgen Hubert 10-31-2012 10:52 AM

Re: Dungeon Fantasy party compositions
 
Quote:

Originally Posted by Jürgen Hubert (Post 1466104)
As I am preparing for my Dungeon Fantasy one-shot, I am beginning to suspect that the party will end up as a freak show. Not all have settled on a character concept, but so far I have:

- A pixie wizard
- A half-ogre ninja

And the third character is a Holy Warrior... of a deity of love and lust!


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