Re: Dungeon Fantasy party compositions
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Re: Dungeon Fantasy party compositions
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Re: Dungeon Fantasy party compositions
From my groups in D&D, the only races I'd seen as PCs were humans, elves, half-elves, custom cat-folk with the same attributes as elves, and custom wolf-men with the same attributes as dwaves; these latter two were mostly used for clerics and paladins, respectively. Maybe our rogues were halflings sometimes, but I always remembered them as humans.
This probably contributes to why I've latched onto dwarves as awesome, and don't think they need much if any change from their depiction in bog-standard vanilla fantasy games. A dwarf wizard with a halberd-staff or a mace-wand is my favorite. |
Re: Dungeon Fantasy party compositions
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routing into non-stop laughter & suspension of disbelief entirely shattered. I figured PCs would simply be the staple type of fantasy character, but with the GURPS system. It would be interesting to see something like OD&D in a GURPS system (where standard classes & demi-human races are treated as stand-alone classes). Stories where Dragons & Pixies are the main characters is probably something I'd quickly bypass in a bookstore..but I guess somebody likes it. Quote:
1st Ed, avoid '1.5' other than maybe flavor. I recall friends creating PCs out of all the NPC classes that showed up in Dragon. Like find somebody running a 6th level grave digger..lol. Those would probably be good for an evil PC campaign I suppose. But I guess some of those wild classes are part of the DF books, so I guess I can't complain if somebody uses it. Quote:
some sort of gnome as well. He was always very disruptive to the game but would say he was in character. I think his DMing skill was better than his PC skill. Does anybody play plain jane Fighters anymore?? |
Re: Dungeon Fantasy party compositions
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With a bit of tweaking of the racial template, you'd have OD&D. |
Re: Dungeon Fantasy party compositions
And the next character is a human swashbuckler...
...with Weirdness Magnet. Come to think about it, the player has given all his characters Weirdness Magnet so far. I really need to come up with something spectacular this time. |
Re: Dungeon Fantasy party compositions
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To be fair, though, AD&D squashed player character monsters really badly . . . but earlier editions of D&D (Holmes blue-box D&D, for example, and OD&D) were fine with stuff like balrog player characters. You still had to start at level 1, so a 1 HD balrog was still pretty weak, and it might take a long time to level, but it was given the nod as okay. Still, some people find it more fun to have pretty bland PCs in a strange world, instead of strange PCs in a strange world. It's really a matter of taste. Quote:
That said, at least one published module violated all the rules for specialization all over the place - characters with multiple specializations, often double (H2 The Mines of Bloodstone). |
Re: Dungeon Fantasy party compositions
Back to the original topic -
I got three groups of DF players: The “Ruins on the Bluff” vanilla crew: Brother Smyth (Human, Cleric): “Brother Smyth” is a Cleric of Wotan, God of Knowledge and Healing. His spells are mostly for healing, but he can throw a Sunbolt if need arises. In melee combat he uses a Mace and Shield. Gimble Greenwheat (Halfling, Thief): “Gimble” is a burglar. He is a master at hiding and sneaking, and is highly talented at opening locks and finding traps. Combat in not his forte. He will hide and snipe with his cross bow once in combat, or launch a surprise attack with his long knife if he must. “Rook”, Thurin Stonebeard (Dwarf, Knight) “Rook” is a Dwarven warrior. He is very skilled with his Axe and Shield. For ranged attacks, he has a crossbow and knows how to throw axes. Willowwind Greenleaf of the Roanoaks (Wood Elf, Scout): “Willowwind” is an elven ranger from the Roanoaks. She is talented at woodcraft, e.g., tracking, moving silently, navigating, etc. Her preferred weapon is a Composite Bow. She uses a quarter staff in melee combat. Darien Tiberius (Human, Holy Warrior) “Darien” is a Paladin of Protem the Light Bringer god of light and fire. His focus is fighting undead. He fights with a broadsword and shield. For ranged attacks, he has a crossbow. Baer of the Blue Mountain Clan, (Human, Barbarian): “Baer” is a huge (7’6”) human barbarian warrior. He wields a large sword in battle. He has a longbow for ranged attacks. Saboo (Human, Martial Artist) “Saboo” is a Discipline of the Tower of the Winds from the far east. He is skilled at unarmed combat, but will normally use a simple quarter staff. He carries a brace of Shuriken for ranged work. Pascal de la Fort, (Human, Swashbucler): “Pascal” is a wiry dexterous swordsman from the Azure Sea. He dual wields a pair of very fine sabers in battle. He has a brace of throwing knifes for ranged attacks. Arcania Half-Elven (Half-Elf, Wizard) “Arcania” is a wizardess in the Gray Guild. She knows a number of spells in the Air College, but also knows useful spells in the Fire, Knowledge, Light, Mind Control, Protection, and Sound colleges. She knows the Lightning and Explosive Lightning spells, but she is more of a scholar than battle wizard. She has her staff if she is forced into melee combat. The “Blackwatch Legion” (DF Special Ops) current team – “Vidar” (Shadow Elf Thief/Martial Artist); Team Infiltrator “Ra’jir” (Cat-Folk Swashbuckler/Martial Artist); Team Close Combat-Weapons “Forest” (Wood Elf Knight/Scout); Team Weapons/Shooter “M” (High-Elf Wizard (specialist in the Fire College)); Team Demolitions “Gunter” (Were-Bear Barbarian); Team Close Combat-Weapons “Anastay Strix” (Nymph Wizard (Illusionist)); Team Face/Comm Specialist “Azurite” (Mountain Elf Thief/Cleric), Team Medic / Backup Infiltrator I’m preparing for my own one shot “The Monster M*A*S*H” (Murder*Assassination*Shanghai*Highjackers), and here is the current character list: ? (Corpse-Eater Thief) – A crazy (Phantom voices/split personality) Burglar ? (Dark-One Mystic Knight) – Doing the Death Knight thing “Seth” (Elder-Spawn (Drow) Mentalist) – A Psientist / Tempest “Ryder” (Elder-Spawn (Goblin) Cleric) – Earth God worshiper “Oxyn” (Gargoyle Martial Artist) – An interesting build ? (Hell Gnome Bard) – (not sure about this one yet) ? (Infernal Scout) - (not sure about this one yet) “Moag” (Ogre Knight (Halberd Weapon Master)) – Looks deadly |
Re: Dungeon Fantasy party compositions
I play in two DF groups, both of which are actually pretty balanced.
Group 1: Andreni - Wood Elf Greed Druid - The leader of our group, focusing almost singularly on plant spells. Ironlimb - Ent Barbarian - He's the tank, he and Andreni have the Special Rapport advantage, and they wind up making sure that some of the other party members take care of nature. Azriel - Celestial Cleric of a God of Death - Limited healing capability, lots of zombies. Boziik - Shadow Elf Scout - Always good for putting two arrows into the foes vitals every turn. Eybel/Kane - A human Psi - His has two disadvantage lists linked by Split Personality, so whenever something stressful happens the other personality pops out and takes over. Eybel is nice. Kane sets everything on fire and scalps slain foes... Group 2: Mandar - Human Holy Warrior/Barbarian - Tank, Healer, Leader. Stick in the mud about helping innocents, but that's probably not a bad thing. Lakota - Human Druid - A beastmaster druid with a really good spell list and a bunch of animal allies. Basically he kicks butt better than any character than I've ever seen. I wish I had built Andreni closer to the way Braden built Lakota... Rythe Doomblaster - Dwarf Demolisher - Explosives + Explosive temper for the win! Oberon - Pixie Wizard - Really small and really smart. IQ 17 means that he's our go to for a lot of things because he has really good defaults. Asaph - Nymph Bard - He's all communication skills and bardic magic. With a base +16 to reaction rolls and the Presence spell that's +32; he can reason with anything, although we've not had opportunity to negotiate with dragons or anything like that yet. I play Andreni in Group 1, but in Group 2 I play Rythe and Asaph. Both games are by post, so it works out fine. Interestingly the groups are actually in the same world and have run into each other before, the gm made us split up again though, apparently gming two games of 5-6 is easier than one game of 11 lol. As you can see both groups are pretty well balanced with the exception of sometimes needing a thief, although group 2 makes due with the demolisher. "This door is locked." <Rythe places shattersand charge> BOOM! "What door?" |
Re: Dungeon Fantasy party compositions
Well, if we're being all on-topic . . . The campaign that most strongly inspired DF had these PCs:
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