Dungeon Fantasy/Monster Hunter Powers in Standard Games
Would the powers out of Dungeon Fantasy and Monster Hunters unbalance more traditional games (if such things exist in GURPS)?
|
Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
I don't think so. I'd certainly allow them, especially that nifty Pickaxe Penchant talent.
|
Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
I've allowed them. For the most part they're built from abilities in other books and balanced and play tested so I see no reason why not. I'm about to import RPM into an Elder Scrolls game for example.
|
Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
Quote:
|
Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
Quote:
|
Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
Similarly, Craftiness (DF11.35) is a little too sweet for my taste, but I'm considering a ban on all 5-pt Talents in future games anyway.
|
Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
Quote:
Raising the cost is always preferable to "banning", to my mind. Otherwise I wouldn't be a fan of Unusual Background. |
Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
Quote:
|
Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
Quote:
|
Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
Quote:
|
| All times are GMT -6. The time now is 05:19 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.