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-   -   Dungeon Fantasy/Monster Hunter Powers in Standard Games (https://forums.sjgames.com/showthread.php?t=98919)

shkspr1048 10-23-2012 06:41 PM

Dungeon Fantasy/Monster Hunter Powers in Standard Games
 
Would the powers out of Dungeon Fantasy and Monster Hunters unbalance more traditional games (if such things exist in GURPS)?

simply Nathan 10-23-2012 07:06 PM

Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
 
I don't think so. I'd certainly allow them, especially that nifty Pickaxe Penchant talent.

panton41 10-23-2012 07:31 PM

Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
 
I've allowed them. For the most part they're built from abilities in other books and balanced and play tested so I see no reason why not. I'm about to import RPM into an Elder Scrolls game for example.

Peter Knutsen 10-24-2012 05:09 AM

Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
 
Quote:

Originally Posted by shkspr1048 (Post 1463357)
Would the powers out of Dungeon Fantasy and Monster Hunters unbalance more traditional games (if such things exist in GURPS)?

I don't think so. Perhaps the species Talents, because some or all of them may be too sweet for a realistic campaign, but all the other traits are built according to the RAW, so if you accept that GURPS point costs are inherently balanced, then no, they won't unbalance your game.

Gnome 10-24-2012 07:55 AM

Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
 
Quote:

Originally Posted by Peter Knutsen (Post 1463574)
I don't think so. Perhaps the species Talents, because some or all of them may be too sweet for a realistic campaign, but all the other traits are built according to the RAW, so if you accept that GURPS point costs are inherently balanced, then no, they won't unbalance your game.

Pickaxe Penchant is fine. Forest Guardian is not. Every scout-type character in the world will want Stealth, Camouflage, Bow, Fast-Draw Arrow, and Survival. To be able to raise them all for 5 points is way too cheap.

Dustin 10-24-2012 09:15 AM

Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
 
Similarly, Craftiness (DF11.35) is a little too sweet for my taste, but I'm considering a ban on all 5-pt Talents in future games anyway.

Peter Knutsen 10-24-2012 09:47 AM

Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
 
Quote:

Originally Posted by Dustin (Post 1463689)
Similarly, Craftiness (DF11.35) is a little too sweet for my taste, but I'm considering a ban on all 5-pt Talents in future games anyway.

Why not just raise their cost a little?

Raising the cost is always preferable to "banning", to my mind. Otherwise I wouldn't be a fan of Unusual Background.

RyanW 10-24-2012 09:50 AM

Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
 
Quote:

Originally Posted by ciaran_skye (Post 1463388)
I've allowed them. For the most part they're built from abilities in other books and balanced and play tested so I see no reason why not. I'm about to import RPM into an Elder Scrolls game for example.

Yummy. I hadn't really given much thought to GURPS Elder Scrolls since MH was released, but it is a good fit.

Ulzgoroth 10-24-2012 09:56 AM

Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
 
Quote:

Originally Posted by Gnome (Post 1463646)
Pickaxe Penchant is fine. Forest Guardian is not. Every scout-type character in the world will want Stealth, Camouflage, Bow, Fast-Draw Arrow, and Survival. To be able to raise them all for 5 points is way too cheap.

Not as much in a modern game.

panton41 10-24-2012 12:02 PM

Re: Dungeon Fantasy/Monster Hunter Powers in Standard Games
 
Quote:

Originally Posted by Gnome (Post 1463646)
Pickaxe Penchant is fine. Forest Guardian is not. Every scout-type character in the world will want Stealth, Camouflage, Bow, Fast-Draw Arrow, and Survival. To be able to raise them all for 5 points is way too cheap.

In DF they're both are limited to racial templates, which is usually seen as an allowable way to break the suggestion to not include combat skills in templates. I'd simply require the same thing in a more general game.


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