[DF] Best power-ups for an Assassin?
The Assassin doesn't have any of its own power-ups.
Which of the general/combat ones, do you think are the best? Which of the Thief or Ninja power-ups would you allow the Assassin to take and still keep niche protection (especially for the thief)? Do you have any home brew power-up ideas for the Assassin template? Thanks |
Re: [DF] Best power-ups for an Assassin?
I'd steal Coup de Jarnac from the Swashbuckler, call it "Death blow", and make it apply to impaling weapons instead. I might also steal Focused Fury from Barbarians, allowing the Assassin to do massive damage on a strike from surprise. Hand of Death (from Martial Artists) might also appropriate, but you'd have to change the prerequisites.
Backstabber is an appropriate powerup from the thief template; I'd leave the rest alone. Slayer Training, Mortal Foe, Dirty Fighting, and Finishing Move are all especially appropriate general combat power-ups; I'd also grab Quick-Sheathe for swapping knives in combat. Other assassin specific power-ups might include the ability to poison things with Immunity to Poisons/Metabolic Hazards and/or garrote things that Don't Breath. I don't know how to price either of those, but they'd be cool. Other high end options might include Invisibility (Accessibility: Only in dim light) or Teleport (Accessibility: between dimly lit locations), representing the assassin's legendary ability to hide in any shadows and move without being noticed. |
Re: [DF] Best power-ups for an Assassin?
I really need to brush off my rough notes for an Assassins Power-Ups article and send it to Steven. The problem is that it's pretty short. :)
For now, I'd just say go with Mike's suggestions, plus allow the Assassin additional levels of their backstab-only Striking ST (allow twice as many levels, which would mean a cap of 8), regular Striking ST (up to 4), unlimited Gizmos, and allow the purchase of Resistance to Poison (+3 or +8) for 5 or 8, respectively*. That plus the general power-ups and the myriad of advantages on the list should hold you for a bit. :) * I'm sorry I didn't think to put that on the template in the first place, actually. |
Re: [DF] Best power-ups for an Assassin?
Thanks for the great suggestions!
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What game system are you guys talking about?
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The player of the Assassin has developed an obsession with shuriken.
Other than striking ST(only shuriken), do you have any ideas to boost his damage? |
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thank you for the ideas, I dont know why those didnt occur to me!
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Just saying. It takes a lot of effort to make up for a low basic damage! |
Re: [DF] Best power-ups for an Assassin?
So I was inspired by this thread to finally get off my lazy butt and commit my ideas on power-ups for the Assassin to paper and submit them. They came out today in Pyramid:
Pyramid #3/50: Dungeon Fantasy II I hope they meet with approval, and thanks to the posters for prodding me into action. |
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