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SCAR 10-02-2012 07:30 AM

New Traits since Basic
 
There have been quite a few traits (Advantages, Disadvantages, Skills, etc) added to GURPS 4e since the original publication of Basic in 2004.
I have compiled a list of all of those traits I can find, along with the source book/page reference.
Since it is not uncommon for someone on the forums to reference a trait which others then have to try and find, I thought I'd share my lists for general reference.

Some new traits have already been collected together in more recent publications, such as: PU2:Perks, PU3:Talents and PU4:Enhancements!

Traits from Basic will not be listed, not will those from any of these later compilations (since that is there purpose).

I do not own around 30x 4e books, so naturally these lists do not contain any traits from those volumes - I will try and remember to update these lists should I purchase these in the future, or if anyone else has these volumes and wants to post a list of any new traits, I'll merge them into my lists. It might also be useful to post a confirmation if a book contains no new traits, so it can be marked as DONE.

Books not checked:
Alphabet Arcane, Big Lizzie, Casey & Andy, Creatures of the Night, Vol. 2-5, Crusades, Dungeon Fantasy 14:Psi, Dungeon Fantasy 15: Henchmen, High-Tech: Pulp Guns, Volume 1 & 2, Infinite Worlds: Britannica-6, Infinite Worlds: Collegio Januari, Infinite Worlds: Lost Worlds, Infinite Worlds: Worlds of Horror, Lair of the Fat Man, Locations: Hellsgate, Locations: Worminghall, MacGuffin Alphabet, Martial Arts: Fairbairn Close Combat Systems, Reign of Steel: Will to Live, SEALs in Vietnam, Thaumatology: Age of Gold, Thaumatology: Alchemical Baroque, Transhuman Space: Martial Arts 2100, Transhuman Space: Personnel Files 2 - The Meme Team, Transhuman Space: Personnel Files 5 - School Days

For the moment at least, any new traits published in Pyramid will not be included.

Traits will be listed in alphabetic order, with a Book/Page Reference. No other details of the traits will be listed.

SCAR 10-02-2012 07:31 AM

Re: New Traits since Basic
 
Advantages (not including Talents)

Code:

Awe                                              Powers.p84
Blessed (Font)                                    Power: Divine Favor.p8
Blessed (Ghost Weapon)                            Power: Divine Favor.p8
Blessed (Last Rites)                              Power: Divine Favor.p8
Blessed/Armor of Faith                            Fantasy.p128
Blessed/The King's Two Bodies                    Fantasy.p128
Book-Learned Wisdom                              Dungeon Fantasy 4.p4
Confusion                                        Powers.p84
Contacts!                                        Social Engineering.p77
Control                                          Powers.p90
Create                                            Powers.p92
Divine Favor                                      Power: Divine Favor.p4
Energy Reserve                                    Powers.p119
Enhanced Dodge (All Vehicles)                    Action 1.p18
Enhanced Dodge (Dive for Cover)                  Action 1.p18
Enhanced Dodge (Single Vehicle)                  Action 1.p18
Enhanced Power Defense (All Psi Skills)          Psionic Powers.p18
Enhanced Power Defense (One Psi Skill)            Psionic Powers.p18
Extra Wheels                                      Transhuman Space: Shell-Tech.p5
Fashion Sense (Digital)                          Social Engineering.p77; Transhuman Space: Transhuman Mysteries.p13
Gladiator Rank                                    Martial Arts: Gladiators.p18
Heroic Archer                                    Martial Arts.p45
Illusion                                          Powers.p94
Imbue 1-3                                        Power-Ups 1: Imbuements.p4
Increased Threshold                              Thaumatology.p78
Injury Tolerance/Damage Reduction 2-4            Powers.p53
Injury Tolerance/Independent Body Parts          Powers.p53
Injury Tolerance/Unbreakable Bones                Powers.p53
Jack of All Trades                                Powers-Ups 3: Talents.p11
Job Training                                      Powers-Ups 3: Talents.p25
Leech                                            Powers.p96
Modular Abilities (Divine Inspiration)            Powers.p63
Modular Abilities (Grimoire)                      Supers.p27
Modular Abilities (Reconfigurable Mechanisms)    Supers.p27
Modular Abilities (Slotted Cosmic Power)          Psionic Powers.p15
Modular Abilities (Spirit Trapping)              Fantasy.p130; Supers.p27
Modular Abilities (Telepathic Learning)          Psionic Powers.p16
Multimillionaire (Partial) 0.2, 0.4, 0.6, 0.8    Spaceships 2.p26
Neutralize                                        Powers.p97
Omnilingual                                      Supers.p29
Path/Book Adept                                  Thaumatology.p123
Permeation                                        Powers.p66
Power Talent (one psi power                      Psionic Powers.p18
Rapid Magical Recovery                            Thaumatology.p78
Raw Magic Store                                  Thaumatology.p228
Resistant/Acceleration (+3)                      Space.p220
Resistant/Acceleration (+8)                      Space.p220
Ritual Adept                                      Monster Hunters 1.p25
Safer Magical Excess                              Thaumatology.p78
Scanning Sense/Active IR                          Powers.p72
Scanning Sense/Extra-Sensory Awareness            Psionic Powers.p17
Scanning Sense/Field Sense                        Supers.p27
Scanning Sense/T-Ray Vision                      Powers.p72
Social Regard (Amusing)                          Social Engineering.p77
Spirit Advisor                                    Mysteries.p112
Static                                            Powers.p98
Super Throw                                      Supers.p30
Telecommunication/Directional Sound              Powers.p81
Telecommunication/Gravity-Ripple                  Powers.p81
Telecommunication/Neutrino                        Powers.p81
Telecommunication/Sonar                          Powers.p81; Transhuman Space: Shell-Tech.p5
Telecommunications/Cable Jack                    Transhuman Space: Changing Times.p41; Ultra-Tech.p31
Threshold Magery                                  Thaumatology.p76
Tunneling (Slow)                                  Powers.p85
Twisted Mana Generator                            Thaumatology.p61
Ultrapower                                        Supers.p30
Unusual Background (Trained by an Archdruid)      Magic: Plant Spells.p9
Variable Energy Access                            Thaumatology.p78
Wild Mana Generator                              Thaumatology.p61
Xeno-Omnilingual                                  Supers.p29
Zeroed (Ninja)                                    Action 3.p14


Talents
All currently published Talents are included in Power-Ups 3: Talents

SCAR 10-02-2012 07:31 AM

Re: New Traits since Basic
 
Disadvantages (including Quirks)
Code:

Allergy                                        Bio-Tech.p212
Can't Read Music                              Low Tech Companion 1.p19
Compulsive Debating                            Fantasy.p219
Compulsive Murder                              Horror.p23
Compulsive Rhetoric                            Supers.p32
Compulsive Snooping                            Psis.p6
Disciplines of Faith (Deep Ecologist)          Magic: Plant Spells.p9
Dual Identity                                  Supers.p33
False Memories - Crucial                      Horror.p24
False Memories - Meaningful                    Horror.p24
False Memories - Significant                  Horror.p24
False Memories - Trivial                      Horror.p24
Final Stand                                    Tales of the Solar Patrol.p39
Forgetful                                      Supers.p33
Fragile/Tenuous                                Space.p221
Ghostly Obsession                              Horror.p23
Ghostly Repetition                            Horror.p23
Increased Life Support/Large                  Space.p221
Jumpsickness                                  Vorkosigan Saga Sourcebook and Roleplaying Game.p60
Mania                                          Supers.p33
Nano-Fever                                    Bio-Tech.p212
No-Mana Shutdown                              Thaumatology.p119
Panic Attacks/Crippling                        Horror.p26
Panic Attacks/Mild                            Horror.p26
Panic Attacks/Severe                          Horror.p26
Portable                                      Transhuman Space: Changing Times.p42
Reprogrammable (Exposed Controls)              Transhuman Space: Shell-Tech.p7
Supernatural Features (Flagrant Aura)          Thaumatology.p25
Supernatural Features (Unmistakable Power)    Thaumatology.p25
Supernatural Features (Cannot Close Eyes)      Horror.p26
Supernatural Features (Cold Spot)              Horror.p26
Supernatural Features (Long Tongue)            Horror.p26
Supernatural Features (Malformed Feet)        Horror.p26
Supernatural Features (No Pulse)              Horror.p26
Supernatural Features (Rugose Skin)            Horror.p26
Supernatural Features (Witch's Mark)          Horror.p26
Third Person                                  Supers.p33
Total G-Intolerance                            Space.p222
Twisted Mana Generator                        Thaumatology.p61
Untrue Beliefs                                Horror.p24
Weirdness Magnet/Origins Magnet                Supers.p32


Special Cases (Code of Honor, Phobia, Social Stigma)

Codes of Honor
Code:

Arab                          Banestorm.p185
Arena                          Fantasy.p219
Asteroid Miner's Code          Space.p221
Bushido                        Martial Arts.p53
Cabalistic                    Horror.p23
Cabalistic                    Infinite Worlds.p179
Centrum                        Infinite Worlds.p179
Comics Code                    Supers.p31
Elven                          Banestorm.p185
Ethical Psionic's Code        Space.p221
Forest Protector              Magic: Plant Spells.p9
Gladiators                    Martial Arts: Gladiators.p19
Hacker's Code                  Space.p221
Halfling                      Banestorm.p185
Highwayman's                  Fantasy.p132
Infinity Patrol                Infinite Worlds.p179
Mercenary's Code              Space.p221
Northman's                    Banestorm.p185
Oathbound                      Horror.p23
Police                        Transhuman Space: Transhuman Mysteries.p14
Prisoner's                    Social Engineering.p80
Psychic's                      Psis.p8
Roman                          Fantasy.p219
Sahudese                      Banestorm.p185
Shaman's                      Dungeon Fantasy 9.p18
Solar Patrolman's              Tales of the Solar Patrol.p38
SS                            Infinite Worlds.p179
Stays Bought                  Banestorm.p185
Swagman's                      Infinite Worlds.p179
Theatrical                    Banestorm.p185
Trader's                      Tales of the Solar Patrol.p38
Traditional Secret Society    Horror.p23
Vampire Society                Horror.p23
Villain's                      Tales of the Solar Patrol.p38
Vor                            Vorkosigan Saga Sourcebook and Roleplaying Game.p59
Xia                            Martial Arts.p53

Phobias
Code:

Apocalpyse (Millenniphobia)          Horror.p25
Being Buried Alive (Taphephobia)    Horror.p25
Ghosts (Spectrophobia)              Horror.p25
Government (Cratiphobia)            Horror.p25
Hunger (Limouphobia)                Horror.p25
Infinity (Apeirophobia)              Horror.p25
Madness (Dementophobia)              Horror.p25
Mutilation (Traumatophobia)          Horror.p25
Poisoning (Toxicophobia)            Horror.p25
Radiation (Radiophobia)              Space.p222
Rats (Murophobia)                    Horror.p25
Robots (Cyberphobia)                Space.p222
Space                                Space.p222
Time Travel (Chronophobia)          Infinite Worlds.p180

Social Stigmas
Code:

Aliens                    Space.p222
Barbarian                  Banestorm.p186
Dead                      Fantasy.p133
Freak                      Supers.p32
Half-Breed                Dungeon Fantasy 3.p11
Infernal                  Dungeon Fantasy 3.p11
Known Criminal            Banestorm.p186
Monster                    Dungeon Fantasy 3.p11
Perceived as an Animal    Banestorm.p186
Psionics                  Space.p222
Robots                    Space.p222
Savage                    Dungeon Fantasy 3.p11
Telepath                  Psis.p7
Uplifted Animals          Space.p223
Vermin                    Fantasy.p133


SCAR 10-02-2012 07:32 AM

Re: New Traits since Basic
 
Modifiers
All General Enhancements are currently published in Power-Ups 4: Enhancements.
Powers is also a useful reference for many General Enhancements

General Limitations - Pending

Special Modifiers - Too Long to List

SCAR 10-02-2012 07:33 AM

Re: New Traits since Basic
 
Perks
Power-Ups 2: Perks and Thaumatology: Magical Styles contain alot of Perks (with some overlap), which are not listed here. Gun Fu reprints many Perks from PU2 suitable for the genre (but no new Perks), as does Tactical Shooting, which does includes a few new Perks listed below.

Code:

Anachronistic Skill        Low-Tech.p9
Barricade Tactics          Tactical Shooting.p37
Battle Drills              Tactical Shooting.p37
Blood Harming              Dungeon Fantasy 11.p36
Blood Healing              Dungeon Fantasy 11.p36
Body Discipline (skill)    Low-Tech: Companion 1.p16
Brave                      Dungeon Fantasy 11.p11
Chariot Training            Low-Tech.p9
Combat Haberdashery        Dungeon Fantasy 11.p35
Combat Pole-Vaulting        Dungeon Fantasy 11.p11
Corpse Smart                Dungeon Fantasy 11.p31
Cowpoker                    Action 3.p15
Craft Secret                Low-Tech: Companion 3.p24
Dark Karma                  Dungeon Fantasy 11.p27
Deadly Pose                Action 3.p15
Detect Plant Sapience      Magic: Plant Spells.p8
Doodad                      Dungeon Fantasy 11.p17
Druid's Tight Grasp        Magic: Plant Spells.p8
Ecstatic Psi                Psionic Powers.p19
Environment Awareness      Magic: Plant Spells.p8
Eye of the Storm            Dungeon Fantasy 11.p25
Filter                      Dungeon Fantasy 11.p26
Finishing Move              Action 3.p15; Dungeon Fantasy 11.p11
Flagellant's Blessing      Dungeon Fantasy 11.p22
Focused Exorcist            Dungeon Fantasy 11.p22
Fresh Cudgel                Magic: Plant Spells.p8
Friendly Undergrowth        Dungeon Fantasy 11.p25
Gestalt Familiarity        Psionic Powers.p19
Green Eyes                  Tactical Shooting.p38
Hammer Hands                Dungeon Fantasy 9.p11
Hidden Status              Social Engineering.p79
Immunity to Fast Penta      Vorkosigan Saga Sourcebook and Roleplaying Game.p59
Jump Pilot Aptitude        Vorkosigan Saga Sourcebook and Roleplaying Game.p59
Karma Bank                  Dungeon Fantasy 11.p34
Kindle                      Dungeon Fantasy 11.p26
Lesser Lichdom              Dungeon Fantasy 11.p31
Licensed Exorcist          Dungeon Fantasy 9.p5
Life-Force Burn            Dungeon Fantasy 11.p24
Little Green Digit          Magic: Plant Spells.p8
Magical Lawyer              Dungeon Fantasy 11.p24
Networked                  Social Engineering.p79
Nonprotective Clothing      Supers.p30
One-Hand Drills            Tactical Shooting.p39
Pack Rat                    Dungeon Fantasy 11.p11
Pebbles                    Dungeon Fantasy 11.p26
Pestilent                  Horror.p22
Plant-Form Rest            Magic: Plant Spells.p8
Potion Implant              Dungeon Fantasy 11.p17
Rehearsed Role              Social Engineering.p79
Ritual Mastery              Monster Hunters 1.p25
Sheer Speed                Dungeon Fantasy 11.p35
Shorthand                  Low-Tech: Companion 1.p33
Skip Shot                  Tactical Shooting.p40
Social Arbiter              Social Engineering.p79
Soft-Spoken                Social Engineering.p79
SOP - Check the Crows      Tactical Shooting.p40
SOP - Cleaning Bug          Tactical Shooting.p40
SOP - Move Under Cover      Tactical Shooting.p40
Spirit Badge                Dungeon Fantasy 9.p5
Spirit Item                Dungeon Fantasy 11.p34
Spirit Weapon              Dungeon Fantasy 9.p5
Spot Weakness              Dungeon Fantasy 11.p17
Swinging                    Supers.p31
Sympathetic Species        Magic: Plant Spells.p8
Tainted Touch              Dungeon Fantasy 11.p27
Tree-Tickler                Magic: Plant Spells.p8
Two-Man Pike Training      Hot Spots: Renaissance Florence.p17; Low-Tech.p9
Urban Jungle Gym            Action 3.p15
Venemous Tongue            Dungeon Fantasy 11.p36
Weak Latency (Psi)          Psionic Powers.p19


SCAR 10-02-2012 07:33 AM

Re: New Traits since Basic
 
Skills
There are surprisingly few new Skills, although LTC3 adds a load of Professional Skills!

Code:

Astrobatics                              Space.p224
Hydrosuit                                Space.p224
Hypnotic Hands                          Martial Arts.p61
Lizard Climb                            Martial Arts.p61
Oarsman                                  Low-Tech.p10
Precognitive Parry                      Martial Arts.p62
Professional Skill (Brewer)              Low-Tech Companion 3.p49
Professional Skill (Brickmaker)          Low-Tech Companion 3.p49
Professional Skill (Butcher)            Low-Tech Companion 3.p49
Professional Skill (Charcoal-Burner)    Low-Tech Companion 3.p49
Professional Skill (Clothmaker)          Low-Tech Companion 3.p50
Professional Skill (Courtesan)          Low-Tech Companion 3.p50
Professional Skill (Distiller)          Low-Tech Companion 3.p50
Professional Skill (Dyer)                Low-Tech Companion 3.p50
Professional Skill (Firefighter)        Mysteries.p112
Professional Skill (Forester)            Low-Tech Companion 3.p50
Professional Skill (Glassblower)        Low-Tech Companion 3.p50
Professional Skill (Law Enforcement)    Mysteries.p112
Professional Skill (Masseur)            Low-Tech Companion 3.p50
Professional Skill (Midwife)            Low-Tech Companion 3.p50
Professional Skill (Miller)              Low-Tech Companion 3.p50
Professional Skill (Scribe)              Low-Tech Companion 3.p50
Professional Skill (Sericulturist)      Low-Tech Companion 3.p50
Professional Skill (Tanner)              Low-Tech Companion 3.p50
Sensitivity                              Martial Arts.p62
Zen Marksmanship                        High-Tech.p250; Gun Fu.p24


Skill Specialities

Code:

Armoury (Esoteric)                        Horror.p28
Armoury (Liquid Projectors)                Low-Tech.p10
Bioengineering (Biogadgets)                Bio-Tech.p214
Bioengineering (Microbioengineering)      Bio-Tech.p214
Bioengineering (Uplift)                    Bio-Tech.p214
Bioengineering (Vaccines)                  Bio-Tech.p214
Boating (Hydrofoils)                      Space.p224
Connoisseur (Fashion)                      Thaumatology: Urban Magics.p17
Connoisseur (Guns)                        Gun Fun.p24
Connoisseur (Virtual Reality Arts)        Transhuman Space: Changing Times.p45
Criminology (Criminal Methods)            Transhuman Space: Transhuman Mysteries.p14
Criminology (Criminal Profiling)          Transhuman Space: Transhuman Mysteries.p15
Criminology (Criminal Statistics)          Transhuman Space: Transhuman Mysteries.p15
Current Affairs (Popular Culture)          Transhuman Space: Changing Times.p45
Current Affairs (Supernatural)            Horror.p28
Current Affairs (Supers)                  Supers.p35
Electronics Operation (Parapsychology)    Horror.p28
Electronics Repair (Parapsychology)        Horror.p28
Engineer (Parapsychology)                  Horror.p28
Explosives (Nuclear Demolition)            Space.p224
Fast Draw (Ammo)                          Gun Fun.p24
Fast Draw (Long Arm)                      Gun Fun.p24
Fast Draw (Pistol)                        Gun Fun.p24
Guns (Gonne)/TL3                          Low-Tech.p10
Guns (Wrist Gun)/TL6                      High-Tech.p98
Hidden Lore (Angels)                      Monster Hunters 1.p16
Hidden Lore (Astral)                      Psis.p8
Hidden Lore (Cryptozoology)                Monster Hunters 1.p16
Hidden Lore (Earth)                        Banestorm.p186
Hidden Lore (Free Spirits)                Monster Hunters 1.p16
Hidden Lore (Lycanthropes)                Monster Hunters 1.p16
Hidden Lore (Metro)                        Locations: Metro of Madness.p11
Hidden Lore (Mummies)                      Monster Hunters 1.p16
Hidden Lore (Prison Lore)                  Social Engineering.p80
Hidden Lore (Psis)                        Psis.p8
Hidden Lore (Restless Undead)              Monster Hunters 1.p16
Hidden Lore (Sacred Places)                Monster Hunters 1.p16
Hidden Lore (Supers)                      Supers.p36
Hidden Lore (Tricks)                      Psis.p8
Hidden Lore (Vampires)                    Monster Hunters 1.p16
Hidden Lore (Wilderness Lore)              Supers.p36
Hoby Skill (Metro)                        Locations: Metro of Madness.p11
Intelligence Analysis (Data Mining)        Transhuman Space: Transhuman Mysteries.p15
Linguistics (Comparative)                  Space.p224
Mechanic (Optical Instruments)            Low-Tech.p10
Mimicy (Alien Speech)                      Space.p225
Physician (Physiotherapy)                  Bio-Tech.p214
Piloting (FTL)                            Space.p225
Shield (Guige)                            Low-Tech Companion 2.p19
Submarine (Unpowered)                      Low-Tech.p11
Theology (Abrahamic)                      Monster Hunters 1.p16
Theology (Shamanic)                        Monster Hunters 1.p16
Theology (Voodoo)                          Monster Hunters 1.p16
Thrown Weapon (Discus)                    Fantasy.p136


Expert Skills

Code:

Arachnoxenology    Transhuman Space: Changing Times.p46
Bardic Lore        Fantasy.p135
Cliodynamics        Infinite Worlds.p182
Cryptozoology      Horror.p28
Demonology          Horror.p28
Hoplology          Martial Arts.p56
Memetics            Transhuman Space: Changing Times.p46
Oceanography        Transhuman Space: Changing Times.p46
Pneumatology        Horror.p29
Terraforming        Transhuman Space: Changing Times.p46
Ufology            Horror.p29
Urban Studies      Thaumatology: Urban Magics.p15
Vampirology        Horror.p29


Wildcard Skills
Only 4 in Basic

Code:

Assassin!          Action 1.p23
Barbarian!          Dungeon Fantasy 1.p18
Bard!              Dungeon Fantasy 1.p18
Blade!              Monster Hunters 1.p29
Boat!              Supers.p36
Bow!                Supers.p36
Businessman!        Supers.p36
Cleaner!            Action 1.p23
Cleric!            Dungeon Fantasy 1.p18
Cleric!            Supers.p36
Computers!          Supers.p36
Demolition Man!    Action 1.p23
Detective!          Monster Hunters 1.p29
Drive!              Supers.p37
Druid!              Dungeon Fantasy 1.p18
Encyclopedist!      Supers.p37
Explorer!          Supers.p37
Face Man!          Action 1.p23
Fake!              Supers.p37; Social Engineering.p81
Fist!              Supers.p37
Gun!                Monster Hunters 1.p29
Hacker!            Action 1.p23
History!            Infinite Worlds.p183
Holy Warrior!      Dungeon Fantasy 1.p18
Infiltrator!        Action 1.p23
Inventor!          Monster Hunters 1.p29
Inventor!          Supers.p37
Investigator!      Action 1.p23
Katana!            Fantasy-Tech 1.p10
Knight!            Dungeon Fantasy 1.p18
Lore!              Monster Hunters 1.p30
Magic!              Supers.p37
Martial Artist!    Dungeon Fantasy 1.p18
Medic!              Action 1.p23
Medic!              Monster Hunters 1.p30
Medicine!          Bio-Tech.p214
Medicine!          Supers.p37
Move!              Supers.p37
Negotiator!        Social Engineering.p81
Perform!            Supers.p37
Pilot!              Supers.p37
Pirate!            Supporting Cast: Age of Sail Pirate Crew.p11
Psychologist!      Supers.p37; Social Engineering.p81
Scholar!            Supers.p37
Science!            Monster Hunters 1.p30
Scout!              Dungeon Fantasy 1.p18
Security!          Supers.p66
Servant!            Supers.p66
Shooter!            Action 1.p23
Stick!              Supers.p37
Swashbuckler!      Dungeon Fantasy 1.p18
Talker!            Monster Hunters 1.p30
Ten-Hut!            Monster Hunters 1.p31
The Occult!        Horror.p29
Thief!              Dungeon Fantasy 1.p18
Thief!              Supers.p37
Throw!              Supers.p37
Wheel Man!          Action 1.p23
Whip!              Supers.p37
Wire Rat!          Action 1.p23
Wizard!            Dungeon Fantasy 1.p18


SCAR 10-02-2012 07:36 AM

Re: New Traits since Basic
 
Please post comments, errors, anything I've missed, or data from those books not (yet) covered.

Thanks.

Anders 10-02-2012 07:47 AM

Re: New Traits since Basic
 
Blessed (Font) would be for the Typesetter template, yes? :)

Looks really useful! Will you add Techniques as well?

cybermancer2k1 10-02-2012 07:47 AM

Re: New Traits since Basic
 
Well done! And thanks for the hard work. These lists not only point me quickly to items I need to look up, they give me ideas on what products to buy next.

That being said, while I see what SJG is trying to do by allowing these traits to be scattered among different pubs, I'd still like to see them gathered in one place, a la the old Compendium I and II.

SCAR 10-02-2012 07:54 AM

Re: New Traits since Basic
 
Quote:

Originally Posted by Asta Kask (Post 1452655)
Blessed (Font) would be for the Typesetter template, yes? :)

Looks really useful! Will you add Techniques as well?

I didn't compile a Techniques list when I was going through each book, so it will be a matter of going through them all again.
I'll add it to my To Do List, but it probably won't be particularly soon.

Combat Techniques are listed in Martial Arts, and GURPS Martial Arts Techniques Cheat-Sheet (FREE!)

Techniques don't come up that often do they? at least not non-Combat ones?


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