Re: Passive Defense and 4e
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Re: Passive Defense and 4e
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elco2, you should use the stats from High-Tech (4e): Handcuffs (TL6). Metal, key-locking cuffs give -5 to Escape. DR 4, HP 6. $50, 0.5 lb. LC4. |
Re: Passive Defense and 4e
I am just glad it has gone from 4e.
Even if they were mooks all out attacking on 14 (it may have been less), the shield PD bonus was hard. The mook would only hit the character if the skill roll was less that -x of the PD of the shield, otherwise the mook would hit the shield. But also the mooks could hide behind the character's shield and there would be a penalty for the character to hit the mook, usually -x PD of the shield. |
Re: Passive Defense and 4e
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The primary difference seems to be that DB is of no help if you don't make a defense while PD allowed a defense roll even if you did not defend (like if it was a surprise attack, or you were using AOA) Quote:
I thought PD in 3e meant you didn't modify the attacker's roll and instead treated it like a free block or a free parry, but if you didn't actually make an active defence then the PD alone was rolled against instead of PD+skill/2 Quote:
I'm curious where I can find the rule of it being harder to hit a mook by them trying to use your shield's cover against you. It sounds pretty cool. |
Re: Passive Defense and 4e
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Re: Passive Defense and 4e
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Then when ADDING those rolls on top of that, even more amazing. |
Re: Passive Defense and 4e
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Re: Passive Defense and 4e
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I discovered this very early in 1e when I took Gurps Horror 1e and tried to use it as a 20th Century sourcebook. I was trying to make a hardboiled PI named Roscoe Gatt as a sample character and his defenses were so low that he and everyone else might as well have taken AOA every Turn. Martial arts 1e tried to patch this with new Skills but it wasn't really until 4e that there was a systematic solution and I beleive it was this unarmored combat problem that the developers were mostly trying to fix. |
Re: Passive Defense and 4e
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Re: Passive Defense and 4e
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