Spaceships sensors
Is it possible to put multiple sensors/comms on a spaceship to increase range? If so would you be able to stack their levels or would it be a flat +1 level r something like that?
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You can install a SM+1 sensor with 3 spaces and a SM+2 sensor with 10.
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Why not? You can have 10 cargo or 10 fuel so why not 10 something else.
The example below will be a total mess and warped by Houserules but you'll get the idea. 10 advanced sensor systems = an SM+7 ship with SM+9 advanced sensors which are about the same as SM+11 basic sensors. Code:
300 ton Long Range Reconnaissance Patrol Ship |
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Techncially you can't put SM+2 components on a Spaceship because the rules do not go down below SM+4 with the possibility of subdividing a SM+4 slot into 3 SM+3 components. However, the performance of SM+2 ship systems can be extrapolated from published material and used if you want. Of course, an SM+2 "ship" only masses 1 ton and a single component for one is 5% of that or 100 lbs. It's no wonder a simple system like Spaceships doesn't track every 100lbs of mass on a SM+15 Star Destroyer that goes 3 million tons or 30x as large as Nimitz-class aircraft carrier.. |
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A SM+2 system should probably count as a High Energy System even if it isn't already. Beyond that it seems simple enough to allow the system to spread between two hull sections. I allowed something similar to make Core/Shell mecha possible in the Pyramid article.
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You might be able to have a "ship" under those rules systems that's all lens/ mirror or dish but that would only affect signal gathering power. There were physical limits about sensor resolution based on SM haerdwired into the game system in Gurps Traveller. You shouldn't be too literal about system placement in Spaceships. The locaton on the damage chart is an abstraction for the purposes of simplified combat and might (at most) represent where the master control for that system is. |
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I have no idea why you are bringing that up, and Fred.
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