| Fred Brackin |
09-17-2012 03:41 PM |
Re: Spaceships sensors
Quote:
Originally Posted by Langy
(Post 1444368)
You misunderstood. He was referring to SM+(x+2) systems. As in, systems that are normally reserved for ships 2 SMs larger. For example, an SM+4 ship with an SM+6 sensor array. That SM+6 sensor array would mass 1/2 of the entire SM+4 ship, meaning it'd take up 10 slots.
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In detailed systems like Ve2 and the old Gurps Traveller it's already assumed that your sensors have elements dispersed all over the ship and bigger hard science systems require masts to extend the effective SM of your ship and provide greater resolution.
You might be able to have a "ship" under those rules systems that's all lens/ mirror or dish but that would only affect signal gathering power. There were physical limits about sensor resolution based on SM haerdwired into the game system in Gurps Traveller.
You shouldn't be too literal about system placement in Spaceships. The locaton on the damage chart is an abstraction for the purposes of simplified combat and might (at most) represent where the master control for that system is.
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