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-   -   Pheonix sheet jump distance (https://forums.sjgames.com/showthread.php?t=96548)

Engurrand 09-10-2012 12:53 PM

Pheonix sheet jump distance
 
Another simple pheonix sheet question: I noticed broad jump and high jump as options in the statistics block, but what about running broad jump and running high jump? They're dependent on yards moved, so those calculations get a little annoying when you've got super-jump enhanced PCs doing ninja acrobats. Is that stat block a setting I just can't find? Or is this a request thread? :D

Anyway, I am in love with pheonix sheet. I just discovered I could save profiles and man.... love lifts us up where we belong.

PS. Oh and I'd love to be able to lump perks into advantages and quirks into disadvantages...

tmedwards 09-10-2012 05:33 PM

Re: Pheonix sheet jump distance
 
Quote:

Originally Posted by Engurrand (Post 1440952)
Another simple pheonix sheet question: I noticed broad jump and high jump as options in the statistics block, but what about running broad jump and running high jump? They're dependent on yards moved, so those calculations get a little annoying when you've got super-jump enhanced PCs doing ninja acrobats. Is that stat block a setting I just can't find? Or is this a request thread? :D

There are no running broad jump and running high jump stats for Phoenix to display, that I know of at any rate. If there were, you could simply add them in the User Defined textbox for the option in question. Even if there were, however, the value you'd get would be based on whatever "yards moved" was baked into the stat, rather than the "yards moved" at the moment in question.

Quote:

Originally Posted by Engurrand (Post 1440952)
PS. Oh and I'd love to be able to lump perks into advantages and quirks into disadvantages...

There's an option for that. Trait folding, which is what I/Phoenix calls that, is controlled by the (second) option, Fold the selected traits into the associated block, if their own blocks are disabled, in the Block Printing & Positioning Options section; all folds are enabled by default, so you shouldn't need to change anything there. To trigger the functioning of the option, go to the same section, Block Printing & Positioning Options, and in the (first) option, Print the selected blocks, disable the Perks and Quirks blocks. That will cause Perks and Quirks to be folded into the Advantages and Disadvantages blocks.

ericbsmith 09-10-2012 07:24 PM

Re: Pheonix sheet jump distance
 
Quote:

Originally Posted by tmedwards (Post 1441139)
If there were, you could simply add them in the User Defined textbox for the option in question. Even if there were, however, the value you'd get would be based on whatever "yards moved" was baked into the stat, rather than the "yards moved" at the moment in question.

The problem here is, essentially, this doesn't require a stat to define the jump distance, it requires a table to display all jump distances for each move value up to the characters maximum move, similar to the slam damage table (which defines slam damage for each move value, up to the characters max move).

tmedwards 09-11-2012 05:34 AM

Re: Pheonix sheet jump distance
 
True, but that's not what was asked about, hence the answer I gave. I could add yet another new block to the sheet for running jumps, but I'd need some convincing that it was worth doing.

Engurrand 09-11-2012 01:31 PM

Re: Pheonix sheet jump distance
 
Yeah, it doesn't look like jump distance is something the GCA calculates on it's own. My present work-around is to make a table in excel and paste the values into the notes section. It works okay. A built in table would, obviously, be better. GURPS has very precise jump distance rules, but if you want to use them, you have to do MATH. It gets especially busy when you try to do tic-tacs or acrobatic attacks with any regularity, as in, say, any ninja or anime inspired game. Extremely valuable IMHO.

But your sheet is dope already, so I'm happy to make do with my workaround.

tmedwards 09-19-2012 10:31 AM

Re: Pheonix sheet jump distance
 
Coming back to this. I probably will go ahead and add a new running jumps table block.

tmedwards 10-21-2012 03:08 PM

Re: Pheonix sheet jump distance
 
[post superseded by my next post below]

Daeglan 10-22-2012 02:21 AM

Re: Pheonix sheet jump distance
 
label the rows.

what would say a speed 8 look like?

tmedwards 10-22-2012 01:03 PM

Re: Pheonix sheet jump distance
 
Were you looking for something like the following samples? (n.b. all are invited to comment; and for anyone who looked at the original sample, the table now includes a key)

Jump Table samples (PDFs)The table stops when both jump types (high & broad) reach their distance cap.

Daeglan 10-24-2012 04:29 PM

Re: Pheonix sheet jump distance
 
The first example fails to include movement 5 even though they have it. I think 2 through 4 looks way better.


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