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-   -   Helping and running (https://forums.sjgames.com/showthread.php?t=94834)

guruzard 08-20-2012 12:53 AM

Helping and running
 
If I were to help someone, would I be able to run away by myself or would we both have to agree to run away?

sir_pudding 08-20-2012 01:54 AM

Re: Helping and running
 
Quote:

Originally Posted by guruzard (Post 1426369)
If I were to help someone, would I be able to run away by myself or would we both have to agree to run away?

You can only run away when you are losing, at which point both Munchkins must try to run.
Quote:

Originally Posted by The rules page 3
or if somebody tries to help, and
your fellow party members interfere so the two of you still
cannot defeat it . . . you must run away.

Quote:

Originally Posted by ibid
If two players are cooperating and still can’t defeat the
monster(s), they must both flee. They roll separately. The
monster(s) CAN catch them both.


Clipper 08-20-2012 02:26 AM

Re: Helping and running
 
And it is the combat owner that makes the decision when to give up and run. You can try to talk him out of it, but he is the one that controls the battle.

sir_pudding 08-20-2012 02:31 AM

Re: Helping and running
 
Quote:

Originally Posted by Clipper (Post 1426382)
And it is the combat owner that makes the decision when to give up and run. You can try to talk him out of it, but he is the one that controls the battle.

Not really. If you are losing and a reasonable time has passed for players to play cards that will change that you have to run whether you want to or not.

Clipper 08-20-2012 02:35 AM

Re: Helping and running
 
Quote:

Originally Posted by sir_pudding (Post 1426384)
Not really. If you are losing and a reasonable time has passed for players to play cards that will change that you have to run whether you want to or not.

Yes, eventually the combat owner may be forced to give up, but what I mean is the Helper cannot make that decision.

sir_pudding 08-20-2012 02:43 AM

Re: Helping and running
 
Quote:

Originally Posted by Clipper (Post 1426385)
Yes, eventually the combat owner may be forced to give up, but what I mean is the Helper cannot make that decision.

It's not really a decision though. There are really only two states in combat: winning or losing. If you are winning and a reasonable time passes, you win. If you are losing and a reasonable time passes, you must run. You can't just sit there and say, "I'm not ready to run away yet" for several minutes when the rest of the table has declared that you are losing. Neither can you pick up the die to run away before you give people a chance to play cards that would result in you winning or facing worse bad stuff or whatever.

Clipper 08-20-2012 04:26 AM

Re: Helping and running
 
There is a choice while you are deciding whether you want to play good cards now or just run and keep them for the next combat. The owner thus can choose to Run Away from the battle at any stage he is losing, while the helper can only suggest it.

Quote:

Originally Posted by sir_pudding (Post 1426386)
Neither can you pick up the die to run away before you give people a chance to play cards that would result in you winning or facing worse bad stuff or whatever.

You actually can do that. There is no need to give reasonable time when choosing to Run Away. Let's take this to a thread in the main forum if you want to argue it further, though as it has little to do with the original question.

MunchkinMan 08-20-2012 07:40 AM

Re: Helping and running
 
There's no point in arguing further, because I'm certain that Andrew and I have established in the other forum that it is the main player who decides when to give up and Run Away. You can argue all you want that there is no decision to make, but there is.

UncleBob 08-20-2012 07:45 AM

Re: Helping and running
 
Please don't take this as an "argument", but the owner of the combat cannot stop the helper from playing cards that effect the combat, correct?

MunchkinMan 08-20-2012 07:52 AM

Re: Helping and running
 
Yes. The "owner" of the combat can decide who helps, and decides when it's time to give up and Run Away, but he cannot force his helper to play, or prevent his helper from playing, cards that help or hinder the combat. Being a helper at no point erases one's free will completely. If, as a helper, one wants to play a card that affects the combat, he may, regardless of what that effect may be.


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