GURPS Ramna 1/2
How do people here think it would best done? How many points should characters start at to be at roughly Ramna's level at the start of the show? What advantages, disadvantages etc should be used to reflect the character's abilities?
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Re: GURPS Ramna 1/2
Well, I recall seeing a writeup for Ryouga, back in the days of Third Edition... (goes looking, discovers the GURPSnet Archives are gone, goes looking in the Internet Archive) ...ah, yes - here it is. That 3E writeup is over 800 points, and doesn't have any of those new-fangled "martial arts styles" in it. So I'd give new characters in this world 750 points; Ryouga was substantially stronger than the other characters, but so many characteristics cost so much more in 4E than they did in 3E.
The oh-so-common shapeshifting is Morph, with Trigger (a different trigger each way) and Uncontrollable Change: application of the Trigger. On the flip side, it Takes Less Time - it's shown to take effect in one second. Trained By A Master is going to be commonplace - so much so, in fact, that I'd make it a default for PCs and important NPCs. |
Re: GURPS Ramna 1/2
Yeah, most of Ranma 1/2 is simply an over-the-top martial arts setting, so break out the full martial arts rules and all the cinematic chi skills, and use lots of cinematic rules like training montages. Ranma studies an "anything goes" style, so he has cross-training. There are a lot of martial arts schools who use Technique Adaptation and the like to integrate random Sport, Hobby, or Professional Skills into their combat techniques (e.g. "Throw technique defaults to Sport: Ice Ballet"). A fast, uncontrollable Alternate Form for the shapeshifting curses. If I recall correctly, Shampoo isn't much of an alchemist herself, but she can order by mail from people who do have Alchemy skill, which is probably a point or five of Unusual Background.
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Re: GURPS Ramna 1/2
All of the PCs in a Ranma campaign seem to have UB (and quite substantial levels of it). I'd just call it a setting convention and leave it at that.
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Re: GURPS Ramna 1/2
Ranma hirself would likely have Hermaphromorph (Trigger: Hot/Cold Water; Takes Less Time (Instant)). (Not sure of the pricing atm.)
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I've worked on a Ranma character. Does using Stress Atavism (Severe) for the result of going into the Cat Fist sound right?
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Re: GURPS Ramna 1/2
Good point. Added.
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Re: GURPS Ramna 1/2
For the Umisenken.
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