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-   -   [GURPS DF]: An Adventure, You Say? - OOC (https://forums.sjgames.com/showthread.php?t=94746)

ErhnamDJ 08-19-2012 02:56 AM

Re: [GURPS DF]: An Adventure, You Say? - OOC
 
They can get Minor Healing and Major Healing, but it ends up costing a ton of points to get Major Healing.

The sample Necromancer on page 13 of DF 1 has Minor Healing. That's the only way to get Steal Energy. So it's only a two point cost to get that one.

Harry O'Gane 08-19-2012 02:58 AM

Re: [GURPS DF]: An Adventure, You Say? - OOC
 
Quote:

Originally Posted by ErhnamDJ (Post 1425810)
They can get Minor Healing and Major Healing, but it ends up costing a ton of points to get Major Healing.

The sample Necromancer on page 13 of DF 1 has Minor Healing. That's the only way to get Steal Energy. So it's only a two point cost to get that one.

But still, it doesn't make him a dedicated healer. He'll be able to toss the spell a couple of times and in the end he'll not do it as effectivelly as a Cleric would. Also, taking Minor healing brands him as someone who'll go for a Wizard (Necromancer) calling - making his master as one.

ErhnamDJ 08-19-2012 03:07 AM

Re: [GURPS DF]: An Adventure, You Say? - OOC
 
Quote:

Originally Posted by Harry O'Gane (Post 1425812)
But still, it doesn't make him a dedicated healer. He'll be able to toss the spell a couple of times and in the end he'll not do it as effectivelly as a Cleric would. Also, taking Minor healing brands him as someone who'll go for a Wizard (Necromancer) calling - making his master as one.

True. Not sure if he'd want to do that.

I can get Heal Plant, but there's no immediate way that I can see for us to use that. He could take Plant Form Other as a Leprechaun Charm. :)

Edit:

Trolls from Monsters get fast Regeneration. Maybe he could take them as a Shapeshifting form? Wait! He's not a Leprechaun. Bah. Probably easier to talk him into taking Minor Healing than being a Leprechaun.

Harry O'Gane 08-19-2012 03:08 AM

Re: [GURPS DF]: An Adventure, You Say? - OOC
 
That... is an idea, I'll tell you that.

MIB.6361 08-19-2012 03:18 AM

Re: [GURPS DF]: An Adventure, You Say? - OOC
 
I'm interested. Working on an Initiate or a Killer character right now.

ErhnamDJ 08-19-2012 03:19 AM

Re: [GURPS DF]: An Adventure, You Say? - OOC
 
Quote:

Originally Posted by Harry O'Gane (Post 1425816)
I'll tell you that.

I laugh at Tony Danza.

Harry O'Gane 08-19-2012 03:31 AM

Re: [GURPS DF]: An Adventure, You Say? - OOC
 
Quote:

Originally Posted by MIB.6361 (Post 1425819)
I'm interested. Working on a character right now.

With you, I'll close the roster for now. What are you planning on making?

EDIT: Ah, ok. Initiate would come in handy.

ErhnamDJ 08-19-2012 03:34 AM

Re: [GURPS DF]: An Adventure, You Say? - OOC
 
Name: Ida Pumblechook
Age: 17
Height: 2'8"
Weight: 96 lbs.

Attributes [90]
ST 7
DX 12 [20]
IQ 13 [60]
HT 12 [10]

HP 9
Will 13
Per 13
FP 12

Basic Lift 9.8
Damage 1d-3/1d-2

Basic Speed 5.5 [-10]
Basic Move 4

Social Background
TL: 3
Cultural Familiarities: Town [Free!]
Languages: Common [Free!]

Advantages [37]
Power Investiture 3 [30]
Animal Empathy (PM, -10%) [5]
Big Weapons 2 [2]

Halfling [0]
Spoiler:  


Disadvantages [-40]
Intolerance (Urbanites) [-5]
Vow (Vegetarianism) [-5]
Sense of Duty (Adventuring Companions) [-5]
Charitable [-15]
Social Stigma (Criminal) [-5]
Chummy [-5]


Quirks [-5]
Overweight
Doesn't care about animals. It's fun to squash bugs. Really!
Loves pie more than anything else in the whole world.
Likes Nice Things
Slightly Unappreciative


Skills [31]
Hidden Lore (Faeries) (A) IQ [2]-13
Naturalist (H) IQ-1 [2]-12
Pharmacy (Herbal) (H) IQ-1 [2]-12
Theology (Druidic) (H) IQ-1 [2]-12
First Aid (E) IQ [1]-13
Public Speaking (A) IQ-1 [1]-12
Weather Sense (A) IQ-1 [1]-12
Diplomacy (H) IQ-1 [2]-12
Veterinary (H) IQ-2 [1]-11
Staff (A) DX+2 [8]-14
Sling (H) DX+2 [4]-14*
Fast-Draw (Ammo) (E) DX [1]-12
Climbing (A) DX-1 [1]-11
Stealth (A) DX-1 [1]-11
Camouflage (E) IQ [1]-13
Navigation (Land) (A) IQ-1 [1]-12
Survival (Woodlands) (A) Per-1 [1]-12

*Includes +2 for Halfling Marksmanship talent.

Spells [22]
Vermin Control (H) IQ+2 [2]-15
Fish Control
Reptile Control
Bird Control
Mammal Control
Rider Within (H) IQ+2 [2]-15
Beast Summoning
Beast Seeker
Beast Speech
Detect Magic
Purify Water
Bless Plants
Cure Disease
Mystic Mist
Plant Growth
Shape Earth
Conceal
Create Plant
Blossom
Walk Through Wood

Equipment

Staff Sling - $20 - Weight 2
Bullets ×20 Give +1 damage, double range. $2, 1 lb.
Uncle's Favorite Halfling Initiate's Outfit (Exceptional Material, +19CF; Expensive Dye, +8CF; Expensive Patchwork, +5CF; Expensive Fringe, +6CF; Extensive Lace, +9CF) w/Fortify +1 Enchantment $50 - $1152 - Weight .4 - Power Item 8
Halfling's Boots - DR 2* - $80 - .6 lbs.

Halfling Frame Backpack (p. B288) $20, 2 lbs.
Halfling Bull’s-Eye Lantern $20, .4 lbs.
Halfling Delver’s Webbing $32, .6 lbs.
Halfling's Hooded Cape $4.4, .44 lbs.
Halfling's Sleeping Fur (p. B288) [Sack or Backpack] $10, 1.6 lbs
$109.6 Pie Money

Stats [90] Ads [37] Disads [-50] Quirks [-5] Skills [31] Spells [22] = Total [125]


Backstory

Halfling justice is swift and merciless. At the age of 14, after stealing her second pie, Ida was sent away to train with her uncle, Jimmyjimjimjimmyjim Green, who specialized in the care of animals. Ida was not his only student. All the town's reasonably misfitious children were sent to live under his tutelage. Most of them learned little more than to shovel manure or keep their heads aware from the horses' hooves. Ida was a quick study and received special treatment from her uncle, though she still found living with him to be nearly unbearable. As part of her druid vows she had been forced to swear off eating meat. And they only had pie four days a week!

After three years of enduring such treatment, Ida has decided it's time for her to make her own way in the world.

Jarite 08-19-2012 04:11 AM

Re: [GURPS DF]: An Adventure, You Say? - OOC
 
I don't mind people trying to sweet-talk my character IC, but OOC my conception of Leon is as a DPSer or perhaps a Magic Warrior- so at least initially, I want to go for such.

Harry, Leon's motivation is to try and save up money so he can eventually buy a piece of land and start a family as a wealthy independent farmer- unlike his dirt-poor lifestyle beforehand. His master paid him, but nowhere near as much as he needed.

EDIT: It seems I can't edit my previous post, so editing this post. Don't worry- I'm pretty sure this'll be the last time I need to.

NAME: Leon
Player: Jarite
Ht: 5'2
Wt: 120 lbs
Size Modifier: +0
Age: 16
XP: 0

Attributes:
ST: 10
DX: 11
IQ: 13
HT: 11

Secondary Attributes:
HP: 10
Will: 13
Per: 12
FP: 19

Basic Lift: 20 lbs
Damage: 1d-2/1d
Basic Speed: 5
Move: 5

Social Background
TL: 3
Cultural Familiarity: Human
Languages: Common(Native/Native)

Advantages:
Magery 2: 25 points
FP+7: 21 points
Patron((FoA: 6 or less, Extremely powerful individual, Minimal Intervention): 5 points

Perks: None

Disadvantages:
Skinny: -5 points
Weirdness Magnet: -15 points
Wealth(Struggling): -10 points
Overconfidence: -5 points

Quirks:
-Careful
-Attentive
-Obsession: Start a family with a nice home and a steady income
-Congenial
-Likes reading

Skills:
Fast-Talk(Average, IQ, Skill 13): 2 points
Hidden Lore(Demons, Average, IQ, Skill 13): 2 points
Hidden Lore(Magic Items, Average, IQ, Skill 13): 2 points
Hidden Lore(Spirits, Average, IQ, Skill 13: 2 points
Hidden Lore(Undead, Average, IQ, Skill 13): 2 points
Broadsword(Average, DEX+2, Skill 13): 8 points
Research(Average, IQ-1, Skill 12): 1 point
Writing(Average, IQ-1, Skill 12): 1 point
First Aid(Easy, IQ, Skill 13): 1 point
Cartography(Average, IQ-1, Skill 12): 1 point
Psycology(Elementals, Hard, IQ-1, Skill 12): 2 points
Physiology(Elementals, Hard, IQ-1, Skill 12): 2 points
Innate Attack(____, Easy, DEX+1, Skill 12): 2 points
Search(Average, Per-1, Skill 11): 1 point
Psycology(Demons, Hard, IQ-2, Skill 11): 1 point
Physiology(Demons, Hard, IQ-2, Skill 11): 1 point

Spells:
Fireball (Hard, IQ+Magery, Skill 15): 4 points
Shield(Hard, IQ+Magery, Skill 15): 4 points
Ignite Fire(Hard, IQ+Magery-2, Skill 13): 1 point
Create Fire(Hard, IQ+Magery-2, Skill 13): 1 point
Shape Fire(Hard, IQ+Magery-2, Skill 13): 1 point

Back Story:
Leon started life as a poor peasant in a very poor village- the oldest of his family. Life there was horrible- constant monster raids led to severe danger, hygiene was horrible, lifespans were short, and the food was disgusting. Leon had six siblings (four boys, two girls)- of them, four died before they turned one (three when Leon was in the very room). The remaining siblings were the deeply cynical Charles and the psycologically fragile Anne. The peasants couldn't even leave- they were hereditary serfs, tied to the land.

Eventually all this changed when Leon was bought and recruited by a wizard known as Phillip the Great (Charles would remain a peasant, inheriting the farm). The wizard, known as "Phillip the Great" for his achievements, was the leader of a small group known as the "Artillery crew"- apprentices taught the Flame Jet spell and working from behind the lines of the "real" adventurers. Phillip in particular was extraordinary at the use of artillery spells. He also had a lot of other scrolls, and saw no reason not to let Leon satisfy his appetite for reading (well, at first merely trying to read with a little help from Phillip) between adventures.

Leon, despite his treatment, is ever-grateful to Phillip for bringing him out of the severe poverty that was his childhood. However, he does have a degree of ambition- wanting to settle down and become an independent farmer with a family. But to do this, he needs to make money- and to do that, he needs to adventure. Hearing of a small group of adventurers deciding to strike out on their own, he decides to take a risk...

Appearance:
Leon is fairly nondescript- he has brown eyes and black hair, and is of fairly average height and weight.

Growth Notes:
I can see several ways Leon can go in his short term character point growth:

1- The Magic Warrior (add a little more HP or Striking ST and/or improve in the Armor spell. Can thus act as a Tank or DPser when required)
2- The Expert (focuses on lore, taking advantage of his knowledge of Demons and Elementals to be able to act as the group expert whenever they emerge)
3- The Generalist Wizard (learns a few basic spells in one of the routes in the hope of unlocking something more)
4- The Focused Wizard (puts points into building up the Fireball spell to be more effective)

ErhnamDJ 08-19-2012 04:22 AM

Re: [GURPS DF]: An Adventure, You Say? - OOC
 
Jarite, why didn't you make a Fire Elementalist? You'd have saved some points on Magery that could have gone toward your fire spells.


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