[MA] Aggressive Disarming & mixed skills
Situation is: a player character has encountered a hit-team at his home. He's already killed two with a firearm but has been disarmed by his remaining opponent who is armed with a sword.
When the assassin next attacks, and the player responds with Aggressive Parry (Brawling), can he use Disarming as opposed to trying to punch through a sword? Quote:
For that matter, if he can use the Disarm Technique, does it have to be based off Brawling, eg if he has Disarm (Sumo) at a higher level? |
Re: [MA] Aggressive Disarming & mixed skills
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In short, moving past the sword to aggressively parry the hand or arm is very risky. If you're a cinematic action hero (and you might be!) and can absorb the -9 to -11 in penalties to do this, have at it, but otherwise, you're in trouble. What you'll want to do instead is to just do a parry, but slip around to his side and rear. You have Sumo and Brawling? You'll want to get to his rear arc and try and knock him down. If you had Judo, you'd want to do a Judo Parry with a slip to his side arc, capture his arm and utilize Arm Lock to force him to let go of his weapon. This gets loving detail in Technical Grappling, as you might imagine! Quote:
For that matter, if he can use the Disarm Technique, does it have to be based off Brawling, eg if he has Disarm (Sumo) at a higher level?[/QUOTE] |
Re: [MA] Aggressive Disarming & mixed skills
Thank you, and yes, -10 v's a swung weapon.
But, as you say, the option would be available to a highly skilled Action Hero. Considering that this situation would be an old/ unmaintained skill and the sword is 3d+2(10), side-slipping is definitely safer than probable amputation; then he can try his current technique, Disarm (Sumo), if he's still moving:) |
Re: [MA] Aggressive Disarming & mixed skills
Another option if you've got Sumo is to knock him down with a Sweep, then use your Brawling to do something really violent.
Sweep has the advantage of not requiring an initial grapple, and your foe mightn't have the Ground Fighting technique, putting him at -4 to attack and -2 to defend. It also give you a nice chance to Run Away, since it'll take him a couple turns to get up to chase you unless he has Acrobatic Stand. |
Re: [MA] Aggressive Disarming & mixed skills
Until Technical Grappling comes out, the only weapons that get a free-disarm after a parry are Jitte and Sai.
Aggressive Parry doesn't do what you want to do, and isn't helping you here. If you had Judo, you could use that to parry, and then initiate an Arm Lock to control the sword, but Brawling is bad for defending against weapons. |
Re: [MA] Aggressive Disarming & mixed skills
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But you've slipped into close combat, if you stack on some Deceptive, you should be able to minimize the risks. |
Re: [MA] Aggressive Disarming & mixed skills
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Against qualified opposition, it's tough to pull off. Attack using Sweep, foe can defend normally. If you win, roll Quick Contest of ST or Sweep vs. his ST, DX, Acrobatics, or best grappling skill. In this instance, however, if your foe's ST isn't that high, and he's relying on his 3d+2 (10) (!!) to provide his oomph, it might be a pretty good option. Quote:
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Re: [MA] Aggressive Disarming & mixed skills
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Re: [MA] Aggressive Disarming & mixed skills
Now that I think about it, I would recommend the following way to take full advantage of your higher skill and avoid getting cut to ribbons. After your successful Slip or Side-Step Dodge:
Turn 1. Feint with your highest combat skill (Brawling?), to reduce that damaging parry next turn. ---He will probably step back and attack, Slip into Close Combat Again. Turn 2: Using a significant amount of Deceptive Attack, use Sumo Wrestling to Grapple his sword hand. Between your Feint and Deceptive Attack, you should have reduced the odds of getting your hand cut off by a successful parry considerably. ---Defend normally against whatever his next action is, but don't let go--don't leave close combat. Turn 3: Continue holding on to the sword arm with both hands and use which ever of these has the best chances of success for your character: Disarm (Sumo), Knee-Strike to the sword arm (Brawling), Sweep (Sumo), or Wrench Limb on the sword arm (Strength). Since he won't be able to attack you with his sword this turn, consider using Committed Attack (Strong) or even AoA to really make it hurt. Repeat until he is disarmed--once he is disarmed, proceed with savage beat-down--once the beat-down is over, pick up the Monowire (or whatever) Katana and start training to use it. |
Re: [MA] Aggressive Disarming & mixed skills
You can always try a Hand-Clap Parry...
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