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-   -   Return of "Cheat" (https://forums.sjgames.com/showthread.php?t=94329)

UncleBob 08-11-2012 03:54 PM

Return of "Cheat"
 
If both your hands are full and you cheat an item like, say, the Sword of Khalar Zym that gives you a +3 with one hand or +6 with two hands, what is the bonus for this?

Clipper 08-11-2012 05:13 PM

Re: Return of "Cheat"
 
Quote:

Originally Posted by UncleBob (Post 1421526)
If both your hands are full and you cheat an item like, say, the Sword of Khalar Zym that gives you a +3 with one hand or +6 with two hands, what is the bonus for this?

You treat the card as if you were wielding it with 0 hands. For the Sword of Khalar Zym, this would make it +3 (it is only +6 when two-handed).

UncleBob 08-11-2012 05:41 PM

Re: Return of "Cheat"
 
Makes sense. Thank you.

I was flipping through my cards trying to make the highest-powered game-legal character I could come up with using my current cards. The use of this card made a difference between playing it on a cheat card to get +6 vs. +5 from another item. :D

Without one-time use bonuses, I got up to 87+one that gave a bonus based on dice roll, so a minimum of 89. Thought I did pretty well until I read another thread, but then, I only have boosters and promos - these guys had all the expansions (of which I haven't broken down and gotten any yet...)

SolemnGolem 08-11-2012 08:39 PM

Re: Return of "Cheat"
 
Another question regarding Cheat.

If you have no Big items, and you Cheat in a Big item that's usable by only one race, does the Cheat eliminate both the race limitation AND the Big size limitation?

In a game last year, one of my players tried to Cheat in a Big item usable by only one race, and we let her. But I warned her that she would not be able to use another Big item, because the cheated item is still Big.

She objected to this ruling and said that the Cheat eliminates all limitations. Her rationale was that if she already had another Big item before attempting to Cheat this item into her pool, the second item's "Big" classification would be ignored.

My counter ruling was that Cheat basically functions to let you bring an item into play without worrying about limitations in playing that item. It does not function as a "pretend this item doesn't exist" card when calculating after-arising items or limitations.

Which ruling is correct?

(In the end my ruling won, because I was the owner of the deck in question, as per Munchkin instruction rules. But this result only came about after a very heated argument which went well beyond the actual rules dispute and included personal attacks - after which I quietly decided I would never play Munchkin with this particular player again.)

Bampop 08-11-2012 08:46 PM

Re: Return of "Cheat"
 
She's right. The cheated item is still Big, but you get to ignore all restrictions on the item. Therefore, when she tries to play another Big item, she is still ignoring the restriction on the other one.

I want to get a Cheat card on the Matching Set of Equipment from Munchkin 8 very badly.

Clipper 08-11-2012 09:12 PM

Re: Return of "Cheat"
 
The easiest rule of thumb to apply here is to see if, after you play the new card, your setup is still valid.

UncleBob 08-11-2012 10:22 PM

Re: Return of "Cheat"
 
Quote:

Originally Posted by Bampop (Post 1421629)
I want to get a Cheat card on the Matching Set of Equipment from Munchkin 8 very badly.

Sounds like the "Rules are for Losers" card from The Guild Booster would come very much in handy here - acts just like a Cheat card, but can be moved as often as you like. So, you could use it for the entire game and switch it if you get the Matching Set card, instead of having to hold it in your hand and risk letting it go to waste.

*edit* - So, what if you use the Cheat card (or some variant) with The Mysterious Magenta Moat? Usually, when I play a Cheat card, I have it slightly under the item card to show that it's the card being cheat'd. I suppose I could stack it so that the Moat was between the cheat and the item...

SolemnGolem 08-12-2012 08:44 AM

Re: Return of "Cheat"
 
Quote:

Originally Posted by Clipper (Post 1421641)
The easiest rule of thumb to apply here is to see if, after you play the new card, your setup is still valid.

How does this help?

In my example above, the cheat was used to bring in a card with a race and a Big limitation.

Afterwards, in the hypothetical, the player would try to play another Big card.

Your rule of thumb does not address whether the Big limitation from the Cheated card still carries over to block the Big limitation from the second card.

Bampop's response, however, does specifically address this - the ruling is that Cheat does in fact lift all restrictions for the attached card, and allows future cards to ignore the attached card's limitations.

UncleBob 08-12-2012 08:53 AM

Re: Return of "Cheat"
 
I can't speak for Clipper, but I think he meant that the "Rule of thumb" is, if you ignore the "Cheated" card, is your set-up still valid.

So, if you pretend that the cheated "Big" item isn't in play, is everything else kosher? If so, then you're good.

Bampop 08-12-2012 09:26 AM

Re: Return of "Cheat"
 
I also think that's what Clipper meant. That's how I usually check it too.

MunchkinMan 08-12-2012 09:41 AM

Re: Return of "Cheat"
 
The Cheat! card can seem perplexing, which is why I wrote this rather expanded explanation of it.

However, this phrase on the Cheat! card, "This item is legal for you to use even if it otherwise would not be," really does say it all: Once you have Cheat! on an Item, it will always be legal for you to use it. Neither the card nor the rules tell you that you must pick how the Cheat! card will apply to the Item you play it on.

The notion of ignoring any Item with Cheat! on it when playing a new Item is a great way to determine if you could put the new Item into play.

roguebfl 08-12-2012 11:28 AM

Re: Return of "Cheat"
 
Quote:

Originally Posted by MunchkinMan (Post 1421856)
The Cheat! card can seem perplexing, which is why I wrote this rather expanded explanation of it.

However, this phrase on the Cheat! card, "This item is legal for you to use even if it otherwise would not be," really does say it all: Once you have Cheat! on an Item, it will always be legal for you to use it. Neither the card nor the rules tell you that you must pick how the Cheat! card will apply to the Item you play it on.

The notion of ignoring any Item with Cheat! on it when playing a new Item is a great way to determine if you could put the new Item into play.

So you back the interpretation that the sword is only +3 not +6?

MunchkinMan 08-12-2012 01:11 PM

Re: Return of "Cheat"
 
Yes, it's +3.

Clipper 08-12-2012 03:03 PM

Re: Return of "Cheat"
 
Quote:

Originally Posted by UncleBob (Post 1421840)
I can't speak for Clipper, but I think he meant that the "Rule of thumb" is, if you ignore the "Cheated" card, is your set-up still valid.

So, if you pretend that the cheated "Big" item isn't in play, is everything else kosher? If so, then you're good.

Yep, that's exactly what I meant.

SolemnGolem 08-12-2012 04:44 PM

Re: Return of "Cheat"
 
Oh, okay. Thanks for the clarification, UncleBob and Clipper. And yes, that way is a nice handy way of thinking about it - the card that is cheated into play is a nullity when it comes to other cards' legality.

Thanks!

Gardensnake 09-30-2012 02:00 AM

Re: Return of "Cheat"
 
Okay, another Cheat question. Can Cheat be played on a steed enhancer item to allow it to be played on a munchkin and not a steed since it is an item?

Thanks,

William

Clipper 09-30-2012 03:32 AM

Re: Return of "Cheat"
 
Quote:

Originally Posted by Gardensnake (Post 1451659)
Okay, another Cheat question. Can Cheat be played on a steed enhancer item to allow it to be played on a munchkin and not a steed since it is an item?

Thanks,

William

This recently was announced to be acceptable. This official post shows you all the things you can do with a Cheat! card and it includes playing it with a Steed Enhancer that is also an Item alone.


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