IQ 5 Wolf - Pet, Ally, or Familiar?
Hey everyone!
One more question for today (I hope). One of my characters has two wolfdogs as pets, and both have had their IQ raised to 5 (genetic engineering). They're extremely loyal and obedient, but not linked (technologically or magically) to him in any way. Under signature gear the rulebook says: "It is up to the GM whether to treat android companions, faithful steeds, custom vehicles, etc. as equipment (with a cash cost) or characters (with a point cost)." What would be the difference between equipment or characters in this case? In either case I think I play as the wolves (he doesn't get to control them). There are obvious differences (frequency of appearance), but assuming that those are all equal, what ends up changing rules-wise? Bottom line: I know it is up to me, but I'm not sure what each choice will entail. Thanks! |
Re: IQ 5 Wolf - Pet, Ally, or Familiar?
A Familiar grants abilities ect... - The Wolf is not that.
I would say that the Wolf is an Ally. If it was gear it would be interchangeable with any-other one of the same. Compare 'a pet dog' to 'Lassie' or a horse to 'Silver' (the Lone Ranger's horse). Also, a wolf is not a typical pet. If it was a rotwiler or german shepard thats one thing. However, a wolf is a non-domesticated animal. An ally should have much better stats than typical of the species & it will improve as the character does. A generic pet wolf will not. There are some good profiles for animal allies in DF-5. Hope all that heleped. |
Re: IQ 5 Wolf - Pet, Ally, or Familiar?
Familiar is a subset of Ally, so there's not really anything to say about that.
An Ally promises a degree of reliability, plot-protection, and trustworthiness. A pet may be reliable and trustworthy, but is not guaranteed to be so, and the GM owes you no particular apology if you come home one day and find out somebody spiked their dogfood with cyanide while you were out. |
Re: IQ 5 Wolf - Pet, Ally, or Familiar?
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Pets are bought with money, or points traded for cash. They gain no special "plot protection" and are subject to death, theft, or puking in your shoes much like your PCs cellphone is subject to breakage, theft, or malfunction. Pets behave only as well as their IQ, their training, and your Animal Handling let them behave, along with other traits on both characters of course. The PC generally needs to put significant time into care and maintenance of trained pets in order to maintain training and the master-pet authority relationship. Everyone's seen the dog that doesn't listen to his owner and just goes running off with the Frisbee in the dog park, and you can totally be stuck as that owner if you just pay money and use Animal Handling at default. Pets don't get any better without money spent on training, cybersurgery, or whatever. They're just pets. Allies are bought with character points. This buys you a lot of guarentees. 1) It guarantees a good relationship between you and the Ally. You should know enough about your Ally's species as to not abuse them through ignorance, but the GM may give that away for free for the cost of the Ally itself. As long as you treat the Ally in good faith, you aren't going to alienate them. 2) It guarantees a certain amount of "plot proofing", withing the boundaries of the frequency of appearance anyways. An Ally is going to be treated with more care by the GM than random gear, and if you take responsible actions to recover the Ally, should generally be returned to you in good condition by the GM in case of the occasional separation by events in the game. IOW, theft, sickness, etc might happen, but only rarely, and if you do due-diligence, won't be crippling. 3) It guarantees your Ally will progress in point value with you. They get better just as you get better. |
Re: IQ 5 Wolf - Pet, Ally, or Familiar?
Equipment means that the animals get treated as equipment. They are useful accessories as many socialites treat them. One dies, you get a new one. You don't mourn them like lost friends and they don't perform a needed purpose like working dogs.
An IQ 5 animal is not sapient by gurps rules, so will have the whole suite of disadvantages pertaining to that major handicap. I doubt any vaguely realistic canine would ever go above zero points, so buying them as allies would be very cheap. But of course then the player has to treat them as allies and put a little effort into protecting them. |
Re: IQ 5 Wolf - Pet, Ally, or Familiar?
Note that you risk loosing CP if you send your Ally callously into danger. Regular old equipment pets can be used for mine detectors if you really want to waste the money on them, with no CP penalty.
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Re: IQ 5 Wolf - Pet, Ally, or Familiar?
Signature Gear is sort of like buying equipment. If the Wolf if $2000, you know how many points you need and you get whatever stats that wolf has in the book or the GM wants to give.
If you buy it as an ally then you now have a full character with a set number of points. Personally, I'd always use allies for something like a living companion. I think signature gear is better suited for when you want something cheap and easy. With Signature gear you can buy a horse or a wolf for 1 character point pretty easily. You're going to spend more than that buying it as an ally. (But a wolf might just be a dependent.) Keep in mind that depending on the point cost of the game the wolves might actually work better as dependents. They can even be both dependents and allies. |
Re: IQ 5 Wolf - Pet, Ally, or Familiar?
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Losing the CPs spent on the ally only, and likely not getting any for the session for poor roleplaying. |
Re: IQ 5 Wolf - Pet, Ally, or Familiar?
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Police dogs probably are equipment, not Allies. As much as their handlers are fond of them, one of the dogs main roles is to risk physical combat instead of having an officer do it. Of course, the dog is often a more effective choice because people usually have no clue what to do when threatened by a dog, where your average gang member can handle human threatening behaviour without completely going to pieces. Not many people with phobias about knives or guns get into violent conflict with cops. Some people with phobias of dogs do. |
Re: IQ 5 Wolf - Pet, Ally, or Familiar?
There's also the disturbing issue that even criminals know that if a human cop abuses you violently, they might be able to sue. But if a dog cop bites thier genitals off, there isn't going to be a darn thing they can do about it.
That makes for some legitimate fear. |
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