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Finalsora811 07-08-2012 03:52 PM

St-based skills
 
Are there any ST-based skills in RAW? If no, why not?

vicky_molokh 07-08-2012 03:55 PM

Re: St-based skills
 
No. They break the system, especially for nonhuman sizes.

Finalsora811 07-08-2012 03:57 PM

Re: St-based skills
 
Quote:

Originally Posted by vicky_molokh (Post 1405221)
No. They break the system, especially for nonhuman sizes.

What do your mean? Show your work.

Flameman 07-08-2012 04:00 PM

Re: St-based skills
 
Imagine some Giant with ST 100, now take a random VH skill. His default skill level will be 93. Kinda broken in my opinion.

Anders 07-08-2012 04:04 PM

Re: St-based skills
 
Rule of 20 would stop that, but yeah - a single point would give a humongous skill.

vicky_molokh 07-08-2012 04:04 PM

Re: St-based skills
 
Quote:

Originally Posted by Finalsora811 (Post 1405223)
What do your mean? Show your work.

Example that I'm pretty sure happened in some supplement of 3rd edition, which gave Intimidation a Default to ST-5 (or was it -10?).
This was OK for humans, more or less.

Now take a race with a natural size and strength 5 times that of humans (rough numbers). Suddenly they all have Intimidation 45.

Finalsora811 07-08-2012 04:08 PM

Re: St-based skills
 
Quote:

Originally Posted by Flameman (Post 1405226)
Imagine some Giant with ST 100, now take a random VH skill. His default skill level will be 93. Kinda broken in my opinion.

But couldn't you make the same argument for any stat? I mean, I know there isn't any one race with ridiculously high DX or anything like that, but still. ANYONE with REALLY high DX would be just like that for pretty much every skill.

vicky_molokh 07-08-2012 04:10 PM

Re: St-based skills
 
Quote:

Originally Posted by Finalsora811 (Post 1405232)
But couldn't you make the same argument for any stat? I mean, I know there isn't any one race with ridiculously high DX or anything like that, but still. ANYONE with REALLY high DX would be just like that for pretty much every skill.

You can expect most species and individuals to have other stats in the 1-20 range. You can expect ST to vary from less than 1 (but more than 0) to about a hundred, especially once you include vehicles.

thulben 07-08-2012 04:13 PM

Re: St-based skills
 
Quote:

Originally Posted by vicky_molokh (Post 1405228)
Example that I'm pretty sure happened in some supplement of 3rd edition, which gave Intimidation a Default to ST-5 (or was it -10?).
This was OK for humans, more or less.

Now take a race with a natural size and strength 5 times that of humans (rough numbers). Suddenly they all have Intimidation 45.

Just to be contrarian, but if you met someone from such a race and they tried to intimidate you, how well do you think they'd do?

johndallman 07-08-2012 04:18 PM

Re: St-based skills
 
Quote:

Originally Posted by thulben (Post 1405234)
Just to be contrarian, but if you met someone from such a race and they tried to intimidate you, how well do you think they'd do?

Quite well. Now, if they try to intimidate another member of their own race, they also succeed pretty much automatically. Which is less correct. The fix is to have Intimidation modifiers based on relative SM. Which is what we have in 4e.


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