Re: Worldbuilding without the post-WW/WWII/Cold War glasses (TL, CR etc.)
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But giving them some computers but not digital technologies doesn't seem reasonable. Transistors seem like pretty obvious technology, especially if you have vacuum tubes. Do they have vacuum tubes? Hmm... I wonder if these people could even have radar. |
Re: Worldbuilding without the post-WW/WWII/Cold War glasses (TL, CR etc.)
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Re: Worldbuilding without the post-WW/WWII/Cold War glasses (TL, CR etc.)
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Matriarchal society. Bam! Women can do all the stuff men can, since they're in charge. Economic or religious reason to not have slavery. Bam! No slavery. Ancient Persia didn't have slavery in any recognizable sense, right? And they had matriarchy in Sumer, didn't they? Those look pretty easy to convince players to go along with. What inventions did or didn't get invented with the absence of those wars? Anybody's guess there. We could argue back and forth on that forever. |
Re: Worldbuilding without the post-WW/WWII/Cold War glasses (TL, CR etc.)
I'm guessing that what we really want here is "what would a world with no Balkans equivalent look like". Once you have a politically fragmented region with multiple warlike people groups some of whom have various loyalties to different outside entities, you are pretty much going to end up with a ton of skirmishes and deep-seated rivalries, which, once modern technology becomes available, are very likely to produce a world war.
If Europe had been somehow shielded from the Huns and Islamic world, it would have continued to putter along with agricultural and feudal innovations. Thanks to the Scandinavians they would probably still have ended up producing powerful naval empires and colonizing the western hemisphere, but Africa might have been left largely alone, and the world's hotspots would have been in the -istans and the Caucasus. In more general terms, a world without World Wars would be a world where the great sea powers were culturally isolated from the great land powers and/or there were less reasons for the great sea powers to engage in direct warfare. |
Re: Worldbuilding without the post-WW/WWII/Cold War glasses (TL, CR etc.)
I think the biggest assumption that has to be unlearned -- at least for an American -- is the prominence of "the government." As in the federal government. Even after the Civil War asserted that it was "the United States is" and not "the United States are," an awful lot was left up to state and local authorities, or even to no authority in particular. I won't say Washington was without power or authority, but its reach was a lot shorter, both for better and for worse.
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Re: Worldbuilding without the post-WW/WWII/Cold War glasses (TL, CR etc.)
But isn't that just a quirk of the US's anti-government culture, that under pressure has declined over time? Europe developed pretty strong centralized governments just fine well before the wars.
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Re: Worldbuilding without the post-WW/WWII/Cold War glasses (TL, CR etc.)
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Re: Worldbuilding without the post-WW/WWII/Cold War glasses (TL, CR etc.)
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EDIT: Which, to keep it in GURPS terms, might reflect an average rise in the CR of many societies. EDIT2: And it occurs to me that my original post may have been misunderstood. When I said "for an American," I meant that that's been the biggest change for the United States, not that it was an overall change that an American would have an especially difficult time adjusting to. |
Re: Worldbuilding without the post-WW/WWII/Cold War glasses (TL, CR etc.)
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Re: Worldbuilding without the post-WW/WWII/Cold War glasses (TL, CR etc.)
MAD. There's no MAD. No one in there right mind would use a nuke today because of the well known existence of MAD, and sufficient quantities for Armageddon. Divided two world earth. If Russia used nukes to get its away America follows and visa versa. You risk setting off a nuclear war. If everyone builds up nuclear weapons before the first use in anger... nukes might just be sort of a thing.
Still a powerful tool, but the same degree of paranoia about using them is gone. |
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