Re: CR for the U.S. ca 1921
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Of course they were then ambushed and killed by the police so there is a limit to how long you can do that. |
Re: CR for the U.S. ca 1921
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The way to win against the police is to stay off their radar. Killing police officers is not the way to do that. |
Re: CR for the U.S. ca 1921
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Re: CR for the U.S. ca 1921
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Re: CR for the U.S. ca 1921
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What if the investigator needs to interview a local cop? I mean, there's a non-zero chance that the local cops might have seen, heard, or been told something relevant to an investigation or a monster hunt. Kind of hard to get information from Sheriff Jones if he thinks you're a murderous lunatic or if you've been threatening his deputies. And even if you don't break any laws, there are common sense considerations. If a pack of gun-displaying, badassed-type PCs has lunch in the local diner, causes no trouble, and is obviously just passing through, Sheriff Jones may not start anything, after all, they're leaving anyway. But...he might very pick up the phone and call Sheriff Smith, up the road a ways, and let him know Trouble may be heading his way... Calling attention to yourself is risky. |
Re: CR for the U.S. ca 1921
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I'd like to think quite a bit. |
Re: CR for the U.S. ca 1921
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Re: CR for the U.S. ca 1921
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Cheers HANS |
Re: CR for the U.S. ca 1921
I'm afraid I must agree with the pro-Tommy-gun contingent here; if the investigators will be running up against tough opponents, they should have tough weapons to counter them. That being said, if you want some semblance of control besides the socioeconomic pressures others have suggested, you might want to invest in a copy of GURPS Tactical Shooting and follow its rules stringently (that Tommy isn't going to do any good if the Recoil is more than the character can handle, frex.)
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Re: CR for the U.S. ca 1921
Yeah, I'll let them have SMG's. Their first adventure will be against a ghost anyway. :)
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