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-   -   CR for the U.S. ca 1921 (https://forums.sjgames.com/showthread.php?t=93332)

blacksmith 07-07-2012 10:53 AM

Re: CR for the U.S. ca 1921
 
Quote:

Originally Posted by Johnny1A.2 (Post 1404170)
In an even mildly realistic game, getting into a violent argument with the law (or most kinds of argument with the law) is a losing proposition for most PCs.

Which can be very useful for a GM.

This is and isn't true though. Look at Bonnie and Clyde, the killed a bunch of cops and had many fire fights with them due in large part to them outgunning the cops(BAR shoots through car door, Tommy gun does not).

Of course they were then ambushed and killed by the police so there is a limit to how long you can do that.

roguebfl 07-07-2012 11:26 AM

Re: CR for the U.S. ca 1921
 
Quote:

Originally Posted by blacksmith (Post 1404738)
This is and isn't true though. Look at Bonnie and Clyde, the killed a bunch of cops and had many fire fights with them due in large part to them outgunning the cops(BAR shoots through car door, Tommy gun does not).

Of course they were then ambushed and killed by the police so there is a limit to how long you can do that.

And we are saying you win the encounter, but for same reason Bonnie and Clyde made it to the number one and two spots on the FBI's most wanted list you will loose the struggle. As you pointed out exactly what happened to Bonnie and Clyde.

The way to win against the police is to stay off their radar. Killing police officers is not the way to do that.

quarkstomper 07-07-2012 03:49 PM

Re: CR for the U.S. ca 1921
 
Quote:

Originally Posted by Ulzgoroth (Post 1404733)
Trying to gun down Nyarlathotep or Cthulhu is unlikely to end well, and conventional weapons probably couldn't do anything to the Color out of Space, but most monsters? If they're not killed with firepower it's because nobody had the opportunity, not because it wouldn't work.

A character from an old monster stomper campaign I used to play in liked to say, "There's no such thing as a monster that's immune to bullets. You just need a bigger gun."

sir_pudding 07-07-2012 03:56 PM

Re: CR for the U.S. ca 1921
 
Quote:

Originally Posted by Ulzgoroth (Post 1404733)
Haunter in the Dark ... Nyarlathotep

Isn't the Haunter a mask of the Crawling Chaos?

Johnny1A.2 07-07-2012 07:36 PM

Re: CR for the U.S. ca 1921
 
Quote:

Originally Posted by blacksmith (Post 1404738)
This is and isn't true though. Look at Bonnie and Clyde, the killed a bunch of cops and had many fire fights with them due in large part to them outgunning the cops(BAR shoots through car door, Tommy gun does not).

Of course they were then ambushed and killed by the police so there is a limit to how long you can do that.

And how much monster-hunting, ghost-investigating, Mythos-foiling, etc did Bonnie and Clyde manage to get done during their time? Bonnie and Clyde are an excellent example of why mixing it up with law enforcement, in realistic or semi-realistic games, is a Bad Idea.

What if the investigator needs to interview a local cop? I mean, there's a non-zero chance that the local cops might have seen, heard, or been told something relevant to an investigation or a monster hunt. Kind of hard to get information from Sheriff Jones if he thinks you're a murderous lunatic or if you've been threatening his deputies.

And even if you don't break any laws, there are common sense considerations. If a pack of gun-displaying, badassed-type PCs has lunch in the local diner, causes no trouble, and is obviously just passing through, Sheriff Jones may not start anything, after all, they're leaving anyway.

But...he might very pick up the phone and call Sheriff Smith, up the road a ways, and let him know Trouble may be heading his way...

Calling attention to yourself is risky.

Sam Cade 07-07-2012 08:27 PM

Re: CR for the U.S. ca 1921
 
Quote:

Originally Posted by Johnny1A.2 (Post 1404939)
And how much monster-hunting, ghost-investigating, Mythos-foiling, etc did Bonnie and Clyde manage to get done during their time?


I'd like to think quite a bit.

woodchuck 07-08-2012 01:23 AM

Re: CR for the U.S. ca 1921
 
Quote:

Originally Posted by Asta Kask (Post 1404647)
I think I'll solve it by simply having people react poorly to those who look like they're ready for World War II. If you carry huge amounts of guns the law enforcement are likely to ask whether you are expecting trouble or looking to start trouble. And you need the law to not be your enemy.

You should also remind them these were the days before the Miranda Warning and police had fewer restrictions on searches.

HANS 07-08-2012 01:58 AM

Re: CR for the U.S. ca 1921
 
Quote:

Originally Posted by Sam Cade (Post 1404954)
I'd like to think quite a bit.

Bonnie & Clyde vs. Dracula. The trailer looks kinda fun, but it's probably terrible. Definitely no BARs in sight, nor Remington autoloaders . . .

Cheers

HANS

cybermancer2k1 07-08-2012 04:05 PM

Re: CR for the U.S. ca 1921
 
I'm afraid I must agree with the pro-Tommy-gun contingent here; if the investigators will be running up against tough opponents, they should have tough weapons to counter them. That being said, if you want some semblance of control besides the socioeconomic pressures others have suggested, you might want to invest in a copy of GURPS Tactical Shooting and follow its rules stringently (that Tommy isn't going to do any good if the Recoil is more than the character can handle, frex.)

Anders 07-08-2012 04:08 PM

Re: CR for the U.S. ca 1921
 
Yeah, I'll let them have SMG's. Their first adventure will be against a ghost anyway. :)


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