Re: [DF] One shot- Crevan Brokenhands Last Rest
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He would still have those ordinary boots though, a barbarian walks through more boots than they have sit down meals - so nothing special there. I'm also quite pleased with the helm (cheap and rusty, as he never worked out how to remove the Horns of Intimidation and put them on a new helm), and the Heavy Fur Mantle as its the sort of status symbol a barbarian king would wear. |
Re: [DF] One shot- Crevan Brokenhands Last Rest
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Re: [DF] One shot- Crevan Brokenhands Last Rest
PseudoFenton- The changes to Crevan are interesting, that would definitely make him more of a challenge. I really like the addition of the combat guide, and the loot inclusions. I will have to try this with your changes as well.
I want to try the encounter in area 7 with the Golem-Armor Swordsman, and then run it with the Steel Golems, to compare the challenge levels. I will have to try that with both versions of Crevan too. At this point I'm going to have to run this quite a few times, to try out the various suggestions and variations. That said, I probably won't make any significant changes soon; I'm writing up the extended version, and would like to get that down. |
Re: [DF] One shot- Crevan Brokenhands Last Rest
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Otherwise you're left reading every line looking for key traits and trying to guess what they're good at, which is even worse when you've never seen the creature before. So I do feel they're needed for "published" material, especially for key scenes or especially tactical fights. I'm currently running area 7 with basic Steel Golems as outlined in your last revision, the fight is about half way through though so I cant fully comment on it just yet. The lack of an N factor in their placement will cause a very different feel depending on the number of potency of the dungeoneers running through it - of cause Crevan has that issue too though. I'm not sure if you had a specific power level for this dungeon which things should be roughly balanced too? Either way, I hope you and others have fun with my Crevan variant! |
Re: [DF] One shot- Crevan Brokenhands Last Rest
So, is this project done? Any updates or changes? In 2 or 3 sessions my players will begin this adventure, but I will extend in some bit cause I want a +- 10 sessions from it all. Will enlarge the "dungeon" a bit and put a lot of trouble until the pcs get there and probably some unspected "old friends" when they get out of the tomb.
I am linking this with the MotFD. |
Re: [DF] One shot- Crevan Brokenhands Last Rest
Here is a not finished take on my version of the map (it is some 60mb large:
EDIT: OLD LINK. NEW ONE BELLOW. EDIT: 1 hex = 1m. I am stil working on the right effects of the hexgrid here. |
Re: [DF] One shot- Crevan Brokenhands Last Rest
Probably the finished version (+-50mb), enjoy:
http://dl.dropbox.com/u/37717003/PAN...2056%201.5.PNG ENGLISH TRANSLATION Final Rest of Crevan Brokenhand On the arrow is written "Surface". 1 - Stairway Entry 2 - Access Corridor 3 - Antechamber 4 - Main Chamber 5 - Huscarlr's Rest 6 - Temple 7 - Crevan's Tribute 8 - Crevan's Cript 9 - Sealed Chamber |
Re: [DF] One shot- Crevan Brokenhands Last Rest
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Re: [DF] One shot- Crevan Brokenhands Last Rest
Here is the map that I will handle to my players for them to find the tomb of Crevan:
http://dl.dropbox.com/u/37717003/PAN...0200%201.4.PNG Translating...: Repouso de Crevan = Crevan's Resting Place. Refúgio do Veterano = Veteran's Hideaway Máscaras de Sangue = Blood Masks Atenção às Colinas = Attetion to the Hills! Morte de Crevan = Crevan's Death No Escuro está a Resposta = In the Dark is the Answer Ignore o Canto do Pássaro = Ignore the Song of the Bird Queda do Guerreiro = Fall of the Warrior Na espada não confie = Dont trust in the sword Pergunte pelo Cervo Cego = Ask for the blind deer. All the rest are names of places. EDIT: Link now working. I had updated the map and did not correct it here. |
Re: [DF] One shot- Crevan Brokenhands Last Rest
Next wekeend I will begin to run this. Thanks Ego Archive for all work and inspiration. If you guys think is appropriate (and Ego did not mind), I can post the enemies that I use and how things went in my version of the adventure (that I plan to be +- 10 to 15 sessios long)
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