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-   -   [DF][First Time] Advice in pregenerating the cleric and wizard (https://forums.sjgames.com/showthread.php?t=92673)

Bruno 06-14-2012 04:44 PM

Re: [DF][First Time] Advice in pregenerating the cleric and wizard
 
Quote:

Originally Posted by apoc527 (Post 1393279)
I get the impression this is a forum game. Is it open to viewing by the public?

Ours? No, we just met through the forums.

Darieltis 06-14-2012 06:38 PM

Re: [DF][First Time] Advice in pregenerating the cleric and wizard
 
Quote:

Originally Posted by DouglasCole (Post 1393133)
I should also note that when it comes to the after-battle patch-up, I think Cadmus has proved to be more than the "backup" healer he was billed as. Given (say) four hours of time, I can heal 24 HP worth of injury and come out fully refreshed at the end of it. Given a day of down-time (say, 12 hours), I can increase this to 72 HP.

I'm having trouble following your math here...

In Divine Favor, on page 9 it says that Flesh Wounds allows you to heal 1 HP/min for 10 minutes...then you must wait 15 min to invoke it again. Mathematically, your would be able to recover 30 HP in a single hour with Flesh Wounds (10 regen + 15 wait + 10 regen + 15 wait + 10 regen = 60 min).

So, you could heal up to 120 points with Lay on Hands over the 4 hours and come out at the same HP you started with...am I mistaken?

DouglasCole 06-14-2012 07:01 PM

Re: [DF][First Time] Advice in pregenerating the cleric and wizard
 
Quote:

Originally Posted by Darieltis (Post 1393416)
I'm having trouble following your math here...

In Divine Favor, on page 9 it says that Flesh Wounds allows you to heal 1 HP/min for 10 minutes...then you must wait 15 min to invoke it again.

I just mis-remembered. So 10 HP every 25 min, which is even more powerful than I'd stated.

Darieltis 06-14-2012 11:06 PM

Re: [DF][First Time] Advice in pregenerating the cleric and wizard
 
Quote:

Originally Posted by DouglasCole (Post 1393437)
I just mis-remembered. So 10 HP every 25 min, which is even more powerful than I'd stated.

It's pretty awesome indeed! I had to go check DF cause the number seemed low at 6/hour...I just wasn't sure if there was another variable I missed somewhere. Thanks for clarifying!

mlangsdorf 06-15-2012 04:44 AM

Re: [DF][First Time] Advice in pregenerating the cleric and wizard
 
Quote:

Originally Posted by sir_pudding (Post 1393222)
Cadmus is our primary healer AFAIK. Michel has, I think, only Minor Healing and Healing Slumber and Elessar only Minor Healing (and of course he could use Wild Talent for Great Healing, once).

Not that I've been around lately, but Michel has Major Healing, 'cause I am not an idiot.

At least at start, Cadmus and Michel were roughly equivalent healers. Michel was the go to guy for healing in combat situations: losing his damage output for a turn was less harmful, and Cadmus' healing leaves him very vulnerable to further damage. Out of damage, it's a bit of a wash, though Michel's FP can generally be used for other things (See Secrets, Detect Magic, etc.) while Cadmus can regenerate and do other things.

Cadmus was backup mostly in the sense of "bring 2 of everything important" and not in the sense of "less capable". I didn't want a group that would die if the lone healer got taken down, especially since my character was the healer!

Kuroshima 06-15-2012 04:50 AM

Re: [DF][First Time] Advice in pregenerating the cleric and wizard
 
Quote:

Originally Posted by mlangsdorf (Post 1393706)
Not that I've been around lately, but Michel has Major Healing, 'cause I am not an idiot.

At least at start, Cadmus and Michel were roughly equivalent healers. Michel was the go to guy for healing in combat situations: losing his damage output for a turn was less harmful, and Cadmus' healing leaves him very vulnerable to further damage. Out of damage, it's a bit of a wash, though Michel's FP can generally be used for other things (See Secrets, Detect Magic, etc.) while Cadmus can regenerate and do other things.

Cadmus was backup mostly in the sense of "bring 2 of everything important" and not in the sense of "less capable". I didn't want a group that would die if the lone healer got taken down, especially since my character was the healer!

One important difference between healing spells and Divine Favor healing is that you can heal at range with spells, but you need to be in melee range for Divine Favor healing to work.

BTW, if Cadmus wants to become a healing powerhouse, he should invest in extra HP (up to HP 20), so he regens twice as fast, and so has twice as much HP to burn to heal.

Bruno 06-15-2012 09:20 AM

Re: [DF][First Time] Advice in pregenerating the cleric and wizard
 
Quote:

Originally Posted by Kuroshima (Post 1393707)
BTW, if Cadmus wants to become a healing powerhouse, he should invest in extra HP (up to HP 20), so he regens twice as fast, and so has twice as much HP to burn to heal.

And incidentally becomes tougher in combat too. ^.^

sir_pudding 06-15-2012 05:53 PM

Re: [DF][First Time] Advice in pregenerating the cleric and wizard
 
Quote:

Originally Posted by mlangsdorf (Post 1393706)
Not that I've been around lately, but Michel has Major Healing, 'cause I am not an idiot.

Major Healing wasn't an option for Elessar, I think it's PI4 for Messenger/Rogue. :( Or I'm an idiot. Either is possible.

Gold & Appel Inc 06-16-2012 06:34 AM

Re: [DF][First Time] Advice in pregenerating the cleric and wizard
 
Quote:

Originally Posted by sir_pudding (Post 1394051)
Major Healing wasn't an option for Elessar, I think it's PI4 for Messenger/Rogue. :( Or I'm an idiot. Either is possible.

PI5, actually (but hey, Great Haste at PI4!).

Rasputin 06-16-2012 12:02 PM

Re: [DF][First Time] Advice in pregenerating the cleric and wizard
 
Quote:

Originally Posted by apoc527 (Post 1392613)
I bought Divine Favor a few days ago and will make time to look it over. Would you recommend that I choose either Divine Favor OR standard Clerics, or do you think they can be combined in the same game setting fairly?

More than anything specific, I'd recommend that any pregens use elements with which you are familiar, or at least you can handle. This might mean sticking to tried-and-true spells with easy-to-grasp uses, like fireball, or sticking with rules systems which which you are familiar or at least understand.

For all its warts, GURPS Magic, at its basic level, is easy for anyone running GURPS to grasp. Divine Favor, no matter how cool it is (and yes, it is), might not be, especially the more open-ended results.


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