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-   -   [Psionic Powers] If Tesla were a Psionic (https://forums.sjgames.com/showthread.php?t=92585)

jeff_wilson 06-11-2012 12:33 AM

Re: [Psionic Powers] If Tesla were a Psionic
 
Quote:

Originally Posted by Engurrand (Post 1390894)
This and your examples are thorough in the case of fairly common and reliable psi. For the purpose of the exercise let's assume the gameworld features no more psi then is claimed in real life - that is to say rare, difficult to master, secret, and mysterious OR extremely unreliable.

If they are extremely unreliable, you have to do without them per Niven's Law.

NineDaysDead 06-11-2012 07:42 AM

Re: [Psionic Powers] If Tesla were a Psionic
 
Detect: Machines (Analysis Only, -50%; Analyzing, +100%; Cosmic: No Roll +100%; ESP, -10%; Reflexive +40%; Remote +50%.) [99]

At a glance you understand everything about a machine.


Insider Glance (Armoury, Electronics Repair and Mechanic) [4]



If you want to be able to analyze everything:

Detect! (Analysis Only, -50%; Analyzing, +100%; Cosmic: No Roll +100%; ESP, -10%; Reflexive +40%; Remote +50%.) [396]

Engurrand 06-11-2012 11:56 AM

Re: [Psionic Powers] If Tesla were a Psionic
 
Quote:

Originally Posted by jeff_wilson (Post 1390997)
If they are extremely unreliable, you have to do without them per Niven's Law.

Truth.

How-about a directed precognition for knowing the outcomes of experiments?

Precognition - Directed [+100%], One event only (experimental outcomes) [-40%], Reduced Fatigue Cost 2 [+40%], Reduced Time 10 [+200%], Active Only [-60%], Cosmic (no die roll required) [+100%], Requires Concentrate [-15%] - total [107].
For each second you concentrate on an experiment you accurately predict one outcome. That should cut your R&D time down considerably. Kind of expensive though...


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