[Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
Innate Attack enhanced with Malediction uses a Quick Contest of user's Will vs. the target's Will instead of ordinary attack-defense rolls (p. B102). Inanimate objects has Will 0, so they must resist a Malediction-enhanced IA with their Will 0 (provided the attack in question would affect it at all). See this post for full discussion.
E.g., assume I have a Burning Attack enhanced with Malediction. If I have Will 10 and use my ability on an ordinary wooden box (an inanimate object with HT 12 and Will 0), then there will be a Quick Contest between my Will 10 vs. the target's Will 0 as the resistance roll, not my Will 10 vs. the target's HT 12. However, Psionic Powers rules otherwise: it's quite explicit (see the Inanimate Objects and Resistance box, Psionic Powers, p. 12) that inanimate targets don't use Will but they use HT -- which is typically far higher than their Will 0 -- when they resist Malediction. See Pyrokinesis ability (pp. 56-57) for an example. It's a set of alternative abilities but when I intend to use it on an ordinary wooden box to set it aflame, it works just as an Burning Attack enhanced with Malediction. However, the rules say that there's a Quick Contest between my Will 10 vs. the target's HT 12 as the resistance roll, not my Will 10 vs. the target's Will 0. Then, is there any way get rid of this contradiction?
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Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
Specific Rules override General Rules when applicable. Psionic Powers has specific rules as they apply to the powers within Psionic Powers; and so the Psionic Powers rules are used when adjudicating the powers within Psionic Powers.
If you're the GM and don't wish to use the specific rule and would rather use the general rule ... then use the general rule. If you're the player, try negotiating with the GM. |
Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
It's not a contradiction, it's a ruling specifically for psionic powers (and thus for Psionic Powers). That book isn't a generic toolkit like Powers was -- it's a worked example. So it happily makes judgment calls and takes advantage of special effects to achieve a specific vision of psychic abilities.
In GURPS, many abilities (powers, spells, etc.) that are resisted by Will succeed automatically vs. a Will 0 rock. But many other abilities resisted by Will don't work at all against inanimate objects. So I decided that this book would split the difference with a reasonable ruling: If an inanimate object is targeted with a resisted-by-Will effect, it resists with HT. This is just one of the many, many special effects and rule changes rolled into psionic abilities, as explained in Chapter 1. And yes, they all more-or-less balance out. |
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Switching an ability from against Ht to against Ht for inanimate and Will for animate certainly sounds less effective than against Will for all.
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The main criteria being they have to have the same power source (which Psionics do) though even that can be waived for powers with a similar focus (say Fire powers) but different source (say a Super and magic). This is described under Stunts, combing powers (Powers p170 to 172) As for the argument that changing resist by Will to resist by HT should be an enhancement or cost more I do not dispute the argument. However some might argue (and indeed have on these forums ) that resist by Will means targets with no Will are immune. If that stance is taken then a good case for a 0 point trade off exists. |
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The question you asked that I quoted and replied to was "What do you charge for the ability to form gestalts?" My answer is its a default switch from Powers with no point cost. My more detailed answer follows.... Sure it wont work for all powers (and not all campaigns will allow the option) but that is a case by case basis and up to the GM to handle. However as RPK said Psionics assumes certain setting choices in order to present a campaign option that is ready made and usable out of the box. This is no different then Magic, RPM or several of the Thaumatology books. To present a workable mechanic that is ready to use without designing every power and rule or setting switch the author has to take on the role of the GM and make setting assumptions for him. However they are explained and typically other options are at least talked about and some in great detail which allows a GM to modify such a book to tweak for flavor. But without that assumption you really cant have a worked project like this. And a lot of people wanted exactly that. Oh and I can see many examples of electronic power sources combining and not just in the Supers genre. Pulp also has done that. Bio powers are less likely but still possible such as two shape shifters merging, symbionts, retroviruses, etc. |
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GURPS Psionic Powers is consistent with (and elaborates on) the suggestions laid out in GURPS Powers as to the Psionic source-specific options (pp. P177-178), so that makes a good summary of the Psionic source options. |
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My own preference is that such attacks, targeting a stat the target does not have, do nothing. This avoids interpretations that seem nonsensical, NOI to those who think otherwise. I suppose a lot of the problems I have with the official ruling go away if I can make sense of how a particular attack is working, but explanations on the weird ones often fly right by me :/ |
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I generally don't permit contests vs Will for anything other than mind-affecting powers, which makes rocks immune, but there's no real evidence for rocks having Will 0 anyway; they have IQ 0, Will n/a.
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What is the point cost for multiple feat penalties, for repeated attempt penalties, for additional contact bonuses, for situational modifiers, for extra effort, for the ability to create/use psi techniques, for power defenses, for forming gestalts, for ...? I'm not seeing any point costs for those (GURPS Psionic Power -version) Psionic advantages and disadvantages. Why do we get those for "free" but not this for "free" as part of the power modifier? |
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However, Pyrokinesis ability, which is intrinsically limited with "Nuisance Effect, Inanimate targets resist this attack with HT instead of Will 0", seems to have no counterbalancing benefits in comparison with a "raw" Malediction-enhanced Burning Attack. |
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A common misconception is to confuse (a) "mind-affecting" abilities with (b) abilities resisted by Will. Many hostile abilities that allow the targets to resist with Will are mind-affecting, but not all. Burning Attack enhanced with Malediction is an example of abilities that fall into the category (b) and not the category (a). Malediction-enhanced Burning Attack is resisted with Will. When an inanimate object are targeted, it resists the attack by rolling a Quick Contest using its Will 0 (our Line Editor assured). It neither uses its HT as the resisting score nor automatically wins the Quick Contest! If either is true, it's clearly disadvantageous -- it should be a limitation on the attacker's ability. |
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Not all psionic abilities have the "Will by sentients / HT by non-sentients"-type resistance score. Some work on sentients and nonsentients equally, some work only on sentients, and some work on non-sentients too but are resisted with HT if the target is non-sentient. I'm not looking at "the forest" but I'm looking to an "individual tree" (Pyrokinesis ability), but it's because "this one rule" is the what I'm trying to discuss. Unless otherwise modified, Malediction added on an Innate Attack is resisted with Will (p. B102) by any target, sentient or non-sentient. If it's to be changed to HT, there must be an appropriate modifier. It's effectively a kind of disadvantageous variant of Based On HT. Pyrokinesis should have a limitation like "Nuisance Effect, Inanimate targets resist this attack with HT instead of Will 0, -10%" in its writeup. |
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Consider the Additional Contact rule (GURPS Psionic Powers, p. 6). This is a beneficial option (it provides a bonus under certain circumstances) that only applies to ranged abilities that might involve a subject of some sort. But it doesn't help with the Seekersense ability, even though it's a ranged ability, because once you are able to make contact with the target there's no point in using the ability. It is neither a limitation on the Seekersense ability that it can't benefit from the Additional Contact rule, nor is it an enhancement on other abilities that they can. The "HT instead of Will" rule is a limiting source option because it makes it harder to affect inanimate objects with psi. Psi already has more beneficial options than limiting options (as most sources do -- there are at least twice as many possible defined beneficial options as limiting options in GURPS Powers anyway so this happens), so this helps improve the balance of the source. The fact that the rule only applies to certain kind of psi abilities doesn't affect the cost of those abilities. |
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Since Machines have 0 FP as a 0-point feature, and can neither have nor be affected by FP loss, it makes more sense to have inanimate objects have a 0 Will as a 0-point feature that they can resist Will-based affects with their HT provided it is possible for that affect to affect them at all. This way characters don't have to pay off a 200-point disadvantage if they want to use the template as a body (which, oddly enough, seems to be the route that THS took). The only IQ-penalty, "inanimate object" templates I see are for software . . . not for any vehicles or robots . . .. |
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I'd say the rock's IQ and Will are both N/A, but an idea has been floating in my head for a few days now, that maybe the "N/A" concept should just be equated with having a zero in the Attribute. |
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I'd be interested in learning why you dislike the concept, although we might want to take it elsewhere. |
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I like the idea of inanimate objects resisting with hit points.. since hit points are suppose to represent mass and, at least in some genres, the heavier something this the more difficult it is to do things to it.
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As an interesting aside, The Free Will Theorem suggests that if we have free will, so do elementary particles.
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Shifting from the specifics of Psionic Powers towards general rules territory, there seems to be room for more differentiation in the "Resisted by X" modifiers. For instance, "Resisted by higher of Will or HT" would clearly be a limitation (and would make it obvious what Will 0 entities should resist with) while "Resisted by lower of Will or HT" would be an enhancement. Any thoughts on how these should be priced?
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So if the contest is between you IQ+tallent vs min(will & ht) or vs max(will & ht): hmmm... ok, well i don't have the math today... But consider that if in such a contest your IQ+Tallent = the min(will & ht) or max(will & ht) that 50% chance is a -20% limitation. Most builds I've seen for maledictions or mind controllers have a much higher chance than this of beating the subjects resisting stat anyway, probably approaching th th 80 or 90 percent success rate... which is -5% to -10% limitation value. |
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Resistible (HT or Will) (-5), -0.25% Resistible (HT or Will) (-4), -1% Resistible (HT or Will) (-3), -2.25% Resistible (HT or Will) (-2), -5% Resistible (HT or Will) (-1), -6.25% Resistible (HT or Will) (-0), -9% ... Either (Resistible (HT) (-0)) Or (Resistible (Will) (-0)) is -9%. Resistible (HT or Will) (+1), -12.25% Resistible (HT or Will) (+2), -16% Resistible (HT or Will) (+3), -20.25% Resistible (HT or Will) (+4), -25% Resistible (HT or Will) (+5), -30.25% Resistible (HT or Will) (+6), -36% Resistible (HT or Will) (+7), -42.25% Resistible (HT or Will) (+8), -49% Resistible (HT or Will) (+9), -56.25% Resistible (HT or Will) (+10), -64% ... I would rule that the above is how to calculate "Resisted by the highest of HT or Will" and that "Resisted by the lowest of HT or Will" would require the addition of Selectivity, +10% to the advantage itself. |
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Well Powers has resisted by different attribute at +20% per possible attribute and requires you to pick before rolling.
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Not sure why the other section says not to do that unless it figures your potion or nanobots cant figure out what to attack so suggests using the penalty instead of substitution. |
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I'd suggest a flat -20% to the limitation value per attribute after the first. |
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Resistible (Highest of HT or Will) (-0), -39% { Resistible (-0), (-30%; Additional Attribute, +20%; Selectivity, +10%) -39%} Round values to taste, as always. Quote:
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I like accessibility's conservative values... of course I also like multiplicative modifiers so I'm quirky anyway. :) |
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A problem is that a "sentients resist with Will, but non-sentients with HT" doesn't equal "all targets resists with the higher of Will or HT". A Will 1, HT 10 target gets a resistance roll at 10, not 1.
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We'll give you a day or so to write them out so we can start opining on the values, 'kay? |
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Compare (based on the example in the box on p. 6 of Psionic Powers):
Alice cannot exert extra effort, form a gestalt, use psi techniques, make a power defense, or get an additional contact bonus. Meanwhile, Bob has to buy a skill to use his TK, is subject to penalties for multiple feats and repeated attempts, and can cripple his abilities on a bad roll.Obviously, Dan's Burning Attack and Bob's TK enjoy all the positive options and suffer all the negative options that accompany being a part of psionics, so they pay the equal price (which is free) for the fact that their abilities are psionic. However, only Dan's Burning Attack suffers a peculiar negative effect "non-sentients resist with HT, not Will 0", in addition to all the positive and negative options by belonging to a psi power. That's what we call "limitation" --"applying a limitation attaches additional restrictions to your ability" (p. B101). |
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Outside of that specific worked example written by that author, what you're discussing doesn't have that limitation and as you appear to dislike the idea I'm not sure why you'd be trying to replicate it for general use. We've already offered some methods of doing so if you did actually want to replicate it. As such, I'm confused. What is your win-condition for this? |
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Of course, if I were GMing the campaign I'd probably require either "Resisted by HT" or "Resisted by better of HT or Will" on attacks that could conceivably affect Will 0 targets (ie, cause a physical effect) and reserve Will-only resistance to effects that target the mind. For mind-affecting powers, it either works on non-sentient targets (in which case their very low Will is certainly a disadvantage for them) or it doesn't (in which case that Will 1 doesn't matter anyways). But that depends on the power itself, not whether it's resisted by Will. |
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A Will 1 slug is still sentient - it would resist with its Will 1, not its HT.
It's only things with IQ/Will 0 that are non-sentient and thus resist with HT. |
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My argument is simple. Having a Malediction attack that's resisted with Will by sentients but with HT by non-sentients (Dan in the example above) is more disadvantageous than having a Malediction attack that's resisted with Will by any target (Charlie in the example above). This disadvantageous effect is, despite the author's statement, not packaged into the set of the positive/negative options on p. 6 that applies to all psionic abilities equally. Compare them with Alice and Bob in the example above: obviously, Dan's Burning Attack suffers one more drawback that Bob's TK doesn't suffer. Therefore, there must be either (a) a limitation representing this drawback imposed specifically on Malediction-enhanced Innate Attack, or (b) additional, unwritten counterbalancing benefits to justify the combination as a zero-cost feature. If (a) is the case, then what's to be found is a percentage value for the limitation "Nuisance Effect, Inanimate targets resist this attack with HT instead of Will 0". If (b), then the question becomes what are the counterbalancing benefits. |
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The only even vaguely realistic reason for spontaneous human combustion I've heard is the wick effect and sleeping/dead people dropping cigarettes.
But fire investigation is a very difficult and counter-intuitive science only recently getting accurate. My childhood house fire remains were very weird looking. |
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I don't see any reason to assume that pyrokinesis is resisted by IQ in the first place, or that it's even a malediction; in-genre it either produces flame blasts that are perfectly conventional Burning attacks, or it's internal heating that's only resisted by psi powers, superscience, or being something that isn't bothered by being heated up; it's basically Cosmic (Ignores External DR), plus typically a very high accuracy.
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EDIT: In fact GURPS Psionic Powers p 57 specifically calls this part of the ability "Spontaneous Combustion"! |
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Alternately, if targets with minds are easier to affect than targets without minds, but non-willed targets can still be affected, it could be something along the lines of Resisted by HT-0 / Resisted by HT-5 (Resisted by Will). Basically, the target always gets an HT roll, but if it's got a Will, and you overcome it, you get a bonus against its HT. |
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The fact that only telepaths can form ranged gestalts is not a limitation, but is a natural consequence of the fact that the game designer restricts Mind Reading and Telesend advantages to Telepathy power (for the sake of niche protection). This is just a faithful application of the Powers rules. It doesn't unequally deprives non-Telepathy powers of their utility, so there's no room for a "limitation" such as "Cannot form gestalts at range (= Cannot buy Mind Reading or Telesend)". If the argument "'Cannot buy Mind Reading or Telesend' should be a limitation for any non-Telepathy powers" were valid, then absurd statements like "'Cannot buy Telekinesis' should be a limitation for any non-Psychokinesis powers", "'Cannot buy Warp' should be a limitation for any non-Teleportation powers" would be equally valid, but no one including you and me would support them. |
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I found a way to ignore the matter.
Any limitation reduces the utility of advantage in some way, but not all limitations are priced at greater than -0%. E.g., being able to fly only for 11 minutes per day (Flight with Limited Use, 11 uses) is obviously less advantageous than being able to fly indefinitely, but the rules are quite explicit that Limited Use of more than 10 uses/day is "not a significant limitation" (p. B102). (Whether this is a reasonable pricing or not is another matter.) With Psychokinesis power modifier, Malediction-enhanced Burning Attack suffers a greater chance of being resisted by non-sentients -- it's certainly less advantageous than an ordinary Malediction which forces inanimate targets to resist with Will 0. Thus, Pyrokinesis has an obvious limitation "Nuisance Effect, Inanimate targets resist this attack with HT instead of Will 0", but the designer somehow concluded that this is a small limitation worth only -0%, and forgot to add this limitation in the ability writeup. |
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