Re: Warhammer 40k weapons
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They're only beardy if you play them that way. :) M |
Re: Warhammer 40k weapons
I resurrect this thread for a question: what skill should weapons such as heavy bolters, assault cannons, heavy cannons etc. use? Gunner (Machine Gun) or Guns (LMG)? Remember that shuch weapons can be braced by exceptionally strong people (Space Marines).
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Re: Warhammer 40k weapons
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Marines are pretty strong on their own and the basic power armour doesn't really lend itself to carry the weapon or enhance the S of the wearer a lot. I could go into the stat qualifications of the incremental change for each stat level (ie- S4 is X times bigger than S3), but I won't bog it down unless someone asks about it. |
Re: Warhammer 40k weapons
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Actually I think I would set Heavy stubbers and Heavy bolters as LMG's, even for normal humans. ...just with sucha high ST requirement that you would need to be really strong, or a marine to use it without a bipod. |
Re: Warhammer 40k weapons
Mmm, it seems that I must cast the most powerful spell in the world: KROMM SUMMONING!!!!!
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Re: Warhammer 40k weapons
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Re: Warhammer 40k weapons
On the subject of chain-swords:
I just can't see how they would work very well, particularly when they encounter any armour. Even mail would give one trouble as the links foul up the sword's chain, and I can't imagine one doing anything other than scratching sheet-steel. I mean, we all know what happens when a modern chainsaw encounters, say, a nail in a board, right? I think chain-swords belong in the realm of lightsabers... |
Re: Warhammer 40k weapons
Meatmess fouls up chainsaws pretty badly, so they'd lose effectiveness after a while.
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Re: Warhammer 40k weapons
In the particular game-universe, they belong in the realm of the "far future".
They are presumably edged with mono-molecular blades, or simply very efficient, undiscovered alloys. In my ed. of the game, chain-swords are listed in the same category as normal swords and other medieval weapons, simply no special bonuses. In the tabletop game they are simply cool things to hang on miniatures to represent the each of the mini's basic close combat attack value; The actual strength of the attack is hard-coded into the mini's stat, rather then indexed to the weapon. In other words...chainswords are just cheeze. Quote:
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Re: Warhammer 40k weapons
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That's what blood grooves are for. Seriously, these aren't TL7-8 chainsaws. They're chainsaws from the 41st millenium. |
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