Musketeer GDF File
I have a GDF for the Musketeer from Pyramid 3-36 up at the GCA Repository called MK GURPS Musketeer Template.gdf. It does not have the modifiers yet as I am now starting them. I was wondering if somebody could check it to see if I did it correctly as this is my first template and I am still fairly new to the rules.
Some notes. I created the skill Fast-Draw (Musketeer's ammo) so as to not write over the existing one. The Gun Fu stuff I set to take Musket, Pistol, Rifle, and Shotgun as that is what this template seems limited to. The files is here http://www.motoslave.net/gcarepo/view.php?pkgid=117 |
Re: Musketeer GDF File
I'm on it. Do I need to load anything besides Basic Set 4e, Magic 4e, and the Dungeon Fantasy files?
|
Re: Musketeer GDF File
Requires=GURPS Basic Set 4th Ed.--Characters.gdf, GURPS Martial Arts 4e.gdf, GURPS Gun Fu 4e.gdf, GURPS Dungeon Fantasy 1 - Adventurers.gdf
|
Re: Musketeer GDF File
Excellent, I'm gonna check it out now.
Just gonna piggy-back my Demolisher template on your thread: Demolisher Template Requires= GURPS Basic Set 4th Ed.--Characters.gdf, GURPS Dungeon Fantasy 1 - Adventurers.gdf, GURPS Dungeon Fantasy 3 - Next Level.gdf I haven't included mines, bandoleers, or spiky bits yet, but I think it is otherwise complete. edit need fuses, too |
Re: Musketeer GDF File
I keep coming up with a 245point character. Is there something I'm supposed to add manually? Maybe Modifiers will straighten it out. I built a few Musketeers with different options applied.
edit: forgot to say "point" |
Re: Musketeer GDF File
fwiw:
Attributes and 2ndary Characteristics: 155 Advantages and Perks: 95 Disads: -50 Skills, Techniques: 45 EDIT: The logging shows a TON of "Unknown directive: #new item(" popping up. Don't know if that even matters, but it might be a thing. I know a lot of the existing templates have a couple pop up. |
Re: Musketeer GDF File
Quote:
The newitem is for the Gun Fu perks that require a gun type. I set them up to only offer the four gun types in the article. |
Re: Musketeer GDF File
Quote:
Errors:
|
Re: Musketeer GDF File
Quote:
Errors:
|
Re: Musketeer GDF File
Quote:
1. Changed encoding to UTF-8. Teach me to assume file encoding. 2. Changed version back to 3. Will consider the Updated date the version number from now on. 1. Have prefixed the stats with ST:. The period at the end of the sentence is to symbolize the end of the sentence and not what I prefixed the stats with. :) I will be uploading an update probably tomorrow when I finish the last couple things. EDIT: Good call on the UTF-8 encoding. It was messing up the cross character on the min ST on the weapon charts. I was struggling on trying to figure out what was doing that. |
Re: Musketeer GDF File
Quote:
Quote:
Quote:
|
Re: Musketeer GDF File
I have updated the file on GCA Repository.
As far as the stuff on page 21 goes. I decided to not do the third paragraph on the hot loads. I do have all the modes in on the second paragraph. I consider this complete except for bug fixes. I will definitely help with DF15 when it is released. |
Re: Musketeer GDF File
Actually, I take it back. I am not done. Tomorrow I will add [gun name] (Hot load ammo) to the equipment list for the hot loads. This way it can be customized for each gun. When I was thinking about doing it as a modifier, I was having trouble deciding how to do it.
|
Re: Musketeer GDF File
Updated and uploaded mine as well. Thank you for looking it all over, Thomas!
High five to TorgSmith, too! It was fun to work on these in tandem. |
Re: Musketeer GDF File
I’ll give your file a good test tomorrow morning.
|
Re: Musketeer GDF File
I have put a new version up with a cleanup on the equipment stats. The Hot Load modifier is not complete and the notes need to be cleaned up on the equipment.
|
Re: Musketeer GDF File
Just downloaded and linted both files. Nothing to report.
I also went ahead and retagged both packages to give them a bit better visibility within the Repo. |
Re: Musketeer GDF File
@Dammann
Here is some of the things I found while testing the Demolisher. I chose the Dwarf (Dungeon Fantasy) template first. I then chose the Demolisher template. My basic speed came out to 5.74 [-15] instead of the 6 [-10]. My basic move was correct at 5 [0] From select2 in the template. Not limiting (Enhanced Defense (Explosives) to 1 – 3, Enhanced Dodge to 1) I noticed you had an Extra Luck advantage in the GDF. You should add it to this select form but limit it to one upgrade. From select3 in template. You do not have the worsening of Pyromania. If you choose to do it like select2, you might consider noting it in the form text. From select4 in template. You have an extra Odious Personal Habit (Unrefined manners). You have an extra Odious Racial Habit (Dirty). You do not have the worsening of Pyromania and Greed. If you choose to do it like select2, you might consider noting it in the form text. You will not want to set points to -20 if you do this. From select7 in template. The Connoisseur (Weapons) is not showing up. You should make it as follows. Code:
#newitem(SK:Connoisseur (Weapons), IQ/A, default(IQ - 5), page(B185), cat(_General, Arts/Entertainment, Knowledge, Social)) #codes(upto 2pts), |
Re: Musketeer GDF File
Thank you! I should really take better notes as I work. I remember some of these issues, but lost track of them. I kept meaning to address the Pyromanis thing after some other matter. I knew I'd forgotten something...
I will work on those corrections and the remaining equipment tomorrow evening, then update the file at the GCA Repository. |
Re: Musketeer GDF File
Ok, I have uploaded the file again. I believe it is complete now with modifiers. Thanks for the help everybody gave me on putting this together. If anybody notices any errors, let me know.
|
Re: Musketeer GDF File
I have uploaded the current Demolisher Template as well. All equipment is included, and it should be able to handle characters who already have the Dwarf Template applied. There was a little hiccough with adding to some Attribute Traits in the Advantage menus, but I think I have it mostly ironed out.
|
Re: Musketeer GDF File
Quote:
The modifiers "Spiky Bits (Axe)" [line 200] and "Spiky Bits (Warhammer)" [line 205] erroneously use #ReplaceTags Commands in place of the replacetags() tag. In other words, this: Code:
"Spiky Bits (Axe)", +30, page(P3/36:21), shortname(Axe Bit), group(Demolisher Gear), gives(+1 to owner::baseweight), Code:
"Spiky Bits (Axe)", +30, page(P3/36:21), shortname(Axe Bit), group(Demolisher Gear), gives(+1 to owner::baseweight), The template "Demolisher (Dungeon Fantasy)" [line 261] does not have a trait prefix on the IQ statistic in its sets() tag [line 269]. |
Re: Musketeer GDF File
Thank you! I'm making those changes and updating the file on GCA Repository.
|
Re: Musketeer GDF File
Looks like you uploaded the wrong file there (Campaign_A).
|
Re: Musketeer GDF File
oops
Replaced it with the correct file. |
Re: Musketeer GDF File
Man, that thing's broken again. I am starting to think that facilitating GCA characters who already have Dwarf is more trouble than it is worth. I had this thing working.
|
Re: Musketeer GDF File
ok!
fixed, works with or without the Dwarf Template pre-existing |
| All times are GMT -6. The time now is 04:51 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.