Re: Musketeer GDF File
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Re: Musketeer GDF File
I have updated the file on GCA Repository.
As far as the stuff on page 21 goes. I decided to not do the third paragraph on the hot loads. I do have all the modes in on the second paragraph. I consider this complete except for bug fixes. I will definitely help with DF15 when it is released. |
Re: Musketeer GDF File
Actually, I take it back. I am not done. Tomorrow I will add [gun name] (Hot load ammo) to the equipment list for the hot loads. This way it can be customized for each gun. When I was thinking about doing it as a modifier, I was having trouble deciding how to do it.
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Re: Musketeer GDF File
Updated and uploaded mine as well. Thank you for looking it all over, Thomas!
High five to TorgSmith, too! It was fun to work on these in tandem. |
Re: Musketeer GDF File
I’ll give your file a good test tomorrow morning.
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Re: Musketeer GDF File
I have put a new version up with a cleanup on the equipment stats. The Hot Load modifier is not complete and the notes need to be cleaned up on the equipment.
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Re: Musketeer GDF File
Just downloaded and linted both files. Nothing to report.
I also went ahead and retagged both packages to give them a bit better visibility within the Repo. |
Re: Musketeer GDF File
@Dammann
Here is some of the things I found while testing the Demolisher. I chose the Dwarf (Dungeon Fantasy) template first. I then chose the Demolisher template. My basic speed came out to 5.74 [-15] instead of the 6 [-10]. My basic move was correct at 5 [0] From select2 in the template. Not limiting (Enhanced Defense (Explosives) to 1 – 3, Enhanced Dodge to 1) I noticed you had an Extra Luck advantage in the GDF. You should add it to this select form but limit it to one upgrade. From select3 in template. You do not have the worsening of Pyromania. If you choose to do it like select2, you might consider noting it in the form text. From select4 in template. You have an extra Odious Personal Habit (Unrefined manners). You have an extra Odious Racial Habit (Dirty). You do not have the worsening of Pyromania and Greed. If you choose to do it like select2, you might consider noting it in the form text. You will not want to set points to -20 if you do this. From select7 in template. The Connoisseur (Weapons) is not showing up. You should make it as follows. Code:
#newitem(SK:Connoisseur (Weapons), IQ/A, default(IQ - 5), page(B185), cat(_General, Arts/Entertainment, Knowledge, Social)) #codes(upto 2pts), |
Re: Musketeer GDF File
Thank you! I should really take better notes as I work. I remember some of these issues, but lost track of them. I kept meaning to address the Pyromanis thing after some other matter. I knew I'd forgotten something...
I will work on those corrections and the remaining equipment tomorrow evening, then update the file at the GCA Repository. |
Re: Musketeer GDF File
Ok, I have uploaded the file again. I believe it is complete now with modifiers. Thanks for the help everybody gave me on putting this together. If anybody notices any errors, let me know.
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