Ritual Unusual Background
I'm using a variant of the Ritual Magic systems.
What would be a fair cost Unusual Background to ignore the prerequisite Thaumatology skill for characters who will only be able to access 1 college*? 20cp seems harsh but is the equivalent of IQ+3 and they'll be getting their chosen college without that limiter so effectively half price after IQ+3. (*1 of 12 limited colleges, Pyramid 3/37? Psionic Magic) |
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Re: Ritual Unusual Background
I'd go as low as 10 points if you want a flat advantage - remember they're not getting any Thaumatology skill either this way.
Prerequisites don't "Cost" you points - Thaumatology doesn't cost more if you make it a prerequisite for 12 other skills, it doesn't teach you less about magic in compensation for acting as a prerequisite, and it shouldn't be any less useful without those skills hanging off of it. An alternative to consider is letting something else appropriate to the psi category act as the prerequisite. Observation (or Fortune Telling!) for ESP-type abilities, Detect Lies for Telepathy, etc. |
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Thank you!
Rule of 20 - will do. No access to other uses of Thaumatology - perhaps that's why my notes said 10cp! Alternate core skill - I like (if the huge asterisk beside Psionics and Professional Magic in my notes is any indication...). I may have some fun figuring the alternate core skills (cryomancy - refrigerator repairman lol). Professional Skills - that was another thread I was tempted to open - What are the 30+ Professional Skills? And, if Soldier is one such, what are Soldier Skills - anything lethal... ie would the spells available be anything than can be reasonably associated with the profession? |
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Professional skills are to handle the misc stuff not really for combat skills or specific spells. However making one a Core skill to replace Thaumatology is one I do not find unbalancing. |
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