Robot Repair Robot
Would their be a point cost for a large robot, built as an NPC, to have a built in Minifac, other than an Acessory perk?
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Re: Robot Repair Robot
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Re: Robot Repair Robot
Payload to carry it, and money to buy it seems enough.
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*Which, is not to say that it can't be either. |
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Re: Robot Repair Robot
It rubs me the wrong way to make it just a 1 CP Perk, but thinking some more about it, at the TL where a brief-case-sized minifac makes sense, it should merely be a Perk.
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Re: Robot Repair Robot
What are you planning on using it for? If it's used for "creating items from components" then it's an Accessory.
The title of the post suggests that it might be used to justify other powers integral to the Robot, such as removing a Maintenance requirement, adding Healing advantages like Regeneration, or even stuff like Gizmo or Gadgeteer. If that's the case, wouldn't you need to buy the relevant advantages? It seems much like the difference between Accessory: Nightvision Camera and having multiple levels of Night Vision. |
Re: Robot Repair Robot
Despite the title, there was no plan to use a minifac as an excuse for additional powers along the lines of regeneration and such. My intention with this build is to have a robot that can do field repairs and maintenance on other robots, including the ability to machine new parts as needed.
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