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Messages and spin campaigns are something you can design. Besides, if you screen a million people when you're only looking for 20,000 nobody wonders too much about who didn't make it or why. |
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Your version is starting to sound more and more dictatorial and dystopic.
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* == Specifically talking about people with a strong opinion on the issue. |
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Well since the discussion has turned to matters of funding and related things they could disrupt the generation ship while it is being set up. |
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As to how you chose between equally qualified people? Once you have them grouped as well as possible into equally qualified batches you have your computer make random choices in each category i.e. mentally and phsycially healthy geneticists with a well-adjusted family that wants to come with them. You have similar categories for engineers and so forth. |
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If something as crude as a terrarium can keep going for more than 18 decades, a starship with crew and a TL 10 knowledge of eccology should do much better. |
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It also has to provide more requirements, for a large number of creatures whose metabolisms are fairly wasteful (humans), whose demands will change in ways that can't be predicted at the design stage (fashions in food, clothing, etc.) and who may try active sabotage on a small scale. It also needs to be very reliable. How many terrariums have died in 18 decades? |
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A generation ship could be (and should be) built to avoid most of the given problems. |
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What might tell you more about what kind of results you'd get would what kind of role player. I suspect that a starting population of munchkins would give you different results than a starting population of super-anal rules lawyers, because that would indicate something about the personalities. (Extreme example, of course but I suspect it would have some truth.) |
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The place to look for examples is not the modern-day Western big cities, it's medieval monasteries, isolated 19 century villages, traditional farming societies (not for technical details but for psychological feel). None of them are perfect, but all of them would come closer than modern-day NYC or Paris. Even the psychological prod toward cosmopolitanism that was provided by the advent of effectively instantaneous communication will be absent. There will be instantaneous communication within the village (i.e., aboard the genship and maybe between genships in a single fleet, which might be only a few light-seconds apart and travelling at the same velocity, and to and from which travel might be possible) and beyond that...any contact with Earth, or other worlds, or anywhere else, lacking FTL, is going to be years or decades or centuries old. Don't think the avante garde, think small town with no radio, television, telephone, telegraphy, or pony express outside the town. |
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Real-world bonobos don't exist in the peaceful, relaxed free-sex society the way the popular culture likes to portray them, and aren't human anyway so again, they don't provide an example even if the myth about them was the reality. Humans are not chimps of any sort, any more than chimps are gorillas or alligators are crocodiles. If we want to come up with a viable approach to analysing a plausible genship, the best place to start is to look at real-world history of real human beings, and see what patterns we find in parallel situations. No perfect parallel exists, but a lot of partial ones can be found, and they are instructive. The trouble is that the instruction often looks rather unpleasant and restrictive and un-individualistic to our modern Western eyes. |
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One effect you will get is the ability to shape the culture by picking the people on the ship. Nature has been discussed, but there is also nurture. In the previously mentioned case where the ship was filled up with role players, the children will be much more likely to be roleplayers. Not because of genetics, but because of their exposure and the prevailing attitudes.
And I'm going to second the idea that thinking cosmopolitian is the wrong idea. Even if you start out that way, the ship will fade to something completely different in a short time. cosmopolitanism relies on the constant influx of new culture. You will end up with a single, fairly strong culture. You can leave this up to chance, or you can have some influence on what it will be. historically, a society founded by Idealists will maintain at least the form of that society. |
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Bonobos don't have to live up their myth they just have to be able to reasonably successfully demonstrate the cultural trait in question. Being inspired by the closest things to generation ships we have is useful but seeing as realistically they are all highly different from generation ships it is dangerous to attempt to simply transplant them. |
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Your argument seems to be that it is impossible because we can't do it at TL 8 easily enough to make it practical and worthwhile. So forgive me, but what exactly do you think the problem will be? |
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Modern eco-domes fail because they always rely on solar power, I think.
With huge amounts of power from whatever drives the ship, they should be pretty easy to maintain on a purely biological level. |
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Of course, a genship might not carry as much power as one would think at first glance. It might use a drive that involves very low accelerations over very long periods, and the peak power output might be less than one would first guess. |
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Cultures in a closed system, over time, become steadily less diverse. After a while, there's only going to be one functional culture throughout the ship (or fleet), and since there's no new input coming it, it'll be very, very stable as long as the conditions aboard the ship/fleet are stable. On Earth, instant communication had begun to 'cosmopolitanize' even remote areas well before the end of the 19th century. Even so, small rural towns remained very, very parochial. The genship will lack even that limited outside goad, and will have greater external pressures toward conformity than any small farming town ever did. The genship might be really diverse at launch. For a while, the inhabitants may combine and recombine the various elements, creating new arrangements and new ideas...but the possibilities are finite, and after a while things will stablize. Quote:
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Naval warships and polar science outposts are small, temporary in terms of a given population living there, have periodic contact with their originating society, don't maintain their technology level by themselves and while some people will go on to train the next generation of they don't produce and train their replacements by themselves while isolated. Monasteries have frequent contact with their originating society, are small, don't produce and train their replacements (in fact their lack of producing the next generation is often part of the definition of being a member of a monastery.), they can maintain some parts of their technological level but not all. Historical tribal hunter-gatherer groups are small and would have difficulty maintaining high technology by themselves. The generation ship needs to be significantly larger than similarly isolated societies, maintain it's own technology and develop more, produce and train it's replacements on the ship, last for a significant period of time, and deal with very limited contact to Earth. Comparisons to similarly isolated societies are very helpful but a given cultural feature not being present among them is not in any way proof that it cannot survive and thrive in a generation ship. |
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The culture of a generation ship will be defined by those who set it up. Read Albion's Seed and you'll see, in the context of the USA, how the first setlers define the culture of an area. On a starship, with very few if any new immigrants, the people who are the first pessengers/crew will massively define the culture.
If you pick people with a relaxed view of sexual morality, but a serious additude toward caring for children. They are likely to set an example to the children of careful parenting and carefree sexual passtimes. Even today, New England is far less violent than Texas. Even the poorest New England towns have lower rates of violence than the richest Texas suburbs. Why? New Englanders make it clear, violence is not going to be tolerated, period. Meanwhile, Texas has a long history of admiring violent "heros" and tolerating violence. If the starship's population comes from New England, violence will be rare. Things are riskier with Texans, but then they seem to like that. |
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A genship will be non-mass-violent for the simple reason that violence=death. It's unlikely a genship could survive a civil war aboard, so those genships that survive will be those who don't have one. OTOH, dueling and culturally-constrained single combat, even to the death, might be a viable possibility. |
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Maybe a culturally important game or sport could relieve stress from disputes. But realistically it's better to use words and reason rather than arbitrary contest. |
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Whether it could work would depend on the cultural mechanisms and whether the genship could afford to risk losing the talents and abilities of such people. Quote:
A genship probably couldn't have prisons, as such, unless it was an immense one, certainly a genship possible at TL8 is unlikely to have prisons. They might have jails for holding people for short periods as a penalty, or until somebody cools off, but years-on-end imprisonment? Spending resources to hold people in economically useless confinement for long periods? Highly doubtful. Killing them is cheaper and gets it over with. The most likely penalty for most serious infractions would be death, or maybe enslavement to the community, if that could be made to work. Death looks more likely, though. The definition of 'capital crime' would probably be fairly broad by our standards, too. There have been places and times where the penalty for stealing a horse was death. That's not as extreme as it sounds, because in those places and times taking a man's horse could deprive him of his livelihood or lead to his death. There are a long list of things aboard a genship that would be utterly unacceptable for similar reasons, that would be minor offenses on the ground. So there would be motives for channeling anger and frustration into tightly regulated channels. |
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The gen ship-inhabiting aliens in Alan Dean Foster's Quozl use highly ritualized formal no-contact hand-to-hand duels to settle personal disputes, fighting with a style built around Karate (Sport). Making contact is considered embarrassingly clumsy and forfeits the match; failing that, the winner is determined by mutual consent, which is typically considered the more satisfying outcome by both sides.
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It is test of innate and learned social ability; it invariably degenerates into a status contest between the participants. It is also only rarely emotionally satisfying to all involved parties, and it isn't physically satisfying at all. Privileging such a thing will only result in culture-wide systematic stress that will eventually resolve itself in a very, very, destructive fashion. Realistically? The solution to such requires many and multiple methods of release, or the societal willingness to recycle those that the accepted method doesn't satisfy before they endanger the ship and its' mission. |
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One fairly major problem for a practical genship at TL 9 is the existence of practical seed ships. Once you have AI, fabricators and artificial wombs humans aren't needed to make a colony. Humans can be assembled on site.
So what you need is a group of people, who are isolationist, and far sighted enough to want to build a generation ship and expend the time to construct one. (Which with those magical fabricators is all you really need. That and something to get you to a nice moon/asteroid to start the process.) Simply wanting to propagate humanity is much better accomplished by having no humans on the majority of the journey. Hmm... actually this could lead to a more interesting society on the gen ship than one that is optimized for surviving and making a colony. And it would probably answer the question that started the thread: what would they focus their research on? It would simply depend on who makes up the gen ship! |
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When two people's interactions are having a more adverse effect on the ship than the loss of either of them then duelling or some other way of removing or separating them makes sense. A genship would have a very hard time surviving a traditional civil war but it could possibly survive the duelling equivalent of a civil war. Quote:
Yes the ship will react harshly to anyone endangering it's hydraulics. It's worth noting that the reason I specified TL 8 at the beginning of thread in the context of technological progression is that generation ships might be built with many TLs and many variations on TLs but almost all will be built with access to TL 8. Thus I hoped to get everything that would be useful for a generation ship to research. If a generation ship is of a higher TL than it can ignore the things it already knows but if I assumed a TL 9 ship than things might be missed that would be useful for a generally TL 8 but advanced in some areas ship to research. It is still useful to presume the lowest TL of at least TL 8 that is possible for a given technology when discussing matters other than research for the same reason but I never intending the discussion to be wholly limited to TL 8. Quote:
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Unless you have an unusually circumscribed definition of "sport" all sports are not violent. Quote:
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While I don't feel competent to rule out the possibility of AIs, I do feel that AIs that essentially are digital humans without any need for special equipment or a looming possibility of psychological failure states during an extensive learning period for the engineers are not realistic at TL9 and probably not at TL10. Even if it's possible to make self-aware free willed intelligent beings without biological compenents*, why should we expect them to be similar to humans in any way? It's entirely possible that AIs would turn out to require hardware that made them much more expensive than hiring a human (but did make them practical for some applications, whether because they did not have rights or because their tolerance for boredom, risk or other negatives was different than humans). Or that they would be at as much or even more risk than humans from psychological damage when without the society of others. Or that they were utterly unable to truly master certain skills, at least without prohibitive amounts of brute-force computing. Or any of a number of other reasons why it was not a good idea or practical to have a whole generation of colonists be raised by AIs without human input. *Which I think will always be possible at some point. I just don't know if it will ever be a practical method of doing it and gaining something useful. |
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You can't get experts to agree on how to raise children. How would programmers design A.I.s to do it without even more argument?
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A.I.s are different in every setting as there is as yet no "real" way to make them.
But even if they were implacable and efficient, I still wouldn't want the future of the human race to be raised only by them with no living human parenting. |
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Also if A.I.s are just as good if not all around better than humanity, why send human gametes at all? Let our creations inherit the universe.
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More properly, a realistic treatment of AIs would seem to me to require the author to work out the ramification of a truly alien intelligence and the game mechnanical traits that follow from that. This is not done in UT, being a setting trait. Aye, I know that AIs in Transhuman Space are really, really human, so much so that it's almost credible when extremists there maintain that there aren't any AIs, just eidelons and whatnots with scrubbed and doctored 'memories'. But this is a feature of THS, there specifically because it's one of the enabling switches that allows the exploration of the themes intended by the setting, not because it is all that likely that this is the most plausible technological path for our future. |
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That said, while we're deciding what speculative technology to use... Why have AIs raise the first generation of kids instead of human ghosts/uploads? |
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Also, I'd call de novo AI or human brain emulation a toss-up, but this is likely to take longer than either. |
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More like artificially copied intelligences. |
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The extrapolation from the terrarium examples is woefully simplistic, similar to reasoning that if a pizza bakes at 400 degrees in 16 minutes, then it ought to bake at 800 degrees in only 8 minutes. If an ecosystem with 10 organisms is hard, is one with 20 organisms twice as hard? 20^2 / 10^2 as hard? Is it easier? Making a decent pizza with fewer ingredients is harder. Who here is qualified to guess? |
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How then should we address the bogus assertions of other posters? |
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Even if you go the "don't drink milk" route, what do you replace it with in their diet? What do you do with the unconsumed milk and the dairy modules dedicated to the excess supply now that the demand has been arbitrarily and abruptly reduced? Are you going to crew the ship entirely with people who have no strong preferences and are willing to accept an indefinite stream of arbitrary strictures? Can we realistically expect such unmotivated people to succeed in their duties in perpetuity? |
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If you consider another poster's assertion bogus you could 1 Mention you disagree 2 Provide citations 3 Ask the poster why they made the assertion 4 Dispute their points 5 Ignore them None of these involve asking people where support for their assertions may be found which is a request for a citation in disguise. Quote:
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The past is an important source of evidence, but it doesn't limit either the future or the present. Quote:
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It's much like this Iranian woman I met once. I was told she was a literary scholar. I asked her what she thought were the best Pre-Islamic Iranian literary works and were could I get good translations. She told me Iran had no Pre-Islamic literature of any kind. It was a source of shame for her and many of her co-religionists (in her type of Islam) to admit that there was any link between modern and Pre-Islamic culture. Many societies in the modern world find anthropological studies of their recent ancestors deeply embarassing. Especially the acurate studies! The Pacific Islanders, and those who hold that humanity needs to submit to tight generally patriarchal sexual rules, want to erase or edit the history of these islands. |
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This is why I suggested waiting until it is demonstrated that similarly enclosed habitats can be maintained aloft in the atmosphere of the earth. If it can't be set up to work here with the resources of the world available, chucking them into space is a non-starter. |
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Well yeah I assumed that before the generation ship set out there were a series of tests of increasing closeness to the conditions of the generation ship. First you build some kind of closed ecosystem capable of maintaining the oxygen level for human life then you build one capable of totally supporting humans then you enclose some humans in it for a decent period of time then you make one in space and enclose humans in it for a decent period of time. (Just an example progression and missing all kinds of steps.) Like I pointed out above though this isn't supposed to be a thread rigidly about TL 8 generation ships but generation ships in general with an emphasis on lower TLs. |
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That doesn't prove it can't be done, but it does suggest that it's not a very likely possibility, based on what data we have. Quote:
It would be a more viable option for a lone trouble-maker than for someone with some organized support. Quote:
That's where it gets tricky, and the decisions are necessary. The outcome is not pre-set but the decisions have to be made. |
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As an activity, popular anthropology has been notorious for sometimes letting wishful thinking cloud assessments. |
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Conversely, the population of such a habitat, if it had been in operation for a few generations, would be a good starting group for the crew of a genship. |
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Even in societies where sexual congress is not especially relevent to reproduction, it is not obvious that deep-seated impulses arising from millenia of evolution will be responsive to calm and rational analysis. That being said, the history of human civilisation is the history of learning to ignore our nature and invent more sensible and equitable rules by which to live. Human nature, as all nature, is frankly [expletative relating to solid waste]. Red in tooth and claw, all that. We're murderous, xenophobic, ignorant bastards. But we try harder. How hard it would be to change this particular facet of our bastardry is an open question. I'd lean toward pretty damn hard, because even enlightened people who've spent their whole lives condemning jealousy as a foolish relic of a possessive and destructive view of human relationships appear to be curiously vulnerable to an onslaught of it, almost certainly without conscious thought. Humans even experience jealousy in relationships that are not sexual in nature, apparently just because our natures miss no chance to remind us how truly despicable we are. |
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I wouldn't want to be forced to act contrary to my nature any more than I would demand the polyamorous to try monogamy. It all sounds as disgusting as forcing (hetero/homo/bi/a)sexuality on others. |
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Just because we have little concept of jealousy, does not make it any less normal for humanity. The fact that I am neither emotionally nor financially capable of having children, does not stop that little urge in the back of my mind to procreate. Years or even centuries of society cannot erase hundreds of millions of years of evolution |
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Jealousy in non-sexual relationships appears to me to be an abberational outgrowth of a much stronger and more primal instinct that arises when sex is involved. It suggests that the relationship in question may function in some ways as an emotional surrogate or at least adjunct for a sexual relationship. Valuing friendships so highly that self-image becomes reliant on the exclusive possession of the other person is seemingly a learned behaviour. With sexual relationships*, this tendency seems innate, in so far as anything can be. I can imagine a lot of things that I think would be easier to condition people into effectively suppressing. And I imagine that even if you successfully managed it in most cases, there would be outliers that were difficult to prevent and that in succeeding generations, others would arise. Cultural forces are rarely stagnant and I can remember few societies in history where a century went by where you could say that mores changed so little that it would be meaningful to discuss a tendency one way or another. Even a society with a strong cultural bias toward non-possessive sexual relationships might find that the next generation or the one after that rejects these mores absolutely. Or at least significant sub-groups among them do. Happily, however, sexual behaviour in a generation ship need have very little or even nothing to do with procreation. Sexual behaviour, pair-bonding, marriage or anything else to do with mating need not concern the officers on board at all. Breeding does, but combine strict laws and effective technology that already exists and breeding and sex aren't related any more. *Though not in all sexual encounters, obviously. Even so, sexual vanity and the disproportinate weight people will give to the opinion's of their sexual partners, past and present, or even just the objects of their sexual desires, is extraordinary. |
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