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If old farts try to become kings or something, and refuse to let go of their "power", the generation ship's mission is doomed.
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If there were too many revolts on the ship, I don't know if their mission would be a success. |
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Ironfist governments seem as likely to follow other aims of the original colonists as any other. Especially if it is a gerontocracy. |
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As for accommodations in general, if it is a near-c craft it may be practical to gradually extend living space backward in the shelter of the ship's wake. Other useful preoccupations may leverage the generation ship application's plentiful resources of vacuum, radiation, and isolation with its unique ones including its position in space, its exact personnel, and its relative velocity. I'd say various kinds of instruments for astronomical observations would have a high priority, including long-term studies of the solar system's neighborhood at high and low energies augmented by the doppler shift. Aha! Maintaining some sort of communications with other generation ships directly or by earth relay, to exchange problems encountered and solutions tried. |
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However read Far Centaurus by A.E. van Vogt. |
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Way back in the 1980s, before most of you were born, a Traveller supplement had a pretty good premise for a generation ship that worked. it was an asteroid-hulled ship, crewed by belters who were used to the life in restricted environments, and who didn't mind "going somewhere interesting." The European Space Agency put colonists aboard in cold sleep, but specified that a small percentage were to be periodically revived so that the crew and colonists did not drift apart culturally. Eventually they settled the Island Clusters in Reft Sector.
For an example of a colony ship where cultural drift led to a drastic rift between Crew and Colonists, read Larry Niven's A Gift From Earth. |
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They could also go for very slow expansion out of the generation ship when they got there. It makes a lot of sense really and some people might have no interest in leaving the ship. Quote:
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Mayor: Okay other powerful elites, we're going to just tell everyone the planet isn't safe and we need to stay aboard. MWAHAHAHAHAHAHA!!!! Computer patch me through the P.A. system! Computer: Sorry, I have the honesty disadvantage. No can do. Mayor: But I want to be mayor for life... Computer: I can give you a fancy title if you want. Oh and first colony pods launched. Mayor: :( |
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the Amtrak Wars had a nice setting for a closed community regime, but they also went outside, though with another locked community, a land battle train
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Since an artificial ecosystem on a generation ship is going to depend on many machines such as pumps for air and water plus srtificial sunlight it is not likely to achieve un-machine-like levels of self-reliance. |
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The hard part is that sex (as part of the general pattern of male/female relations) is psychologically and culturally explosive. When we look closely, we see that a significant part of the cultural structure of earthside societies exists precisely to regulate sexual matters into channels that let the society survive and function. With the smaller margins for error and higher social 'tension' of a genship's population, this will be a major issue. You are not likely to see the sexual tropes of the modern weathly West in play on a genship. There are various forms it could take, but all of them will be fairly restrictive. Easy marriage, easy divorce, 'sex is a private matter', those wouldn't work on a genship unless it was gargantuan and carried an immense population. It certainly wouldn't work on a genship that could be built at TL8 or even TL9. Quote:
Realistically, a genship probably will be so organized that most people are busy most of the time with something, even if it's only make-work. There are various reasons for this. One is that constant practice keeps skills up and ready to use in the event of an emergency, when they have to be ready right then. If you want every adult or near-adult member of the complement to be as capable as possible, you'll cross-train them as well. Another reason is that 'idle hands are the Devil's workshop'. In a tight situation, one thing you do not want is people with a lot of time on their hands. That's why you could expect lots of work, if necessary consisting of make-work, to keep people occupied and out of mischief. Probably all the adult and near-adult members of the complement could expect to spend 90% or more of their waking hours involved in some sort of pre-planned activity. This would not necessarily be as onerous to them as it would seem to us, since it would be their familiar 'normal' throughout their lives. Still, the whole point (along with maximizing skills and knowledge base) would be to burn up most of the excess social energy that might otherwise become a danger to the mission and survival of the ship. Naval vessels are an example of one form that this can take. (BTW, on a genship 'near adult' would likely be very young by our standards, they wouldn't have the margin for error necessary for the long extended adolesence of modern rich Western countries. Childhood would necessarily be short.) |
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Culturally and skill-wise is a different issue, a bigger population helps a lot here, but again, if you've got the tech to make a viable genship, you can still get by with a relatively small population base, accepting that some skills and knowledge will be lost and have to be redeveloped later. (But that's true even with a population of hundreds of thousands, just less so.) Set against the advantages of a larger population is the offsetting cost of mass, and that mitigates for the smallest viable population you can get away with, just as the skills/genetic diversity issue presses for the largest. The choice of where to set the dial would depend on the available technology and resources. |
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Also, there are likely to be very limited margins of material and equipment that could be diverted to anything not mission related. It might well be true that Dr. Gzint could cut 500 years off the rest of the mission if he just had access to a few tons of platinum. How does it matter if that platinum is not available, or is absolutely required for other applications? |
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From necessity, the tech will be in place to monitor the ship pretty extensively anyway, for safety reasons. That tech could easily be applied to keeping a fairly close eye on everyone pretty much all the time. The only real limiting factor is having someone to do the watching on the other end, which in turn depends on what your information tech can do. Add in the fact that with a relatively small population and nowhere 'outside' that anybody can go, you're going to get a small town sort of dynamic even with a population in the 100,000 range, 'everybody knows everybody', so to speak, and the rumor mill will churn. Don't expect privacy on a genship. You probably won't have it, or if you do it will be an artificial sort of privacy. Again that might not seem as onerous to the occupants who grew up with it as it would to us. Quote:
A genship could have a democracy of a sort, but there could be very little room for much real dissent and whoever was currently in power could not tolerate much dissent. You might end up with a sort of elective dictorship, or some other tightly organized form that included some democratic elements, but it won't be, it can't be, democratic in the familiar sense of a Western liberal democracy. Survival won't permit it. |
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Fairness and awareness don't count for much. A culture that shapes behavior in ways that support the survival of the ships, on the other hand, would be necessary. If we're looking for indicators of how such a culture might work, we should look to the closest things in real-world history to our hypothetical genship. This gives us: naval warships, monasteries, polar science outposts, isolated oasis communities and tribal hunter-gatherer groups, etc. Of them all, the monasteries might be the one that tells us the most about what would work and what would not. |
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*Give or take a bit depending on what ship design you use. And the ship can be automated and run by AI, so we don't need to pay the crew, and even with only 40 launches the cost for the ship will be about 1$ per pound. |
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The laws of physics still press you toward the smallest ship and crew that can carry out the mission, with an acceptable margin of error. Ever extra gram of payload implies fuel and reaction mass to accelerate it, more fuel and reaction mass to decelerate it, plus the mass of the engine and propellant themselves to be accelerated. Likewise, materials strength considerations mean that a bigger ship is harder to build, harder to hold together, etc. If the ship is not a rocket, you still have to pay for that kinetic energy somehow, physics may let you get away on the straightaway but it'll still catch you on the bends. |
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The warship and polar science outpost don't even try to be permanent communities. The people are there for a few years, and then they return to a larger society. There are no children, no very old people, and very little forming of families. The monastery is long-term, often for life, but it relies on importing its population. It has a very strong sense of community purpose and doesn't admit people who don't share it. Members who fall out with the community can leave. The isolated oasis community and the hunter-gatherer tribe live in environments that are harder to mess up than a generation ship, and often have mores that favour marrying outside the tribe; they usually have some contact with other groups. Brian Aldis' Non-Stop is a good SF exploration of a generation ship whose planned society collapsed. |
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It won't include any pumps if it can get away with it. Artificial sunlight just means that the ship will have to rely on other machines. An ecosystem that can repair some damage is still tougher than a machine that can't repair any damage. Quote:
It seems to me that it would be better to engineer a culture that likes to spend it's time learning new skills and in hobbies like roleplaying than relying on fake work. You can still get cross training if you let people learn about other skills because they are interested. I'm not sure about a shorter childhood. With people spending a lot of time on their skills there is a lot of backup for the society. It can afford to have a generous childhood, especially since extended adolescence is useful for teaching people the basics of many areas and letting them try many ideas before they join the society as a whole. Quote:
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I do agree that fairness and possibly awareness are questionable virtues on a generation ship. Those examples are helpful, thanks. Quote:
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Some of the traditional considerations governing such things would not apply to a genship, but others would. For ex, the number of kids each couple could have would by necessity be limited. OTOH, the genship might well require that every female have 'x' number of children to ensure population size. A genship culture might not recognize females as full adults until they've had their quota, for ex. If genetic quality is an issue (and in a high-rad environment it might be, especially with a limited breeding pool), some people might be disqualified from reproducing because of genetic damage of some kind. This would make them second-or third choices in the marriae lottery, and could become explosive (again). Jealousy never goes away, either. On a genship, a divorced couple can't get all that far away from each other, I would not be at all surprised if a genship found it necessary to limit divorce to extreme circumstances with lots of limitations. The relatively easy-going, relatively egalitarian nature of modern western society is made possible by powerful governments, enormous social safety nets, it's an effect of wealth and security, and historically anomalous. Quote:
(Not that unusual historically, but not how the modern West does things.) |
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It seems that an artificial quota system would be more problematic then a culture that stressed stability of population and socially pressured others to having less or more children depending on the current population. Jealousy never goes away but what people are jealous about and to what degree does change. I'm aware of the historically anomalous nature of western society. That said... It doesn't matter. A generation ship is not made more plausible by maximally resembling the average of historical cultures. A generation ship has a powerful government and far greater social safety nets than western society. Quote:
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Also, your "ecosystem" is going to be an ecosystem of _farms_ with maybe a park or two. There's no way you can have enough spare growing space to have significant amounts of wilderness. Wilderness ecosystems can crash non-retrievablely too. The Sahara was grasslands during the early Roman Empire. You're going to start out with a chunk of vacuum and import _everything_. There isn't going to be anything "natural" about the results. |
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Of course, Hoover Dam is maintained by people. Its lasted for 76 years because people repair it. |
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Plants make O2; animals make CO2. Too much of one, cull the producers. The problem is that people don't like culling the human herd at all. Controlling human breeding has never been shown to be possible. And that's the most difficult part of generation ships, in my opinion. |
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The sustenance of human life can't; there has to be a recoverable population of people alive somewhere at all times. Shifting them from one compartment to another helps, but mingling populations means mingling biospheres, and risking that the destablizing element is carried with them. Of course, if you want to say you purge the farmers along with the farm, that will work biologically, but sociologically it falls between Shirley Jackson's "The Lottery" and THE KILLING FIELDS. |
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Or we can do this at TL9 and simply cull the farmers. Or their bodies at least, the AI's can be uploaded into new mainframes. Plus it also keeps subversive elements from poisoning the farm. |
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Food production will be as efficient and resistant to problems as it can at the tech level of the ship. It won't resemble conventional farming. I think the issue leading to this disagreement is fundamentally one of scale. I suspect I am imagining a significantly larger ship than you are. There is more than enough space to have a natural ecosystem. The only reason it isn't going to be natural is because it can be improved upon for the context of providing food for a generation ship. Quote:
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And if Hoover's Dam can last for 76 years with maintenance then an ecosystem with similarly skilled maintainers and budgets can gain a similar multiplicative effect from when it would break down. Quote:
Ecosystems include quite tiny areas and generation ships include quite large areas. Of course a generation ship is a machine. You could call the generation ship's ecosystem(s) a machine too. So what? I said many machines don't have self repair abilities and most ecosystems do. Quote:
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Mingling populations doesn't mean mingling biospheres if proper care is taken. Especially if the mingling isn't happening commonly. Quote:
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I think the main problem at TL 8 will be building a large enough ship, the resources are just too much to stick up in space. At TL 9 its far more doable. Fabricators and HDEM rockets are nice when it comes to a space industry. |
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On the other hand, if we're considering high-TL societies, any analogy from a primitive society pretty much drops out as irrelevant. For a TL7+ society, overpopulation seems not to be much of a problem, given the availability of reliable and mostly problem-free contraceptives. Most such societies here seem to be maintaining replacement rates and probably would have little problem adapting to any rate of breeding that seemed desirable, particularly if there was some mechanism for affecting their behaviour, like laws or something. |
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Simple solutions like airlocks, suits, and hand sanitizer won't address complex interactions like that. |
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I'm pretty sure some of my sexuality is genetic. I and my life-mate are monogamous by nature, not choice, for example. |
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Naturally a certain percentage of kids born to the initial crew will trend toward monogamy, but every society has its idealistic teenage rebels. Most (as always) will conform to the perceived norm. |
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Probably a solar sail for a period of enhanced intiial boost with rotation begun afterward durign the long coasting period. This is one of the reasons I go for something higher than TL8. I suspect our differences have more to do with our respective opinions on how difficult all this would be. |
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Specifically we need a socity where people on the losing end of normal disputes don't think they need to start bloody revolutions of commit acts of terrorism. If you stepped up mental health screenings to catch actually insane people like......let's say the Arizona shooter who attacked Congreswoman Giffords the current type of government seen in the US would probably do this pretty well. The Engineering dept might need to be run under near-military levels of discipline but it will need to subordinate to a representative civilian council who will in tuirn be properly respectful of the Engineering Dept's technical expertise and the true necessities of the ship's ongoing survival. You want balance and rationality and you don't want to make anyone who loses in the political process truly desperate. So, no Prohibition, no Sexual Jihads, no permanant Comitteess of the Emergency. These might be ideas with interest for roleplaying purposes but that's because they will cause people to live in "interesting times" as defined in the Chinese curse. It's not because they would make sense. They'd start more trouble than they would ever prevent. |
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As we get more cosmopolitan the sexual rules keep morphing. A generation starship would want serious comitment to caring for children and a free and easy view of sex. The latter being like keeping gunpowder cool and dry, and the former being the lifesblood of the project. |
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Again I am not implying that my opinions are derived from specific sources and it is thus inappropriate to demand them. Fighting disease in an uncontrolled environment is substantially different from fighting it in a controlled one. I'm not sure what the end result will be disease wise. Speculation is welcome. |
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I create threads to help make my settings consistent, plausible, realistic, and flavourful. As a GM and setting designer I have to pay attention to practically everything about a world. I am not an expert on all necessary fields. Much of the point of these threads is for my natural inclinations and conclusions to be tested. It will only distract from the discussion if I have to find some source supporting every such belief (and then possibly have it objected to at which point I have to find another one...) if someone knowledgeable in a field thinks something I believe is wrong then they can state the reason why (possibly involving a citation, possibly not.) if someone in a similar situation to me believes differently then they can state their impression. At which point I can attempt to respond. Citations are not helpful to this process. The majority of this thread has managed to get by without explicit citation upon demand rather than upon offering for every point in disagreement. My experience has been that people demanding citations where none was implied is a path that leads to the reduction in usefulness of a thread. So this is not a thread in which demanding citations is reasonable. If you are unwilling to engage in a thread in which this is the case then fine. |
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I mean, look at cholera! "Don't crap where you eat or drink" should take care of it, but 150 years later millions of bacteria are still managing to get from people's butts into other people's mouths on a regular basis in a dozen countries run by college-educated people. And it's not like there's a well-financed "crap where you eat" lobby. |
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I was born lactose intolerant, but take my dairy away and you will not smell me coming up behind you.
But a generational ship would be foolish to include huge inefficient cattle. |
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Cholera hasn't been totally eliminated because knowing the various precise measures to avoid it isn't enough. Those measures also have to be enacted. Things like these are generally of medium difficulty in understanding how they work, relatively easy to design a plan that will stop them, quite hard to find where the plan fails, and of medium difficulty to build the infrastructure required by the plan. Plus, it's a generation ship. It doesn't really matter how hard solving something is. As long as it's possible given the tools available ridiculous amounts of effort can be put into solving the problem for limited increases of survivability. And if you are building a ship in space anyway lots of infrastructure is a lot easier than retrofitting stuff into a place where people live. Quote:
Much smarter to include tiny, freakishly efficient cattle. |
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If you have advanced genetic engineering, why go for real cattle at all? Why not just go vat fac. like THS? I would guess that making milk would be easier than growing meat in culture anyway. |
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Well the comment was meant as a joke and vat facs aren't nearly as funny as tiny freakish cattle. Maybe I just have an odd sense of humour. |
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Technology doesn't solve all problems, but we do tend to get new ones that result from unintended consequences of previous solutions. Overpopulation because of lack of effective contraceptives is pretty much a dead issue by TL8. |
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I can imagine a religious revival on a generation ship causing havoc. Never underestimate humanity's ability to act completely contrary to long term survival. |
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Especially not for intense committment to a specific idea. People sometimes change the ideas they're committed to but a general attraction to fanaticism is more enduring. |
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