Re: Generation Ships
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When two people's interactions are having a more adverse effect on the ship than the loss of either of them then duelling or some other way of removing or separating them makes sense. A genship would have a very hard time surviving a traditional civil war but it could possibly survive the duelling equivalent of a civil war. Quote:
Yes the ship will react harshly to anyone endangering it's hydraulics. It's worth noting that the reason I specified TL 8 at the beginning of thread in the context of technological progression is that generation ships might be built with many TLs and many variations on TLs but almost all will be built with access to TL 8. Thus I hoped to get everything that would be useful for a generation ship to research. If a generation ship is of a higher TL than it can ignore the things it already knows but if I assumed a TL 9 ship than things might be missed that would be useful for a generally TL 8 but advanced in some areas ship to research. It is still useful to presume the lowest TL of at least TL 8 that is possible for a given technology when discussing matters other than research for the same reason but I never intending the discussion to be wholly limited to TL 8. Quote:
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Unless you have an unusually circumscribed definition of "sport" all sports are not violent. Quote:
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Re: Generation Ships
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While I don't feel competent to rule out the possibility of AIs, I do feel that AIs that essentially are digital humans without any need for special equipment or a looming possibility of psychological failure states during an extensive learning period for the engineers are not realistic at TL9 and probably not at TL10. Even if it's possible to make self-aware free willed intelligent beings without biological compenents*, why should we expect them to be similar to humans in any way? It's entirely possible that AIs would turn out to require hardware that made them much more expensive than hiring a human (but did make them practical for some applications, whether because they did not have rights or because their tolerance for boredom, risk or other negatives was different than humans). Or that they would be at as much or even more risk than humans from psychological damage when without the society of others. Or that they were utterly unable to truly master certain skills, at least without prohibitive amounts of brute-force computing. Or any of a number of other reasons why it was not a good idea or practical to have a whole generation of colonists be raised by AIs without human input. *Which I think will always be possible at some point. I just don't know if it will ever be a practical method of doing it and gaining something useful. |
Re: Generation Ships
You can't get experts to agree on how to raise children. How would programmers design A.I.s to do it without even more argument?
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Re: Generation Ships
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Re: Generation Ships
A.I.s are different in every setting as there is as yet no "real" way to make them.
But even if they were implacable and efficient, I still wouldn't want the future of the human race to be raised only by them with no living human parenting. |
Re: Generation Ships
Also if A.I.s are just as good if not all around better than humanity, why send human gametes at all? Let our creations inherit the universe.
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Re: Generation Ships
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More properly, a realistic treatment of AIs would seem to me to require the author to work out the ramification of a truly alien intelligence and the game mechnanical traits that follow from that. This is not done in UT, being a setting trait. Aye, I know that AIs in Transhuman Space are really, really human, so much so that it's almost credible when extremists there maintain that there aren't any AIs, just eidelons and whatnots with scrubbed and doctored 'memories'. But this is a feature of THS, there specifically because it's one of the enabling switches that allows the exploration of the themes intended by the setting, not because it is all that likely that this is the most plausible technological path for our future. |
Re: Generation Ships
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That said, while we're deciding what speculative technology to use... Why have AIs raise the first generation of kids instead of human ghosts/uploads? |
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Also, I'd call de novo AI or human brain emulation a toss-up, but this is likely to take longer than either. |
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